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[Release+Guide]Avatar Stuff

Newbie Spellweaver
Joined
Apr 17, 2009
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Hi all
I have been, how do i say it;.."testing" stuff about avatars, how to make them look with out editing models
what the most intreged me was some time ago, someone released a "Devil Spirit" Avatar( )
the thread is pretty old but work fine

after that i saw him using imbues as effect for avatar
i thought myself that there was another way to do it
so i managed to do a little edit to make this possible

here comes guide
Step 1.
Get into your media
darkhole1123 - [Release+Guide]Avatar Stuff - RaGEZONE Forums



Step 2
Go to server_dep/silkroad/textdata
Look for charactervisualchanges.txt
darkhole1123 - [Release+Guide]Avatar Stuff - RaGEZONE Forums


darkhole1123 - [Release+Guide]Avatar Stuff - RaGEZONE Forums


Step 3.
Open it with a txt editor(I use Notepad++)

darkhole1123 - [Release+Guide]Avatar Stuff - RaGEZONE Forums



After that u have the entire txt that tells client how to stand/walk with an avatar/equip

Ok, let say u want to edit Blak Wing dress to make it stand and walk like Devil Spirit
darkhole1123 - [Release+Guide]Avatar Stuff - RaGEZONE Forums

after that look onto the column befor the last one
ther should be "avatar_wing" text
that text is what tell an avatar to "fly" when walking
darkhole1123 - [Release+Guide]Avatar Stuff - RaGEZONE Forums


to make it look different, just make this
replace that content ith
Code:
avatar_wing= flying
avatar_nasrun(1-3)= Devil spirit post and glow
xxx= nothing normal equip
if you edited that well and exported teh client, you will fin your avatar looks like this
darkhole1123 - [Release+Guide]Avatar Stuff - RaGEZONE Forums


this is just a small guide i hope you enjoyed
i dont care if leecher post it somewhere

Edit:
Explanation of column fields(sorta some may be wrong, what i did was checking content and testing dif avatar)
Code:
ID=duh
Name(Korean Name)
ConditionID=no idea, I cant find a pattern since value varies form 1-6
AttachType=all are 1 value so I think it mean the extra effect like wings
Pram1=No idea
Pram2= Only nasrun got this param so it could be its effect
Pram3=No idea
Pram4=No idea
StrPram1= skill or model specification
StrPram2(Default look xxx if it doenst have second look)
StrPram3(Condition when night)
StrPram4( No idea)
Slot=slot value(hex path I think)
OverlapSlot= all are hex paths, no idea if they refer to avatar alternate slot or if avatar can be attached
OverlapSlotGroup= I think it is priority to change into, higher  priority, means it override current look. Look on Nasrun for example
Priority=I think it is defaul look values. The higher higher values is look will override the look
MaterialID= Only fort items got diff values so idk
AnimationName= run/fly/float
BsrName(M)=Bsr for Male
BsrName(F)=Bsr for Female
excel ftw to arrange cell properly
Hat works the same way
darkhole1123 - [Release+Guide]Avatar Stuff - RaGEZONE Forums

Mix and Fun
1.
Code:
1    519    아바타부착(검은날개-남)    4    1    0    0    0    0    ITEM_EVENT_AVATAR_M_BLACKWING    xxx    xxx    xxx    0x0000    0x0000    0    70    0    avatar_wing    [COLOR=Red]res\item\avatar\avatar_m_fairy.bsr [/COLOR]   xxx
red color indicates of avatar brs on data
if u switch it with other avatar file, u could get funny results
darkhole1123 - [Release+Guide]Avatar Stuff - RaGEZONE Forums

Some avatar i made up to edit
if something i always asked was why vampire wing didnt fly?
or why the list lack some avatar?
well, i share 2 avatar edits
Code:
1    [COLOR=Blue]3087[/COLOR]     아바타 아바타 (남)    7    1    0x00000000    0    0    0    ITEM_MALL_AVATAR_M_ADMIRAL_2011    AVATAR_M_ADMIRAL_2011    xxx    xxx    0x023E    0x0200    1    65    0    avatar_nasrun1    res\item\avatar\avatar_m_admiral_2011.bsr    xxx
1    [COLOR=Blue]3088    [/COLOR]뱀파이어 아바타 (남_모자) 프리미엄    7    1    0x00000000    0    0    0    ITEM_MALL_AVATAR_M_VAMPIRE_ATTACH    AVATAR_M_VAMPIRE_ATTACH    xxx    xxx    0x0500    0x0200    1    70    0    avatar_wing    res\item\avatar\avatar_m_vampire_wing.bsr    xxx
that is Admiral set(2011 one) and Vampire wings both for male
that will result on this
darkhole1123 - [Release+Guide]Avatar Stuff - RaGEZONE Forums

darkhole1123 - [Release+Guide]Avatar Stuff - RaGEZONE Forums

darkhole1123 - [Release+Guide]Avatar Stuff - RaGEZONE Forums

darkhole1123 - [Release+Guide]Avatar Stuff - RaGEZONE Forums

Edit Blue code to next consecutive number on the end of the list

to add new, just copy line
change Blue code
and edit ITEM code and last 2 columns
last is for Female, the one before is for Male(brs)

thats all for now, bye see ya later
 
Junior Spellweaver
Joined
Sep 14, 2011
Messages
196
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64
Thanks for sharing, it is very nice idea to change the way of running and walking for each avatar ...

Is that apply only at avatars? Or armory can be done also?

But it is nice information, keep sharing ^^

Cheers,
 
Experienced Elementalist
Joined
Jan 20, 2012
Messages
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any effects for gm uniform ? i cant find its codes
 
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