Newbie Spellweaver
- Joined
- Apr 5, 2008
- Messages
- 65
- Reaction score
- 8
There's 5 Slots?
To this, Here is what I found...Maybe it's arranged as a Main and Secondary versus Melee and Ranged, what with the inclusion of classes, though I certainly hope that's not the case.
I wouldn't know but hope we can see some things done with this soon!
Head, Glove, Body, Pants, and 2 weapon slots.
There's one less from GunZ 1. seeing as how there were 2 ranged slots and a melee slot.
One last thing for this post. I seem to keep seeing "Transform" and "TransformBACK"
.. So you tell me what you think that means.
It uses a rather large keytable, 65536 bytes, which is used to shift bits and xor bytes inside the MRF container to encrypt/decrypt
Edit: Here are 3 XML files from the system.mrf container
Item.xml
strings.xml
weaponsettype.xml
<ID RWeaponType="52">Bare</ID>
Thanks
Code:<ID RWeaponType="52">Bare</ID>
Hand to Hand Combat FTW?
Tutorial?It uses a rather large keytable, 65536 bytes, which is used to shift bits and xor bytes inside the MRF container to encrypt/decrypt
Edit: Here are 3 XML files from the system.mrf container
Item.xml
strings.xml
weaponsettype.xml
Tutorial?I am really noob at encryption, I didn't expect someone to unpack the MRF files so quickly. I bow to down to you, sir. :
it isn't really a walk in the parkFirst you need to reverse their keytable generation, then dump that, and the keytable, afterwards reverse their encryption/decryption. That happens to be the same algo, just encrypt is forwards, and decrypt is backwards. I might post some of the algo here later, for now just take my word
for ( DWORD i = 1; i < nBuffLen; i++)
_buff[ i] ^= ( _buff[ i - 1] >> 1) ^ m_pKeyTable[ i & 0x0000FFFF];
It may be Related to the Overheating.One last thing for this post. I seem to keep seeing "Transform" and "TransformBACK"
.. So you tell me what you think that means.
What RaiderZ files?
Guess you decided not to wait for Phi to dump this XD
lmao does this game really have physics? cause im seeing physxloader.dll.
Thanks for sharing + like
Command name: ZGAMECMD_REQUEST_ENTERBATTLE
Packet ID: 2710 [MOV EAX,2710]
Parameters:
'IP'[string,I'm guessing]
'GSID'[int]
Arg4 is always 000000FF on the packet description, 0000003F on packet parameters.
Arg2 is 00000100 when describing packet, 00000040 on packet parameters.
Yes. Realspace 3 has integration with nvidia physix or whatever the duck it is. This makes me pleased, it's not the best physix engine, I still say the best ones are the ones built into the source engine, and the ones built into frostbite 2. But Physx is pretty damn good.
It really shines ingame on RaiderZ on hair, and clothes and such. Maybe you'll all get to experience that soon too?Only time will tell.
edit: You may wanna remove that windows 7/vista poop from your siggy before a smod or visor does, they'll do it along with an infraction too, so take it from me before they getcha.