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GTH Spawn Tool

[Release][OSO] GTH Spawn Tool v1

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Ron submitted a new resource:

GTH Spawn Tool - Monster spawn editor for Gate to Heavens.

Official monster spawn editor for Gate to Heavens.

Originally built by Jystech Software. Now rebuilt and maintained by Old School Operations for publishing on RaGEZONE.

Refer to the discussion thread for the archive password.

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are there?
if they don't line up with this structure for Structorian then you get weird results.
Code:
[filemask="open.smt"]

struct tableHeader_t
{
cstr [len=64] id;
i32 version;
cstr [len=64] password;
i32 recordNumber;
cstr [len=456] unreserved;
child monsterBasicTable_t [count=recordNumber];
}

struct monsterBasicTable_t [preload=1]
{
i32 idx;
i32 modelID;
i32 aniSetType;
cstr[len=400]tagModelID;
cstr[len=400]tagMoveID;
i32 level;
cstr[len=32]name;
cstr[len=243] document;
i8 extratest;
float phySize;
 i32 size;
 i32 type;
 i32 gen;
 i32 maxRA;
 i32 maxSA;
 i32 recoveryRARate;
 i32 recoverySARate;
 i32 attackAni;
 i32 atkPhyMinDmg;
 i32 atkPhyMaxDmg;
 i32 atkMagMinDmg;
 i32 atkMagMaxDmg;
 i32 atkHitPower;
 i32 atkDelay;
 i32 atkLength;
 i32 atkRange;
 float atkCriticalPro;
 i32 atkCriticalDmg;
 i32 defPower;
 i32 defAvoidPower;
 i32 defPositiveRes;
 i32 defNegativeRes;
 float velocity;
 i32 stunTime;
 cstr[len=20] skillIdx;     
 cstr[len=20] skillLevel;   
 cstr[len=20] skillAni;     
 i32 skillNumber;
 i32 exp;
 i32 genExp;
 i32 lootSE;
//lootitem
 i32 maxLootNumber;
 i32 generateIdx_0;
 i32 generateIdx_1;
i32 generateIdx_2;
i32 generateIdx_3;
i32 generateIdx_4;
i32 generateIdx_5;
i32 generateIdx_6;
i32 generateIdx_7;
i32 generateIdx_8;
i32 generateIdx_9;
i32 generateIdxNumber;
i32 generateProbaility_0;
i32 generateProbaility_1;
i32 generateProbaility_2;
i32 generateProbaility_3;
i32 generateProbaility_4;
i32 generateProbaility_5;
i32 generateProbaility_6;
i32 generateProbaility_7;
i32 generateProbaility_8;
i32 generateProbaility_9;

 float lootingProbability;
 cstr[len=512] unreserved_0;
//end loot item
i32 pathFindingSize;
i32 optionGrade;
i32 rareItemGrade;
i32 mapIconType;
i32 defDamageReduce;
i32 atkDefAffectedDegree;
i32 mapDensityWeight;
i32 respawnTime;
i32 AIScriptIdx;
i32 npcAIScriptIdx;
float physicalSize;
i32 traceSize;
i32 recognizeSize;

cstr[len=464] unreserved_1;//116


}
 
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