I decided to release this at a new thread so people don't have it won't miss it xD
Two rings from IjjiGunz and two swords from there, too. If you want the Demon Bringer, you can find it here: http://forum.ragezone.com/gunz-releases/ijji-gunz-new-items-223875.html
And if you want the cat and rabbit hats, you find them here: http://forum.ragezone.com/gunz-releases/release-bunny-cat-ears-222850.html
And here we go.
Skill Ring and Lucky Ring:
And here are the two swords.
(Get katana14.elu/katana14.bmp.dds and katana15.elu/katana15.bmp.dds from IjjiGunz Update1.mrs/Model/Weapon/katana, and put them at your Model.mrs/weapon/katana)
Update weapon.xml in your model.mrs with the following tags:
And put these tags at zitem.xml:
Shop.xml:
Uncle Hakura, do the;
tags work in my client?
A: Yeah, they do. It was tested and the exp and bounty in both cases (quest and normal game modes) was 20% higher.
Uncle Hakurah, why is katana14.elu as katana15 in my weapon.xml?
A: Because MAIET used the katana14 meshname for the skeleton katana (The Demon Bringer). Change it to anyother meshaname if you want to.
Hope I could help. Any noob questions, don't hesitate, ask me nicely and I'll answer you gently. Just make yourself understandable, ok?
See ya on the next release o/
Edit: Models below, updated. Everything you need is below, even Demon Bringer Model.
Two rings from IjjiGunz and two swords from there, too. If you want the Demon Bringer, you can find it here: http://forum.ragezone.com/gunz-releases/ijji-gunz-new-items-223875.html
And if you want the cat and rabbit hats, you find them here: http://forum.ragezone.com/gunz-releases/release-bunny-cat-ears-222850.html
And here we go.
Skill Ring and Lucky Ring:
Code:
<ITEM id="159759" name="Skill Ring" totalpoint="0" type="equip" res_sex="a"
res_level="25" slot="finger" weight="3" bt_price="100000" hp="0" ap="0" maxwt="0" sf="0"
iscashitem="false" fr="0" cr="0" pr="0" lr="0" xp_solo_bonus="20" xp_team_bonus="20"
xp_quest_bonus="20" bp_solo_bonus="20" bp_team_bonus="20" bp_quest_bonus="20" duplicate="false"
color="#FFFFFFFF" desc="Increases experience and bounty by 20%." />
<ITEM id="159760" name="Lucky Ring" totalpoint="0" type="equip" res_sex="a"
res_level="0" slot="finger" weight="0" bt_price="100000" hp="0" ap="2" maxwt="2"
sf="0" iscashitem="false" fr="0" cr="0" pr="0" lr="0"
duplicate="false" xp_solo_bonus="10" xp_team_bonus="10"
xp_quest_bonus="10" bp_solo_bonus="10" bp_team_bonus="10" bp_quest_bonus="10"
color="#FFFFFFFF" desc="A ring that possesses many different mysterious powers. Only one can be equiped at a time." />
And here are the two swords.
(Get katana14.elu/katana14.bmp.dds and katana15.elu/katana15.bmp.dds from IjjiGunz Update1.mrs/Model/Weapon/katana, and put them at your Model.mrs/weapon/katana)
Update weapon.xml in your model.mrs with the following tags:
Code:
<AddWeaponElu name="katana15" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana15" filename="model/weapon/katana/katana14.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana16" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana16" filename="model/weapon/katana/katana15.elu" />
</AddWeaponElu>
And put these tags at zitem.xml:
Code:
<ITEM id="159763" name="Wooden Ancient Sword" mesh_name="katana15" totalpoint="0" type="melee"
res_sex="a" res_level="70" slot="melee" weapon="katana" weight="10" bt_price="20000" delay="309"
damage="28" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="1" pr="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" desc="This old wooden sword has been used by ancient senseis in Japan. Today, it's rare." />
<ITEM id="159764" name="Rock Bat" mesh_name="katana16" totalpoint="0" type="melee"
res_sex="a" res_level="70" slot="melee" weapon="katana" weight="10" bt_price="20000" delay="350"
damage="28" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="1" cr="0" pr="0" lr="1" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" desc="A Rock Bat. Strong and fast, used by ancient fighters. It gives you resistante against Lightning and Fire." />
Shop.xml:
Code:
<!-- IjjiGunz Swords -->
<SELL itemid="159763" />
<SELL itemid="159764" />
<!-- IjjiGunz Rings -->
<SELL itemid="159759" />
<SELL itemid="159760" />
Uncle Hakura, do the;
Code:
xp_solo_bonus="20"
xp_team_bonus="20"
xp_quest_bonus="20"
bp_solo_bonus="20"
bp_team_bonus="20"
bp_quest_bonus="20"
A: Yeah, they do. It was tested and the exp and bounty in both cases (quest and normal game modes) was 20% higher.
Uncle Hakurah, why is katana14.elu as katana15 in my weapon.xml?
A: Because MAIET used the katana14 meshname for the skeleton katana (The Demon Bringer). Change it to anyother meshaname if you want to.
Hope I could help. Any noob questions, don't hesitate, ask me nicely and I'll answer you gently. Just make yourself understandable, ok?
See ya on the next release o/
Edit: Models below, updated. Everything you need is below, even Demon Bringer Model.
Attachments
Last edited: