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[Release] P4F Game Server Emulator Sources

Play4Free™
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d0f859048fcc.jpg


Hello to everybody! Today i will release sources of our Game Server Emulator. This is 0.4.x sources with new GUI. I hope this will help all new programers :) . So good luck! And join to this open source project.

Season: Season 3 Episode 1
Based on: Deathway sources
Under dev: about 1 year

What we do:
  • fixed about 100+ crashes
  • fixed about 1000+ errors
  • fixed about 5000+ mistakes
  • fixed about 500+ mem leaks\deathlocks etc.
  • fixed server architecture
  • fixed many game hacks
  • a lot of optimization's
  • GS_CS include in to normal GS
  • Season 3 Episode 1 coded about 90%
  • Season 2 fully

Link

If you want to join this project - contact me.

P.S. If you want to join our team for coding new Emulator (new branch coded about half year) - Top man who support this opensource project will be able to join us. .
 
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Play4Free™
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if someone want to join - write me PM.
and... sorry little change in rules =). Top man who support this opensource project will be able to join us.
 
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Kirgston see my Pm and answer if you can help
 
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Once uploaded the source code, so once there were assistants ...
 
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Mmm, where is protocol?
 
Play4Free™
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what you mean? All present in this sources.
 
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use svn command instead of an program.
Download Subversion Client

google gives you the code!
"svn checkout http://p4f-free-emu.googlecode.com/svn/trunk/ p4f-free-emu-read-only"
 
Play4Free™
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I use for this all TortioseSVN :)

Any one else want to join this project? Or all interesting only sources?))
 
Initiate Mage
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LOL
fixed about 100+ crashes
fixed about 1000+ errors
fixed about 5000+ mistakes
fixed about 500+ mem leaks\deathlocks etc.
Deathway Decompiler sources found:

70+ Error
0+ Memleaks
1+ Deathlocks

Tested for 4 month with some small bug, no crash ! (500+ Player)
 
Developer
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good work!
thats the first server source that actually compiles right after checkout!
 
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Listen ppl , if u dont stop spamming u will just get infracted or get the thread closed.. if ur not interessted on this thread just leave , if not just dont spam.


karli
 
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LOL

Deathway Decompiler sources found:



Tested for 4 month with some small bug, no crash ! (500+ Player)

Just diff the code and you will see.

He claims to done a lot of stuff...
But I see a lot of:

* initializing for's replaced by zeromemory or memset
* strcpy -> strcpy_s (or equivalent)
* char -> std::string
* lot of type casts
* add some custom stuff (/add, /post, ...)
* few refactoring and few lines of new code...

Nothing you can say, OMG! At this point I agree with you.

Anyway, I don't think it's useful to have the GS code without everything else. Many bugs are in client-side.

[]'s
 
Play4Free™
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navossoc

and you want to say what you search ALL(!) of this files? Looking file by file? Compared all files? blah-blah-blah. Sure you dont do this...

you cant compare all files about 1-2 days. So you just hate me ^_^

P.S. peoples who hate me. Please put your sources. Why you only flame? You can do better? Just do! And put you work as opensource
 
faronnia.com
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Its been months that people talk shit about Kirgston, and all he's done is release files, software and now source codes. We all complain that no one does this anymore nowadays... the MU Community is dying here at ragezone, many people leave because its now shit.

Anyways, my point is, Kirgston is right, and you can't deny and argue that by flaming him, because he will kick your butt and I will comment about it just for fun.
 
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