[Release] New login screens

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Hello, i just created 2 new logins, from the map Dungeon, i will create more soon and post them here.

If you guys have any suggestions, post them here, i'll be glad to make them

Screenshots:

Dungeon 1 :
kochon - [Release] New login screens - RaGEZONE Forums


Dungeon 2
kochon - [Release] New login screens - RaGEZONE Forums


Island:
kochon - [Release] New login screens - RaGEZONE Forums


Video:



Download:

Dungeons


Island:


Instructions:
  1. Download
  2. Extract in the Interface folder of your client
  3. Rename the one you want to login.mrs
  4. Enjoy

  • Credits:
  • ROA for the Dev runnable
  • Milz for giving ROA the Dev runnable
  • Choix for helping me out
  • peaceofpi for maybe helping ROA for something
  • Me for doing the maps
  • My mom for creating me
  • My dad for... helping my mom to create me
  • My computer for helping me making the maps
  • My Keyboard for helping me typing these stupid words =P
  • My mouse for helping me get the coords
  • MSN annoying guys for spamming me during my work
  • RaGEZONE for hostings these wonderful forums.
 
Last edited:
yea the only thing i needed was the Dev runnable, i used mainly your instructions to make sure i was right but i already knew how from previous halo 2 modding experience :)

and i forgot to give the credits... lol sorry

Edit : Credits finished, actually i'm making a Login of the Castle Bridge.

Anybody know how to bypass the invisible limits in the maps? I alredy know that there are like Trainers or dlls, but they dont work with p servers.
 
"Exclusiveness"? Lol, there are like 5 tuts easily found on Google. I'll write one up in a few mins.

Don't get me wrong, these were MADE well, but the maps themselves suck for login maps in my opinion. It's always a good idea to make sure the login map isn't a normal play map either.
 
thank you for the comment, but please i would like to write the tut myself. and by exclusiveness i was meaning that not nobody knows this

and i have troubles when i try to make a login with a quest map, it's all black, even with good coords, wierd

I already wrote a tut, look up. And the quest map fuck ups is a simple fix in RS.XML. Look around in there and you'll realize what's wrong. I'm not saying, it should be easy enough to fix on your own.

And I know what you meant by exclusiveness. I was laughing because custom login maps are far from exclusive, lots of people have them.
 
Anybody know how to bypass the invisible limits in the maps? I alredy know that there are like Trainers or dlls, but they dont work with p servers.

Use wallhack while coordinate hunting. Assuming you have a typical December runnable, NOP these three addresses in a trainer or your runnable:
JAJA JK
 
Debug mode = Developer mode.

Try further editing the function so it looks right, I can't help much. All I know is it worked for me.
 
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