[Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)

Joined
Feb 4, 2014
Messages
962
Reaction score
36
This source code represents our internal version 9.5.1.15 Released 04/2016
Change Log

 
Elite Diviner
Joined
Apr 4, 2011
Messages
464
Reaction score
69
Emu has the 9.2 release if i'm not mistaken with bugs? This is the 9.5?

Doubt IGCN would release broken files, even if it is free
 
Newbie Spellweaver
Joined
Jan 22, 2017
Messages
6
Reaction score
0
pugixml.cpp

boost/shared_ptr.hpp
Severity Code Description Project File Line Column Suppression StateError C1083 Cannot open include file: 'boost/shared_ptr.hpp': No such file or directory IGC.DataServer e:\ 52 1

sha.h
Severity Code Description Project File Line Column Suppression StateError C1083 Cannot open include file: 'sha.h': No such file or directory IGC.GameServer e:\ 49 1
 
Experienced Elementalist
Joined
Aug 14, 2014
Messages
203
Reaction score
176
pugixml.cpp
boost/shared_ptr.hpp
sha.h

Project Visual Studio 2015 x64 v140
Libraries
Boost (boost/shared_ptr.hpp):
INIparser (iniparser.h):
Cryptopp (sha.h):
pugiXML parser:
Visual Leak Detector :
 
Junior Spellweaver
Joined
Dec 27, 2015
Messages
101
Reaction score
3
This version has no Grow Lancer, right?

 
Newbie Spellweaver
Joined
Sep 24, 2015
Messages
97
Reaction score
35
charge the sources with the already assembled libraries,please.
 
Junior Spellweaver
Joined
Dec 27, 2015
Messages
101
Reaction score
3
* Is it stable like the muEmu 8.2?
* Which to use Visual Studio Community 2015 or Visual Studio Enterprise 2015 or Visual Studio Professional 2015?
 
Last edited:
Newbie Spellweaver
Joined
Sep 24, 2015
Messages
97
Reaction score
35
* Is it stable like the muEmu 8.2?
* Which to use Visual Studio Community 2015 or Visual Studio Enterprise 2015 or Visual Studio Professional 2015?

Muemu 8.3 it is stable (real files X-TEAM) Free
IGCN 9.2 it is stable Free
Muemu 9.2 it is stable (real files IGCN) but you pay
 
Newbie Spellweaver
Joined
Apr 4, 2015
Messages
45
Reaction score
59
I have it all came together and run well, but when I go to the character passes 5 seconds Disconnects, any ideas anyone?
 
Evolution Team
Joined
Apr 26, 2014
Messages
634
Reaction score
382
possible checksum or TickCount not correct in protocol 0x02
 
Hybrid
Loyal Member
Joined
Mar 15, 2006
Messages
451
Reaction score
285
Code:
				CAttackMsg* pAtt = m_Queue.front();
				m_Queue.pop();

				if(pAtt)
				{
					m_LastFrameAttack = true;
					m_Obj->m_LastAttackTime = TickCount;
					pAtt->Process();
					delete pAtt; [B]// nie wiem juz co robic ^. Kurde to jest przypadek tak specyficzny. Przecieї pop() idzie niemal w tym samym monencie co front(). Musiaіoby w tym samym momencie w obu w№tkach wywoіaж front().... Sytuacja 1 na milion, nie wiem czemu tak sie dzieje...[/B]
				}
				else{
					throw std::exception("[ANTI_HACK] Attack queue: pAtt == 0");
				}

Who can explain this comment?
 
Newbie Spellweaver
Joined
Jul 18, 2015
Messages
51
Reaction score
5
build error :
1>c1xx : fatal error C1083: Cannot open source file: '..\..\..\Libraries\Shared_VS15\pugixml\1.4\pugixml.cpp': No such file or directory

how to fix ?