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[Release]Pokemon Nox Online [RPGXP]

Newbie Spellweaver
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Ye, the part of the config is wierd. What do I put for 'your db' in
Code:
[COLOR=#333333]SQL_DATABASE = 'your db'[/COLOR]
?
And when I open the
RMX-OS.rb, it does open but it keeps on giving errors and they just keep going.

 
Newbie Spellweaver
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This issue.

Felix already posted a fix for that in the first post.

Ye, the part of the config is wierd. What do I put for 'your db' in
Code:
[COLOR=#333333]SQL_DATABASE = 'your db'[/COLOR]
?
And when I open the
RMX-OS.rb, it does open but it keeps on giving errors and they just keep going.


Yeah that's because your config file isn't filled out correctly.
For 'your db' you have to put the name of the mysql database, this would normally be 'rmxosdb'
 
Experienced Elementalist
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Ye, the part of the config is wierd. What do I put for 'your db' in
Code:
[COLOR=#333333]SQL_DATABASE = 'your db'[/COLOR]
?
And when I open the
RMX-OS.rb, it does open but it keeps on giving errors and they just keep going.


Put in SQL_DATABASE the Name of the Database you've created in MySQL, to create a Database use Navicat. At sample, Your Connection Name is localhost, now you create a New Database called TEST, now import the .sql file into this Database and enter into the cfg.ini in line SQL_DATABASE: SQL_DATABASE = 'TEST'
 
Skilled Illusionist
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No reply to my errors? :/
Also,

felixcruzer - [Release]Pokemon Nox Online [RPGXP] - RaGEZONE Forums


This isn't like the video..
What's wrong?
 
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Elite Diviner
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There is probably stuff missing, I'd like to check this out but we need everything..

All the pokemon sprites are missing. Also there's stuff missing from the UI.
 
Last edited:
Skilled Illusionist
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This.

You can replace the graphics folder with the latest essentials graphics folder,
then you will have all the pokemon sprites, but there are some problems with other stuff as well. :/
 
Elite Diviner
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This.

You can replace the graphics folder with the latest essentials graphics folder,
then you will have all the pokemon sprites, but there are some problems with other stuff as well. :/

For me it's pretty much the graphics missing for now, I'll download the essentials pack and I'll see if that does the job! :)

Oh well, most of the battling and images is in a wrong place, it's all off. Nothing that can't be corrected though.
 
Last edited:
Junior Spellweaver
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My server is online but when i login into game i get this:

Cattura.JPG - [Release]Pokemon Nox Online [RPGXP] - RaGEZONE Forums

How to resolve this?
 

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Skilled Illusionist
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For me it's pretty much the graphics missing for now, I'll download the essentials pack and I'll see if that does the job! :)

Oh well, most of the battling and images is in a wrong place, it's all off. Nothing that can't be corrected though.

I'm getting a sprite related error as well when I warp to a map.
In battle it's all ok for me now.
Any idea on the sprite thing?
 
Elite Diviner
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I'm getting a sprite related error as well when I warp to a map.
In battle it's all ok for me now.
Any idea on the sprite thing?

How come? For me everything the sprites are a bit off and the battle background repeat itself ;p

EDIT:

This is how it looks:
 
Last edited:
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Sorry, I mean the character sprites.
When I warp to any map I get this error:

felixcruzer - [Release]Pokemon Nox Online [RPGXP] - RaGEZONE Forums

"Script 'Sprite_Character' line 95: TypeError occured."
TypeError occurs when the value given is not the correct type, e.g. the system will only work with a integer, but you give it something like "s". The system can't work without an integer.

"cannot convert Fixnum into String"
The way to fix this is the ones that aren't strings. add ".to_s" to the end of it, i believe. so like:
Code:
string1 = "this string"
integer1 = 5
finalString = string + integer1
^ that will cause an error, if i am correct you need to do it like this:
Code:
string1 = "this string"
integer1 = 5
finalString = string + integer1.to_s

(PS, that is what i think i haven't used any of this source and i don't know what language it i using because i haven't been bothered to read the thread :D)
--edit1

Markz, idk about your error because i havn't tried to use this source. Sorry.
 
Skilled Illusionist
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"Script 'Sprite_Character' line 95: TypeError occured."
TypeError occurs when the value given is not the correct type, e.g. the system will only work with a integer, but you give it something like "s". The system can't work without an integer.

"cannot convert Fixnum into String"
The way to fix this is the ones that aren't strings. add ".to_s" to the end of it, i believe. so like:
Code:
string1 = "this string"
integer1 = 5
finalString = string + integer1
^ that will cause an error, if i am correct you need to do it like this:
Code:
string1 = "this string"
integer1 = 5
finalString = string + integer1.to_s

(PS, that is what i think i haven't used any of this source and i don't know what language it i using because i haven't been bothered to read the thread :D)
--edit1

Markz, idk about your error because i havn't tried to use this source. Sorry.

Fixed, the error was that the sprites aren't defined.
The IntroMap defines it, but it is disabled.
Just enable the event in the intromap and that will show the professor oak window and will define the sprite as boy or girl.
 
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