Newbie Spellweaver
- Joined
- Jul 1, 2017
- Messages
- 15
- Reaction score
- 4
means it need sa game master to be online always so players will stay.
How about ...
This server is tested and stable?
what are those bugs still exist?
thanks
// ------------------------------------------
// Dynamic Exp System
// ------------------------------------------
// [1] From Level
// [2] To Level
// [3] From Resets
// [4] To Resets
// [5] Experience
// -------------------------------------------------------------------------------------
// [1] [2] [3] [4] [5]
// -------------------------------------------------------------------------------------
1 100 0 10 100.0 // From 0 to 10 resets, level 1~100 - 100 exp
101 200 0 10 90.0 // From 0 to 10 resets, level 101~200 - 90 exp
201 350 0 10 80.0 // From 0 to 10 resets, level 201~350 - 80 exp
1 100 11 20 90.0 // From 11 to 20 resets, level 1~100 - 90 exp
101 200 11 20 80.0 // From 11 to 20 resets, level 101~200 - 80 exp
201 349 11 20 70.0 // From 11 to 20 resets, level 201~350 - 70 exp
1 100 21 30 80.0 // From 21 to 30 resets, level 1~100 - 80 exp
101 200 21 30 70.0 // From 21 to 30 resets, level 101~200 - 70 exp
201 349 21 30 60.0 // From 21 to 30 resets, level 201~350 - 60 exp
i hope it have castle siege well nice release ^^
Hello mate,dude go and create your season 12 and stop ask for castle siege this is 97d old school original and some new advanced customs for this old version If you do not like it, you are not required to use this version
Hello mate,
Quick question. Is there any chance to implement the /addstr etc comands without having to re-log? Thanks. Really like your files.
Commands Players !!
/post
/add
/pkclear
/reset
/marry
/accept
/divorce
/questinfo
/marrystatus
/tracemarry
/getmarry
/time
/exit
/buy
/sell
/charinfo
/grandreset
/vault
/evo
Commands Admins !!
/moveall
/banchar
/banpost
/unbanchar
/unbanpost
/Blockvault
/Disconnect
/Disablechat
/Unblockvault
/Enablechat
/reload
/gmove
/Trace
/move
/!
I did read them, I know you implemented them, I was just asking if you can set them up in a way that when you add points, you do not have to switch characters. That's all...you read all the update for this version it seems not ? It's much easier to ask from what I see :glare:
I did read them, I know you implemented them, I was just asking if you can set them up in a way that when you add points, you do not have to switch characters. That's all...
You don't understand me do you? I know the commands work BUT you have to switch characters everytime you add points. I asked you if the commands can be configured without having to switch characters. For example if i type in /addstr 500, the points add up automatically without having to switch characters...lol dude i just show you the commands players ? yes you have and work 100% /addstr 500 example
You don't understand me do you? I know the commands work BUT you have to switch characters everytime you add points. I asked you if the commands can be configured without having to switch characters. For example if i type in /addstr 500, the points add up automatically without having to switch characters...
Flippin' heck, I was just asking a question, if it's possible or not. Just leave it...dude if you cry because you switch char for maybe 2 seconds It seems a lot to you ? come on
Flippin' heck, I was just asking a question, if it's possible or not. Just leave it...
Quote:
// ---------------------------------------------------------------------------------------------------------------------------------------------
// Default Stats
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] Class (0=Wizard, 1=Knight, 2=Elf, 3=Gladiator)
// [2] Starting level up points
// [3] Starting zen
// [4] Starting strength
// [5] Starting agility
// [6] Starting vitality
// [7] Starting energy
// [8] Starting resets
// [9] Starting grand resets
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] [2] [3] [4] [5] [6] [7] [8] [9]
// ---------------------------------------------------------------------------------------------------------------------------------------------
0
0 0 0 18 18 15 30 0 0 // Wizard
1 0 0 28 20 25 10 0 0 // Knight
2 0 0 22 25 20 15 0 0 // Elf
3 0 0 26 26 26 26 0 0 // Gladiator
end
// ---------------------------------------------------------------------------------------------------------------------------------------------
// Default Equipment
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] Class (0=Wizard, 1=Knight, 2=Elf, 3=Gladiator)
// [2] Slot (0=Weapon, 1=Shield, 2=Helm, 3=Armor, 4=Pants, 5=Gloves, 6=Boots, 7=Wings, 8=Pet, 9=Pendant, 10=Left ring, 11=Right ring)
// [3] Item group (0-15)
// [4] Item index (0-32)
// [5] Item level (0-11)
// [6] Item durability (0-255)
// [7] Item skill (0-1)
// [8] Item luck (0-1)
// [9] Item add (0-7)
// [10] Item excellent options (0-63)
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
// ---------------------------------------------------------------------------------------------------------------------------------------------
1
1 0 1 0 0 0 0 0 0 0 // Small Axe
2 0 4 15 0 0 0 0 0 0 // Arrows
2 1 4 0 0 0 0 0 0 0 // Short Bow
3 0 0 1 0 0 0 0 0 0 // Short Sword
3 1 6 0 0 0 0 0 0 0 // Round Shield
end
// ---------------------------------------------------------------------------------------------------------------------------------------------
// Max Stats
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] Class (0=Wizard, 1=Knight, 2=Elf, 3=Gladiator)
// [2] Max Strength
// [3] Max Agility
// [4] Max Vitality
// [5] Max Energy
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] [2] [3] [4] [5]
// ---------------------------------------------------------------------------------------------------------------------------------------------
2
0 32767 32767 32767 32767 // Wizard
1 32767 32767 32767 32767 // Knight
2 32767 32767 32767 32767 // Elf
3 32767 32767 32767 32767 // Gladiator
end
Quote:
// ---------------------------------------------------------------------------------------------------------------------------------------------
// Default Stats
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] Class (0=Wizard, 1=Knight, 2=Elf, 3=Gladiator)
// [2] Starting level up points
// [3] Starting zen
// [4] Starting strength
// [5] Starting agility
// [6] Starting vitality
// [7] Starting energy
// [8] Starting resets
// [9] Starting grand resets
// [10] Starting vip package (0 for none)
// [11] Starting vip duration (in days)
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11]
// ---------------------------------------------------------------------------------------------------------------------------------------------
0
0 0 0 18 18 15 30 0 0 0 0 // Wizard
1 0 0 28 20 25 10 0 0 0 0 // Knight
2 0 0 22 25 20 15 0 0 0 0 // Elf
3 0 0 26 26 26 26 0 0 0 0 // Gladiator
end
// ---------------------------------------------------------------------------------------------------------------------------------------------
// Default Equipment
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] Class (0=Wizard, 1=Knight, 2=Elf, 3=Gladiator)
// [2] Slot (0=Weapon, 1=Shield, 2=Helm, 3=Armor, 4=Pants, 5=Gloves, 6=Boots, 7=Wings, 8=Pet, 9=Pendant, 10=Left ring, 11=Right ring)
// [3] Item group (0-15)
// [4] Item index (0-32)
// [5] Item level (0-11)
// [6] Item durability (0-255)
// [7] Item skill (0-1)
// [8] Item luck (0-1)
// [9] Item add (0-7)
// [10] Item excellent options (0-63)
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
// ---------------------------------------------------------------------------------------------------------------------------------------------
1
1 0 1 0 0 0 0 0 0 0 // Small Axe
2 0 4 15 0 0 0 0 0 0 // Arrows
2 1 4 0 0 0 0 0 0 0 // Short Bow
3 0 0 1 0 0 0 0 0 0 // Short Sword
3 1 6 0 0 0 0 0 0 0 // Round Shield
end
// ---------------------------------------------------------------------------------------------------------------------------------------------
// Points per Level
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] Class (0=Wizard, 1=Knight, 2=Elf, 3=Gladiator)
// [2] Min Level
// [3] Max Level
// [4] Min Resets
// [5] Max Resets
// [6] Min Grand Resets
// [7] Max Grand Resets
// [8] Points
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] [2] [3] [4] [5] [6] [7] [8]
// ---------------------------------------------------------------------------------------------------------------------------------------------
2
0 1 350 -1 -1 -1 -1 5 // Wizard
1 1 350 -1 -1 -1 -1 5 // Knight
2 1 350 -1 -1 -1 -1 5 // Elf
3 1 350 -1 -1 -1 -1 7 // Gladiator
end
// ---------------------------------------------------------------------------------------------------------------------------------------------
// Max Stats
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] Class (0=Wizard, 1=Knight, 2=Elf, 3=Gladiator)
// [2] Max Strength
// [3] Max Agility
// [4] Max Vitality
// [5] Max Energy
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] [2] [3] [4] [5]
// ---------------------------------------------------------------------------------------------------------------------------------------------
3
0 32767 32767 32767 32767 // Wizard
1 32767 32767 32767 32767 // Knight
2 32767 32767 32767 32767 // Elf
3 32767 32767 32767 32767 // Gladiator
end