Actually, I found a problem with some of the GM command not working. I made one of my account in gth_game > dbo.tbl_game GM value either 1 or 9, some of the commands works like /itemlist or /setra but when I try to do something like /additem 597 to get Advanced Candy, it doesn't work. The workaround I did was to buy something from the shop and edit the dbo.tbl_item and change the tableIdx with the item ID. Searching through the old files like ChatCommand.cpp and found a few more commands but not all of them are working.Also /loadgdc not working either. I just wanted to get some premium pots.
Also I made my account premium through gth_account > dbo.tbl_premiuminfo but not sure if that makes any changes as the game doesn't seem to have a Premium shop
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I haven't personally tested too many GM commands yet. I will test them in my next GTH session and see what is going on here. I am sure Scott will likely see this and fix it before I even get a chance to think about GTH, he has done most of the initial command work and I'm sure he will quickly know what is wrong.
I can say we did make some adjustments from the base commands, but what those adjustments are, are not fresh on my memory. I'll definitely get back to you on that. If the commands on the wiki don't all work as noted then that is definitely an unexpected issue.
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Premium is not something we've looked at quite yet. I believe the default game requires an extra third database that stores premium info that we do not currently include with our files. I did not include it because I want to write our own way of doing Premium that doesn't require a third database. The Item Shop is another unexplored area that I think the same database is related to. Since we were focused on local play to this point we did not look deeply through monetization systems yet. However they're on the list to still take a deep dive through.
Thanks for the feedback, this is really useful.
At this stage the likelihood of us going open source is rapidly decreasing. We have more people asking for source code than the amount of people actively testing and reporting bugs or feedback to us. If only a select few people are actually testing and relaying feedback now, releasing the source isn't going to change anything. It'll just make it worse by spreading people out across different "repacks" of our own project.
Until that changes I will never go open source. And I do not expect this to ever change unfortunately. So interpret that as you want.
That being said, I also do not have plans to monetize the files themselves, nor are we ever going to place any "paid restrictions" on the files. You will likely not ever be able to modify our source code directly unless you commit to our mission and work your way into our development team like the core RF-Dev team did.
We will implement scripting systems (ex: LUA) so that you can write your own custom scripts for the game. We will give you many settings to control other variables throughout the game, as many as we possibly can. We will even provide you with new ways to monetize the game once we cross that bridge. But unless something drastic changes, do not expect source code from us. If it leaks then it leaks. I could care less. This is a learning project for us. But it is using the combination of knowledge of many different people, some not directly involved in the project. It would be doing those people a disservice to release knowledge they have provided to me in confidence.
For now, I ask the community to respect our work, and continue to help us in our efforts without asking us for source code. We are in this for the right reasons. Ask anyone who has ever spoken or worked with me.