Experienced Elementalist
- Joined
- Apr 11, 2005
- Messages
- 290
- Reaction score
- 206
Sorry but i didnt make it yet.
Quests i made by bypass Phantom Soldier, but not working like original, just quest accepting automatically.
AI basicly working ok but i see some differences between all previous mu servers (you know what i mean). Crywolf event AI not working as he should.
Pathfinding is very complicated there is no easy explanation how to do "1 mob stayed on 1 tile", but is possible to make it better (but still testing).
Next problem for me is if You have pressed down left mouse button and You just going through the map and if you will move cursor over mob, your character do something like "jump in".
Nobody helps me to fix custom wings (client side), i ask many times. I saw some people have this done.
Next things are easy fixable not not done: proper mobs in proper zones (in few maps), mobs abilities need to be added and more and more...
Thats Is a problem with fk for the tablet please check my repo i think that i upload a fix for that github/azanoniYes, the character will be jumped in just a little, I do not think it is a big problem.
Current I'm facing the issue with Majestic skills, even though I already added the point to the skill but if I logout and login again, the point of that Majestic skill would be return to 0. Do you have any idea?
Thanks a lot
Thats Is a problem with fk for the tablet please check my repo i think that i upload a fix for that github/azanoni
Srry was in trelloThanks but anw do you remember the name of table? Or any specific commit on your git repo ?
Srry was in trelloYou must be registered to see links
You can check in skill_majestic in data
You can check in mu_game.skill_tree_majesticCould you please send me the link of this data, or just database on your git repo.
Thanks bro.
Thanks bro, it worked wellYou can check in mu_game.skill_tree_majestic
i think issue is here, let see some skill in row class "10" Gun crusher.
Thanks bro, it worked well.
Do you know the issue with miracle box.
For "horn of fenrir" it keep running forever except closing the game windows. The other lines are working well.
Thanks bro, it worked well.
Do you know the issue with miracle box.
For "horn of fenrir" it keep running forever except closing the game windows. The other lines are working well.
It worked well, thanks bro. Anw, I'm facing the other problem with Majestic skill too, I can not put the point to these skills of gun
you need change a ID skill in skill_tree_majestic like a name skill in game bro.same the problem, can tell me u how to fixed , I try edit in skill_tree_majestic but dont work !
How can you make a new sub ? i can make it but it dun have monsters...log " MONSTER_ADD_CONTINUE - Attempt to add monster...@Young
I made a fusion between server 0,18,19 to work only one serverID, making it possible to create sub servers. I believe that this channel change can navigate between subsers without having to logout, but I haven't studied how to enable this option.
comehere bro :You must be registered to see links
sometimes i dun check ragezone, just dm me in discord.
How did you get the moss? In mine, clicking on the npc does not open anything.
So I think you need to fulfill the database, I'm not sure which database for this NPC.
check if there's something in your mu_game.moss_merchant_section table.
-- Dumping structure for table mu_online_game.moss_merchant_section
DROP TABLE IF EXISTS `moss_merchant_section`;
CREATE TABLE IF NOT EXISTS `moss_merchant_section` (
`id` tinyint(3) unsigned NOT NULL,
`name` varchar(255) DEFAULT NULL,
`required_item_1` smallint(6) NOT NULL,
`required_count_1` int(11) NOT NULL DEFAULT '0',
`required_item_2` smallint(6) NOT NULL,
`required_count_2` int(11) NOT NULL DEFAULT '0',
`required_item_3` smallint(6) NOT NULL,
`required_count_3` int(11) NOT NULL DEFAULT '0',
`required_zen` int(10) unsigned NOT NULL,
`item_bag` varchar(255) NOT NULL,
`enabled` tinyint(3) unsigned NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC;
-- Dumping data for table mu_online_game.moss_merchant_section: ~11 rows (approximately)
/*!40000 ALTER TABLE `moss_merchant_section` DISABLE KEYS */;
INSERT INTO `moss_merchant_section` (`id`, `name`, `required_item_1`, `required_count_1`, `required_item_2`, `required_count_2`, `required_item_3`, `required_count_3`, `required_zen`, `item_bag`, `enabled`) VALUES
(0, 'Moss Sword Box', -1, 0, -1, 0, -1, 0, 1000000, 'MossMerchant01', 1),
(1, 'Moss Staff Box', -1, 0, -1, 0, -1, 0, 1000000, 'MossMerchant02', 1),
(3, 'Moss Scepter Box', -1, 0, -1, 0, -1, 0, 1000000, 'MossMerchant04', 1),
(4, 'Moss Stick Box', -1, 0, -1, 0, -1, 0, 1000000, 'MossMerchant05', 1),
(2, 'Moss Bow Box', -1, 0, -1, 0, -1, 0, 1000000, 'MossMerchant03', 1),
(5, 'Bless Jewelry Box', 7181, 1, -1, 0, -1, 0, 0, 'MossMerchant06', 0),
(6, 'Soul Jewelry Box', 7182, 1, -1, 0, -1, 0, 0, 'MossMerchant07', 0),
(7, 'Miracle Coin Box', 7581, 1, -1, 0, -1, 0, 0, 'MossMerchant08', 0),
(8, 'Mastery Accessories Box', 7181, 1, -1, 0, -1, 0, 0, 'MossMerchant09', 1),
(9, 'Guardian Box', 7181, 1, -1, 0, -1, 0, 0, 'MossMerchant10', 1),
(10, 'Miracle Moss', 7581, 3, 7181, 10, -1, 0, 0, 'MossMerchant11', 1);
/*!40000 ALTER TABLE `moss_merchant_section` ENABLE KEYS */;