[Release] P4F Game Server Emulator Sources

Play4Free™
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all last week i try to install shitness MSSQL server -_- .

Windows hopeless system... cant install sql server
 
Play4Free™
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i only cant normaly install any SQL server... My old Sql 2008 R2 stop work. I try to reinstall it... but... i cant delete -_- after some manipulation i delete it, but now cant install -_- . MSSQL 2000 crash when i try to install it
 
Junior Spellweaver
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i only cant normaly install any SQL server... My old Sql 2008 R2 stop work. I try to reinstall it... but... i cant delete -_- after some manipulation i delete it, but now cant install -_- . MSSQL 2000 crash when i try to install it

MSSQL 2000 is not compatible with Windows Server 2008.
 
Play4Free™
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i use Windows 7 x64 and have MSSQL 2000 and 2008 R2. But i cant install it xD
 
Junior Spellweaver
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Crywolf fixed
Castle siege fixed
Experiance fixed
Zen drop fixed
 
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Junior Spellweaver
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Info about eDS Crash when full of raven / horses :

Code:
void DGRecvPetItemInfo(SDHP_REQUEST_PETITEM_INFO * aRecv)
{
...
	pRecvPetInfoCount.nCount++;      <-- smthing wrong...

Code:
void CQuery::Close()
{
	SQLCloseCursor(this->m_hStmt);   <- access volation 
	SQLFreeStmt(this->m_hStmt, 2);
	Exec--;
}
 
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Play4Free™
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Okey. I reinstall this Windows. Tomorrow i will continue work =).

You need old 0.4.4 sources with GUI?

And you share you fixes?
 
Junior Spellweaver
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i can share my sources but i have verry big problem with a dataserver ;< ...
NPC in CastleSiege are nonworking or Guild when i using a console version of GS ...
when DataServer2 was removed some DS Protocols was removed too.
this is not full eDS... you have to fix this




I CAN TRY TO FIX THIS poop!
 
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Newbie Spellweaver
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Maybe its not important .. but

JewelMixSystem.cpp - >
BOOL CJewelMixSystem::UnMixJewel - >

for ( int x=0;x<(MAIN_INVENTORY_SIZE-INVETORY_WEAR_SIZE);x++)

correctly

for ( int x=INVETORY_WEAR_SIZE;x<MAIN_INVENTORY_SIZE;x++)
 
Play4Free™
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Hello to all. I Have another strong problems with OS. If anyone want to join to SVN - tell me. But i will check all code what you write
 
Junior Spellweaver
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JewelMixSystem.cpp - >
BOOL CJewelMixSystem::UnMixJewel - >

for ( int x=0;x<(MAIN_INVENTORY_SIZE-INVETORY_WEAR_SIZE);x++)

correctly

for ( int x=INVETORY_WEAR_SIZE;x<MAIN_INVENTORY_SIZE;x++)

- can you explain me why ? : )
 
Newbie Spellweaver
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because
Inventory = Wear Slots (ex: Set, Weapon, jewelery) + Bag Slots
and you maybe want iterate through Bag Slots
 
Junior Spellweaver
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Ohh x=INVETORY_WEAR_SIZE will be end of INVETORY_WEAR_SIZE ?
PL: Dzięki!
 
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Newbie Spellweaver
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I found 1 bugs. Nightmare Event - don't kill Nightmare Event and Display Success without kill Boss.
I search more.
 
Play4Free™
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finally i install MSSQL =))) so soon will be updates
 
Initiate Mage
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I found 1 bugs. Nightmare Event - don't kill Nightmare Event and Display Success without kill Boss.
I search more.

open Kanturu.dat and change it:

PHP:
// State:	State Condition of Event Start
// Condition:	Condition End ( 0 - no condition / 1 - time )
// Value:	Time Value

//=========================================================================
//   [State]  [Cond]  [Value]
//=========================================================================
0
	0	0	0	// None
	1	0	0	// Battle Standby
	2	0	0	// Battle Of Maya
	3	0	0	// Battle Of NightMare
	4	0	0	// Tower Of Refinement
	5	1	0	// End
end

//=========================================================================
// Preparation for the Battle of Maya
// When the GS is loaded, 10 minutes after the event opened.
// Then you can enter using CoreGate.
// We need the MoonStone Ring in the ring slot and wings.
//=========================================================================
//[State] [Condition] [Value]
1
	0	0	0	// None
	1	1	200	// Time in seconds to start the Battle
	2	1	60	// Time in seconds of the message to enter the Tower of Refinement
	3	0	0	// End
end

//=========================================================================
// Battle of Maya Timer
// Here is the time of the battle of Maya. There are three stages of the battle.
// 900 seconds corresponds to 15 minutes and 1,200 within 20 minutes
//=========================================================================
//[State] [Condition] [Value]
2
	0	1	900	// First Battle Scene
	1	1	900	// Second Battle Scene
	2	1	1200	// Third Battle Scene
end

//=========================================================================
// Battle of Maya Cycle¸
//=========================================================================
//[State] [Condition] [Value]
3
	0	0	0	// None

	// First Cycle
	1	1	60	// Stand By
	2	1	15	// Notify
	3	0	0	// Start
	4	0	0	// Maya
	5	1	5	// End Maya
	6	1	3	// End Cycle

	// Second Cycle
	7	1	60	// Stand By
	8	0	0	// Start
	9	0	0	// Maya
	10	1	5	// End Maya
	11	1	3	// End Cycle

	// Third Cycle
	12	1	60	// Stand By
	13	0	0	// Start
	14	0	0	// Maya
	15	1	5	// End Maya
	16	1	10	// End Cycle

	17	1	3	// End
	18	0	0	// End Cycle
end

//============================================================
//                         AI Change
//============================================================
4
	3
	60
	60
	900
end

//============================================================
//                      AI Group Number
//============================================================
5
	20		// Maya Left Hand
	21		// Maya Right Hand
	22		// Maya Hands
end

//============================================================
//           Ice Rate 1/10000 (Ice Storm Maya Skill)
//============================================================
6
	60
end

//=========================================================================
// (Nightmare cycle)¸
//=========================================================================
//[State] [Condition] [Value]
7
	0	0	0	// None
	1	1	5	// Idle
	2	1	10	// Notify
	3	1	1200	// Start
	4	1	5	// End
	5	0	0	// End Cycle
end


//============================================================
//                      AI Group Number
//============================================================-
8
	23
end


//============================
//   [State]  [Cond]  [Value]
//============================
9
	0	0	0	// None
	1	1	82500	// Revitalization
	2	1	300	// Notify
	3	1	2220	// Close
	4	1	180	// Notify
	5	1	5	// End
end


//============================================================
//                Battle Unit Position Check
//============================================================
// [CheckValue]
10
	1		// 0=no, 1=yes
end
 
Play4Free™
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finally i make accout and start server. So i test everythink what you post =)