So now the zone limit has been lifted can we implement Mondshine or any of the strayana caves etc ?
Yes if you look at my Strayana it uses Zone_16 which is 17 diff zones over the 15 cap that use to be and they all work fine.
Thats because Wiz's exporter doesn't export the data properly yet. Try putting 30 in a_num_4 for that costume. This will temporary fix them so you can mess with them.
Since i saw people having problems with Antiviruses, Here is a Gameserver.exe with fixed header(tested personal on karspensky), and a packed version if you still have problems with the antivirus the packed version will bypass your AV.
You must be registered to see links
If you want to analize the code of the GameServer_packed.exe, download UPX fromYou must be registered to see links, and type upx.exe -d -qvfk -o GameServer.exe GameServer_packed.exe
00418DE4 |? FF00 INC DWORD PTR DS:[EAX]
00400268 2E:74 65 JE SHORT GameServ.004002D0 ; Superfluous prefix
00400269 74 65 JE SHORT GameServ.004002D0
0040026A 65:78 74 JS SHORT GameServ.004002E1 ; Superfluous prefix
0040026B 78 74 JS SHORT GameServ.004002E1
0040026C 74 32 JE SHORT GameServ.004002A0
0053ABD4 |? 0A00 OR AL,BYTE PTR DS:[EAX]
0042B544 |? FF00 INC DWORD PTR DS:[EAX]
0040CF44 |? FF00 INC DWORD PTR DS:[EAX]
0040CF44 |? 04 68 ADD AL,68
After getting the zone count from file:
Code:004E1549 . E9 7E6A1400 JMP GameServ.00627FCC
Save into Memory:
Code:00627FCC > 83C4 04 ADD ESP,4 00627FCF . 3945 E0 CMP DWORD PTR SS:[EBP-20],EAX 00627FD2 . A3 00C07E00 MOV DWORD PTR DS:[7EC000],EAX 00627FD7 .^E9 7295EBFF JMP GameServ.004E154E
Before reading the zones:
Code:00538863 . E9 74F70E00 JMP GameServ.00627FDC
Get the value from memory:
Code:00627FDC > 53 PUSH EBX 00627FDD . 8B1D 00C07E00 MOV EBX,DWORD PTR DS:[7EC000] 00627FE3 . 8998 70480800 MOV DWORD PTR DS:[EAX+84870],EBX 00627FE9 . 5B POP EBX 00627FEA .^E9 7E08F1FF JMP GameServ.0053886D
can someone upload the fixxed servers for us?
IDK how i write this in the server.exe
Do you think it has something to do with the fact in the database _db there are 10 quickslots 10 inventory etc etc like i notice if u have a few ppl on your server and check the inventory ones u can see the character numbers and the corrosponding items maybe it auto denys people when all the slots are full ?? not sure just throwing a thought around..doesnt work, tested bymyself. dont know what he raised, but not the 10 simoultaneous user cap
Do you think it has something to do with the fact in the database _db there are 10 quickslots 10 inventory etc etc like i notice if u have a few ppl on your server and check the inventory ones u can see the character numbers and the corrosponding items maybe it auto denys people when all the slots are full ?? not sure just throwing a thought around..
no, doesnt work like that.
i will try explain you.
imagine we got a character named "test". and, his id, is number 1, coz first player created in the game.
then, hes inventory will be in t_inven01
then, a new character namen "salomon" comes, and his the second of the serv. his id will be number 2, and his inventory will be stocked in t_iven02
lot of time pass, and a player comes. his name is "michael", and he's id is number 101. then, his inventory will be stocked in t_inven01
all depends on the last number of the play id.
for the warehouse, the "t_stach0X", will depends of the last number of the ACOUNT id.
so there is any problem there
jayke12 said:where can downlod plz hlp!!!