/**
* @author Rhys2002
*/
public class SM_GROUP_LOOT extends AionServerPacket {
private int groupId;
private int index;
private int unk2;
private int itemId;
private int unk3;
private int lootCorpseId;
private int distributionId;
private int playerId;
private long luck;
/**
* @param Player
* Id must be 0 to start the Roll Options
*/
public SM_GROUP_LOOT(int groupId, int playerId, int itemId, int lootCorpseId, int distributionId, long luck, int index) {
this.groupId = groupId;
this.index = index;
this.unk2 = 1;
this.itemId = itemId;
this.unk3 = 0;
this.lootCorpseId = lootCorpseId;
this.distributionId = distributionId;
this.playerId = playerId;
this.luck = luck;
}
/**
* {@inheritDoc}
*/
@Override
protected void writeImpl(AionConnection con) {
writeD(groupId);
writeD(index);
writeD(unk2);
writeD(itemId);
writeC(unk3);
writeC(0); // 3.0
writeC(0); // 3.5
writeD(lootCorpseId);
writeC(distributionId);
writeD(playerId);
writeD((int)luck);
}
}