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[Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

Junior Spellweaver
Joined
Feb 17, 2022
Messages
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In the source, just refer the original code XXX->AddText to edit it.

where i try to find but no luck https://imgur.com/EQgoaeH which here i will edit? i try to search the keyword but still no luck

- - - Updated - - -

In the source, just refer the original code XXX->AddText to edit it.


this is in the itemshopwindow.h
#pragma once

#include "UIWindowEx.h"
#include "GLCharDefine.h"
#include "../../Lib_Client/G-Logic/GlogicEx.h"

class GLInventory;
struct SINVENITEM;
class CItemShopPage;
class CBasicTextBox;
class CBasicTextButton;
class CItemShopWindowMenu;
class CBasicComboBox;
class CBasicComboBoxRollOver;
class CItemShopWindow : public CUIWindowEx
{
protected:
enum
{
ITEMSHOP_REFRESH_BUTTON = ET_CONTROL_NEXT,
ITEMSHOP_PAGE,
ITEMSHOPCURRENCY_COMBO_OPEN,
ITEMSHOPCURRENCY_COMBO_ROLLOVER,
};

CItemShopPage* m_pPage;
private:
static const int nOUTOFRANGE;
CBasicComboBox* m_pComboBoxOpen;
CBasicComboBoxRollOver* m_pComboRollOver;
CBasicTextBox* m_pPPoints;
CBasicTextBox* m_pVPoints;
UIGUID m_RollOverID;
BOOL m_bFirstLBUP;
public:
CItemShopWindow ();
virtual ~CItemShopWindow ();

public:
void CreateSubControl ();

public:
virtual void SetVisibleSingle ( BOOL bVisible );
virtual void TranslateUIMessage ( UIGUID ControlID, DWORD dwMsg );
virtual VOID Update( INT x, INT y, BYTE LB, BYTE MB, BYTE RB, INT nScroll, FLOAT fElapsedTime, BOOL bFirstControl );

void SetData( const GLCHARLOGIC& sCharData );

void GetPosItem ( int* pnPosX, int* pnPosY );
void SetPosItem ( int nPosX, int nPosY );
SINVENITEM& GetItem ( int nPosX, int nPosY );
public:
CItemShopWindowMenu* m_pMenu;
WORD m_wType;
int m_nPosX;
int m_nPosY;
int m_nPageIndex;
int m_nPageCurrency;
int GetPageIndex ();
int GetPageCurrency ();
void InitItemShop ( WORD wType , WORD wCurrency );
void ClearItemShop();
private:
CBasicTextBox* CreateStaticControl ( const char* szControlKeyword, CD3DFontPar* pFont, int nAlign, const UIGUID& cID = NO_ID );
CBasicTextButton* CreateTextButton ( char* szButton, UIGUID ControlID, char* szText );

};


- - - Updated - - -

itemshoowindows.cpp

#include "StdAfx.h"

#include "../Lib_ClientUI/Interface/IngameItemMall/ItemShopWindow.h"
#include "../Lib_ClientUI/Interface/IngameItemMall/ItemShopPage.h"
#include "BasicButton.h"
#include "BasicButtonText.h"
#include "GLGaeaClient.h"
#include "BasicTextBox.h"
#include "InnerInterface.h"
#include "ModalCallerID.h"
#include "BasicLineBox.h"
#include "BasicLineBoxEx.h"
#include "../Lib_Engine/DxCommon/DxFontMan.h"
#include "ModalWindow.h"
#include "UITextControl.h"
#include "GameTextControl.h"
#include "BasicTextButton.h"
#include "../Lib_ClientUI/Interface/IngameItemMall/ItemShopWindowMenu.h"
#include "d3dfont.h"
#include "OuterInterface.h"

#include "BasicComboBox.h"
#include "BasicComboBoxRollOver.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
const int CItemShopWindow::nOUTOFRANGE = -1;
CItemShopWindow::CItemShopWindow () :
m_pPage ( NULL )
, m_pMenu( NULL )
, m_RollOverID ( NO_ID )
, m_pComboBoxOpen ( NULL )
, m_pComboRollOver( NULL )
, m_nPageIndex ( nOUTOFRANGE )
{
}

CItemShopWindow::~CItemShopWindow ()
{
}
CBasicTextButton* CItemShopWindow::CreateTextButton ( char* szButton, UIGUID ControlID, char* szText )
{
const int nBUTTONSIZE = CBasicTextButton::SIZE22;
CBasicTextButton* pTextButton = new CBasicTextButton;
pTextButton->CreateSub ( this, "BASIC_TEXT_BUTTON22", UI_FLAG_XSIZE, ControlID );
pTextButton->CreateBaseButton ( szButton, nBUTTONSIZE, CBasicButton::CLICK_FLIP, szText );
RegisterControl ( pTextButton );

return pTextButton;
}
CBasicTextBox* CItemShopWindow::CreateStaticControl ( const char* szControlKeyword, CD3DFontPar* pFont, int nAlign, const UIGUID& cID )
{
CBasicTextBox* pStaticText = new CBasicTextBox;
pStaticText->CreateSub ( this, szControlKeyword, UI_FLAG_DEFAULT, cID );
pStaticText->SetFont ( pFont );
pStaticText->SetTextAlign ( nAlign );
RegisterControl ( pStaticText );

return pStaticText;
}
void CItemShopWindow::CreateSubControl ()
{
CD3DFontPar* pFont = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 9, _DEFAULT_FONT_FLAG );

{
CBasicLineBoxEx* m_pLineBoxBottomWhite1 = new CBasicLineBoxEx;
m_pLineBoxBottomWhite1->CreateSub ( this, "BASIC_LINE_BOX_EX_DIALOGUE_WHITE", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
m_pLineBoxBottomWhite1->CreateBaseBoxDialogueBlackBack ( "ITEMSHOP_LINEBOX_01_W" );
m_pLineBoxBottomWhite1->SetVisibleSingle ( TRUE );
RegisterControl ( m_pLineBoxBottomWhite1 );

CBasicLineBoxEx* m_pLineBoxBottomWhite3 = new CBasicLineBoxEx;
m_pLineBoxBottomWhite3->CreateSub ( this, "BASIC_LINE_BOX_EX_DIALOGUE_WHITE", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
m_pLineBoxBottomWhite3->CreateBaseBoxDialogueBlackBack ( "ITEMSHOP_LINEBOX_03_W" );
m_pLineBoxBottomWhite3->SetVisibleSingle ( TRUE );
RegisterControl ( m_pLineBoxBottomWhite3 );
}
m_pPPoints = CreateStaticControl ( "ITEMSHOP_WINDOW_PPOINTS", pFont, TEXT_ALIGN_LEFT );
m_pVPoints = CreateStaticControl ( "ITEMSHOP_WINDOW_VPOINTS", pFont, TEXT_ALIGN_LEFT );
{
CItemShopWindowMenu* pMenu = new CItemShopWindowMenu;
pMenu->CreateSub ( this, "ITEMSHOP_MENU" );
pMenu->CreateSubControl();
pMenu->SetVisibleSingle(TRUE);
RegisterControl ( pMenu );
m_pMenu = pMenu;
}

{
CItemShopPage* pItemShopPage = new CItemShopPage;
pItemShopPage->CreateSub ( this, "ITEMSHOP_PAGE", UI_FLAG_DEFAULT, ITEMSHOP_PAGE );
pItemShopPage->CreateSubControl ();
RegisterControl ( pItemShopPage );
m_pPage = pItemShopPage;
}

{
CBasicComboBox *pComboBox = new CBasicComboBox;
pComboBox->CreateSub ( this, "BASIC_COMBOBOX", UI_FLAG_XSIZE, ITEMSHOPCURRENCY_COMBO_OPEN );
pComboBox->CreateBaseComboBox ( "ITEMSHOPCURRENCY_COMBO_OPEN" );
RegisterControl ( pComboBox );
m_pComboBoxOpen = pComboBox;
}

{
CBasicComboBoxRollOver *pComboBoxRollOver = new CBasicComboBoxRollOver;
pComboBoxRollOver->CreateSub ( this, "BASIC_COMBOBOX_ROLLOVER", UI_FLAG_XSIZE | UI_FLAG_YSIZE, ITEMSHOPCURRENCY_COMBO_ROLLOVER );
pComboBoxRollOver->CreateBaseComboBoxRollOver ( "ITEMSHOPCURRENCY_COMBO_ROLLOVER", FALSE );
pComboBoxRollOver->SetVisibleSingle ( FALSE );
RegisterControl ( pComboBoxRollOver );
m_pComboRollOver = pComboBoxRollOver;
}

//InitItemShop (0,0);
}


void CItemShopWindow::InitItemShop ( WORD wType , WORD wCurrency )
{
m_pPage->UnLoadItemPage ();
GLCharacter* pCharacter = GLGaeaClient::GetInstance().GetCharacter();
m_pPage->LoadItemPage ( wType , wCurrency );
m_pMenu->SetButtonOn( wType );

}

void CItemShopWindow::ClearItemShop()
{
m_pPage->UnLoadItemPage ();
}
void CItemShopWindow::Update( INT x, INT y, BYTE LB, BYTE MB, BYTE RB, INT nScroll, FLOAT fElapsedTime, BOOL bFirstControl )
{

const GLCHARLOGIC& sCharData = GLGaeaClient::GetInstance().GetCharacterLogic ();
SetData ( sCharData );

WORD wType = m_pMenu->GetType();
WORD wCurrency = GetPageCurrency();
if ( wType != m_wType )
{
InitItemShop( wType , wCurrency );
m_wType = wType;
m_nPageCurrency = wCurrency;
m_pMenu->SetButtonOn( wType );
}

if ( m_RollOverID == NO_ID )
{
CUIWindowEx::Update ( x, y, LB, MB, RB, nScroll, fElapsedTime, bFirstControl );
}else{
ResetMessageEx ();

CUIControl::Update ( x, y, LB, MB, RB, nScroll, fElapsedTime, bFirstControl );

CUIControl* pControl = m_ControlContainer.FindControl ( m_RollOverID );
if ( !pControl )
{
GASSERT ( 0 && "½É°¢ÇÑ ¿À·ù, ³ëµå°¡ ³ÎÀÔ´Ï´Ù." );
return ;
}

pControl->Update ( x, y, LB, MB, RB, nScroll, fElapsedTime, bFirstControl );

DWORD dwControlMsg = pControl->GetMessageEx ();
NS_UIDEBUGSET::BlockBegin ();
if ( dwControlMsg ) TranslateUIMessage ( m_RollOverID, dwControlMsg );
NS_UIDEBUGSET::BlockEnd ();

// ½ºÅ©·Ñ¹Ù¿¡ °ü°èµÈ ¸Þ½ÃÁö°¡ ¾Æ´Ï°í
if ( !(dwControlMsg & UI_MSG_COMBOBOX_ROLLOVER_SCROLL) )
{
DWORD dwMsg = GetMessageEx ();
if ( dwMsg & UIMSG_LB_UP )
{
if ( !m_bFirstLBUP )
{
m_RollOverID = NO_ID;
pControl->SetVisibleSingle ( FALSE );
}
m_bFirstLBUP = FALSE;
}
}
}

}
void CItemShopWindow::SetData( const GLCHARLOGIC& sCharData )
{
m_pPPoints->ClearText();
m_pVPoints->ClearText();

CString strText1;
CString strText2;
strText1.Format("E-Points: (%d) | V-Points: (%d)",sCharData.m_dwPPoints, sCharData.m_dwVPoints);
m_pPPoints->SetText(strText1);
//strText2.Format("GT. Points (%d)",sCharData.m_dwVPoints);
//m_pVPoints->SetText(strText2);
}
void CItemShopWindow::SetVisibleSingle ( BOOL bVisible )
{
CUIWindowEx::SetVisibleSingle ( bVisible );

if ( bVisible )
{
m_pComboRollOver->ClearText();


CString strTemp1, strTemp2, strTemp3;

strTemp1 = ID2GAMEWORD( "ITEM_SHOP_CURRENCY_ALL" );
m_pComboRollOver->AddText( strTemp1 );

m_pComboBoxOpen->SetText ( strTemp1 );

for( int i = 0; i < 2; i++ )
{
strTemp2 = ID2GAMEWORD ( "ITEM_SHOP_CURRENCY_TYPE", i );
m_pComboRollOver->AddText ( strTemp2 );
}
}
}
void CItemShopWindow::TranslateUIMessage ( UIGUID ControlID, DWORD dwMsg )
{
CUIWindowEx::TranslateUIMessage ( ControlID, dwMsg );


if ( ET_CONTROL_TITLE == ControlID || ET_CONTROL_TITLE_F == ControlID )
{
if ( (dwMsg & UIMSG_LB_DUP) && CHECK_MOUSE_IN ( dwMsg ) )
{
CInnerInterface::GetInstance().SetDefaultPosInterface( ITEMSHOP_WINDOW );
return;
}
}
else if ( ITEMSHOP_PAGE == ControlID )
{
if ( CHECK_MOUSE_IN ( dwMsg ) )
{
int nPosX, nPosY;
m_pPage->GetItemIndex ( &nPosX, &nPosY );
if ( nPosX < 0 || nPosY < 0 ) return ;
SINVENITEM sInvenItem = m_pPage->GetItem ( nPosX, nPosY );
if ( sInvenItem.sItemCustom.sNativeID != NATIVEID_NULL () )
{
CInnerInterface::GetInstance().SHOW_ITEM_INFO ( sInvenItem.sItemCustom, FALSE, FALSE, FALSE, sInvenItem.wPosX, sInvenItem.wPosY );
}
}
}else if ( ITEMSHOPCURRENCY_COMBO_OPEN == ControlID )
{
if ( CHECK_MOUSE_IN ( dwMsg ) )
{
if ( dwMsg & UIMSG_LB_DOWN )
{
m_pComboRollOver->SetVisibleSingle(TRUE);
m_RollOverID = ControlID + 1;
m_bFirstLBUP = TRUE;
}
}
}else if ( ITEMSHOPCURRENCY_COMBO_ROLLOVER == ControlID )
{
if ( dwMsg & UI_MSG_COMBOBOX_ROLLOVER_SCROLL )
{
DWORD dwMsg = GetMessageEx ();
dwMsg &= ~UI_MSG_COMBOBOX_ROLLOVER_SCROLL;
ResetMessageEx ();
AddMessageEx ( dwMsg );
}

if ( CHECK_MOUSEIN_LBUPLIKE ( dwMsg ) )
{
int nIndex = m_pComboRollOver->GetSelectIndex ();
if ( nIndex < 0 ) return ;
m_nPageCurrency = nIndex;
CString strText;
CString strTemp = m_pComboRollOver->GetSelectText ( nIndex );
m_pComboBoxOpen->SetText( strTemp );
WORD wType = m_pMenu->GetType();
WORD wCurrency = GetPageCurrency();
InitItemShop( wType , wCurrency );
}
}
}
void CItemShopWindow::GetPosItem ( int* pnPosX, int* pnPosY )
{
*pnPosX = m_nPosX;
*pnPosY = m_nPosY;
}
SINVENITEM& CItemShopWindow::GetItem ( int nPosX, int nPosY )
{
return m_pPage->GetItem ( nPosX, nPosY );
}
void CItemShopWindow::SetPosItem ( int nPosX, int nPosY )
{
m_nPosX = nPosX;
m_nPosY = nPosY;
}
int CItemShopWindow::GetPageIndex ()
{
m_nPageIndex = m_wType;
return m_nPageIndex;
}
int CItemShopWindow::GetPageCurrency ()
{
m_nPageCurrency = m_nPageCurrency;
return m_nPageCurrency;
}
 
Junior Spellweaver
Joined
Nov 6, 2020
Messages
105
Reaction score
19
where i try to find but no luck https://imgur.com/EQgoaeH which here i will edit? i try to search the keyword but still no luck

- - - Updated - - -

...
:huh:
Simply replace those codes.
CString strTemp1, strTemp2, strTemp3;

strTemp1 = ID2GAMEWORD( "ITEM_SHOP_CURRENCY_ALL" );
m_pComboRollOver->AddText( strTemp1 );

m_pComboBoxOpen->SetText ( strTemp1 );

for( int i = 0; i < 2; i++ )
{
strTemp2 = ID2GAMEWORD ( "ITEM_SHOP_CURRENCY_TYPE", i );
m_pComboRollOver->AddText ( strTemp2 );
}

to
m_pComboRollOver->AddText ( "Point 1" );
m_pComboRollOver->AddText ( "Point 2" );
m_pComboRollOver->SetText ( "Point 1" );
 
Banned
Banned
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Messages
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like i told you . hp multiplier on juver occur on tw buff inside the map. and you should edit it on skill editor .

hahah im sorry now i understand.

- - - Updated - - -

hi guys anyone knows how to hide/remove cannot be seen gm account from lg-7 ranking? thanks
 
Last edited:
Junior Spellweaver
Joined
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Messages
169
Reaction score
6
:huh:
Simply replace those codes.
CString strTemp1, strTemp2, strTemp3;

strTemp1 = ID2GAMEWORD( "ITEM_SHOP_CURRENCY_ALL" );
m_pComboRollOver->AddText( strTemp1 );

m_pComboBoxOpen->SetText ( strTemp1 );

for( int i = 0; i < 2; i++ )
{
strTemp2 = ID2GAMEWORD ( "ITEM_SHOP_CURRENCY_TYPE", i );
m_pComboRollOver->AddText ( strTemp2 );
}

to
m_pComboRollOver->AddText ( "Point 1" );
m_pComboRollOver->AddText ( "Point 2" );
m_pComboRollOver->SetText ( "Point 1" );

still same problem i follow and edit in source but only title is change https://imgur.com/ZaIGsj6 see still premium points and vote points the currency... what i need to edit or what i missed in source?
 
Initiate Mage
Joined
Feb 3, 2022
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ip param, server and client ok
nport 5000
i used default cfg

"but still reading the server account info"

can you please share sql server and management studio you used

thankyou and advance :love:

my nport is 3141, mya login server and param are the same

use sql server express 2014 and sql server management 2014
 
Banned
Banned
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guys i just want to ask if the source provided here have random buff in tyranny?
 
Initiate Mage
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0
 v0nQYcBZmgAAAAASUVORK5CYII=


how to fix this error popup when mouse point to invent
undefined
ory 2-3slot


https://imgur.com/sUl5eIl
sUl5eIl
 
Last edited:
Junior Spellweaver
Joined
Feb 17, 2022
Messages
169
Reaction score
6
anyone have or know how to edit cps ? i grab some files in other client and put to this client... but my problem is that cps is for female only no male thats why everytime i wear it in male... its look like attach in his body... anyone know to adjust it? i try cps editor but no luck no edit x and y in my cps editor
 
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