[Release] Prem zitem/strings/shop.xml's for July server/client (v2)

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What I did was change all the item id's from 500,000 range to the 200,000 range, I remembered reading somewhere that item id's had to be below 500,000 in order to show up in the shop, well this is apparently true.

Put the xml files in your server and in your client system.mrs.. I put the CRC in the zip file comment. This should work for 2005 client/server too.. but I am these days trying to make july server work as good as possible.

Oh.. the shop.xml premium list was made by someone else but I forget who.. it's somewhere on this forum.

v2 fixes that I had some premium items in 200,000 range and those are quest item id's.. so I moved 20x,xxx premiums to 28x,xxx item id's.. v2 also has elements in the shop and element id's changed.

ultraedit.. find/replace with regexp.. find: 5^([0-9][0-9][0-9][0-9][0-9]^) and replace: 2^1

GM/Event items..
Code:
<!-- GM/EVENT/SPECIAL PREMIUMS -->
<SELL itemid="400001" /> <!-- Ring of Apology -->
<SELL itemid="400002" /> <!-- Bug Buster Trench Coat (Men) -->
<SELL itemid="400003" /> <!-- Bug Buster Trench Coat (Women) -->
<SELL itemid="400004" /> <!-- Main Event Jacket (Men) -->
<SELL itemid="400005" /> <!-- Main Event Jacket (Women) -->
<SELL itemid="400006" /> <!-- Decipher's Ring -->
<SELL itemid="400007" /> <!-- Triangle Seaweed-Rolled Rice -->
<SELL itemid="400008" /> <!-- Pampoa Companion Coat (Men) -->
<SELL itemid="400009" /> <!-- Pampoa Companion Coat (Women) -->
<SELL itemid="400010" /> <!-- Candy Bar -->
<SELL itemid="400011" /> <!-- Burning Tide Helmet (Men) -->
<SELL itemid="400012" /> <!-- Burning Tide Helmet (Women) -->
 

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good release thanks oh yea i have a question... when u said "to get them to show up in shop they had to be under 500,000" does that mean i could start from 1? and go up to 500,000... for example if i wanted a breaker to be item id 1 could i do that? and would it still show up?
 
Well.. look in zitem.xml, the <ITEM id="###"> part.. the id has to be below 500000 (500,000) or it will be considered a premium item, and you won't be able to see it in the shop. So any item you want to buy in shop has to be below 500000.. and Gunz already starts at item id 1.. so you have to be careful.. like when ijji updates with new items you'll have to go in and manually add them etc.. so the id numbers don't conflict. Just look in zitem.xml for the id numbers.
 
anyone can help me ? the monster can`t hit me

EDIT :
i got it, the problem is ID on npc.xml different with zitem.xml cause you`ve modified it... do you mind if you post npc.xml for me ? thx b4
 
anyone can help me ? the monster can`t hit me

EDIT :
i got it, the problem is ID on npc.xml different with zitem.xml cause you`ve modified it... do you mind if you post npc.xml for me ? thx b4

Hmm.. I didn't modify npc.xml, or the npc item id's.. they were in 300,000 range.
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<XML id="npccatalogue">

<!--
////////////////////////////////////////////////////////////////////////////////////////////////////////

 AI
  
////////////////////////////////////////////////////////////////////////////////////////////////////////
-->
<AI_VALUE>
  <SHAKING pathfinding_update="0.1" attack_update="0.1" speed="0.2" />
  <INTELLIGENCE>
    <TIME step="1">0.4</TIME>			<!-- Level 1 : 가장 영리함 -->
    <TIME step="2">0.6</TIME>			<!-- Level 2 : 영리함 -->
    <TIME step="3">1</TIME>				<!-- Level 3 : 보통 -->
    <TIME step="4">2</TIME>				<!-- Level 4 : 덜떨어짐 -->
    <TIME step="5">3</TIME>				<!-- Level 5 : 매우 덜떨어짐 -->
  </INTELLIGENCE>
  <AGILITY>
    <TIME step="1">0.2</TIME>			<!-- Level 1 : 가장 민첩함 -->
    <TIME step="2">0.5</TIME>			<!-- Level 2 : 민첩함 -->
    <TIME step="3">1</TIME>				<!-- Level 3 : 보통 -->
    <TIME step="4">2</TIME>				<!-- Level 4 : 둔함 -->
    <TIME step="5">3</TIME>				<!-- Level 5 : 가장 둔함 -->
  </AGILITY>
</AI_VALUE>



<!--
////////////////////////////////////////////////////////////////////////////////////////////////////////

 고블린
         
////////////////////////////////////////////////////////////////////////////////////////////////////////
-->
<!-- 병정 고블린 -->
<NPC id="11"
	 name="STR:NPC_NAME_11"
	 desc="STR:NPC_DESC_11"
	 meshname="goblin"
	 scale="1.0 1.0 1.0"
	 grade="regular"
	 max_hp="30"
	 max_ap="50"
	 int="4"
	 agility="4"
	 view_angle="15"
	 dc="5"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="110" />
	 <ATTACK type="melee" range="150" weaponitem_id="300011" />
	 <SPEED default="300" />
	 <DROP table="G11" />
</NPC>

<!-- 고블린거너 -->
<NPC id="12"
	 name="STR:NPC_NAME_12"
	 desc="STR:NPC_DESC_12"
	 meshname="goblinG"
	 scale="1.0 1.0 1.0"
	 grade="regular"
	 max_hp="30"
	 max_ap="30"
	 int="4"
	 agility="4"
	 view_angle="25"
	 dc="5"
	 offensetype="2"
	 dyingtime="5">
	 <COLLISION radius="30" height="110" />
	 <ATTACK type="melee" range="110" weaponitem_id="300012" />
	 <SPEED default="230" />
	 <SKILL id="121" />
	 <DROP table="G12" />
</NPC>

<!-- 고블린 위저드 -->
<NPC id="13"
	 name="STR:NPC_NAME_13"
	 desc="STR:NPC_DESC_13"
	 meshname="goblinW"
	 scale="1.0 1.0 1.0"
	 grade="veteran"
	 max_hp="40"
	 max_ap="40"
	 int="4"
	 agility="4"
	 view_angle="25"
	 dc="6"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="120" />
	 <ATTACK type="melee" range="130" weaponitem_id="300013" />
	 <SPEED default="400" />
	 <SKILL id="131" />
	 <SKILL id="132" />
	 <DROP table="G13" />
</NPC>

<!-- 대장 고블린 -->
<NPC id="14"
	 name="STR:NPC_NAME_14"
	 desc="STR:NPC_DESC_14"
	 meshname="goblinH"
	 scale="1.0 1.0 1.0"
	 grade="veteran"
	 max_hp="50"
	 max_ap="100"
	 int="4"
	 agility="2"
	 view_angle="40"
	 dc="7"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="35" height="140" />
	 <FLAG never_pushed="true" />
	 <ATTACK type="melee" range="170" weaponitem_id="300014" />
	 <SPEED default="360" />
	 <DROP table="G14" />
</NPC>

<!-- 고블린 족장 -->
<NPC id="15"
	 name="STR:NPC_NAME_15"
	 desc="STR:NPC_DESC_15"
	 meshname="goblinC"
	 scale="1.2 1.2 1.2"
	 grade="elite"
	 max_hp="200"
	 max_ap="100"
	 int="4"
	 agility="4"
	 view_angle="15"
	 dc="8"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="35" height="160" />
	 <ATTACK type="melee" range="270" weaponitem_id="300015" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="320" />
	 <SKILL id="151" />
	 <SKILL id="152" />
	 <DROP table="G15" />
</NPC>

<!-- 고블린킹 -->
<NPC id="16"
	 name="STR:NPC_NAME_16"
	 desc="STR:NPC_DESC_16"
	 meshname="goblinK"
	 scale="2.5 2.5 2.5"
	 grade="boss"
	 max_hp="6000"
	 max_ap="6000"
	 int="3"
	 agility="5"
	 view_angle="20"
	 dc="50"
	 offensetype="1"
	 dyingtime="8">
	 <COLLISION radius="50" height="200" tremble="5" />
	 <ATTACK type="melee" range="450" weaponitem_id="300016" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="400" rotate="4.712" />
	 <SKILL id="161" />
	 <SKILL id="162" />
	 <DROP table="G16" />
</NPC>


<!--
////////////////////////////////////////////////////////////////////////////////////////////////////////

 스켈레톤

////////////////////////////////////////////////////////////////////////////////////////////////////////
-->
<!-- 스켈레톤 -->
<NPC id="31"
	 name="STR:NPC_NAME_31"
	 desc="STR:NPC_DESC_31"
	 meshname="skeleton"
	 scale="1.1 1.1 1.1"
	 grade="regular"
	 max_hp="50"
	 max_ap="50"
	 int="3"
	 agility="5"
	 view_angle="40"
	 dc="5"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="135" />
	 <ATTACK type="melee" range="180" weaponitem_id="300031" />
	 <SPEED default="160" rotate="2.356" />
	 <FLAG never_pushed="true" never_attack_cancel="true" />
	 <DROP table="S31" />
</NPC>

<!-- 스켈레톤 메이지 -->
<NPC id="32"
	 name="STR:NPC_NAME_32"
	 desc="STR:NPC_DESC_32"
	 meshname="skeletonM"
	 scale="0.8 0.8 0.8"
	 grade="regular"
	 max_hp="40"
	 max_ap="40"
	 int="3"
	 agility="5"
	 view_angle="25"
	 dc="5"
	 offensetype="2"
	 dyingtime="5">
	 <COLLISION radius="30" height="195" />
	 <ATTACK type="melee" range="120" weaponitem_id="300032" />
	 <SPEED default="160" rotate="2.356" />
	 <SKILL id="321" />			<!-- Magic Arrow -->
	 <SKILL id="322" />			<!-- Magic Fire -->
	 <DROP table="S32" />
</NPC>

<!-- 대장 스켈레톤 -->
<NPC id="33"
	 name="STR:NPC_NAME_33"
	 desc="STR:NPC_DESC_33"
	 meshname="skeletonC"
	 scale="1.1 1.1 1.1"
	 grade="veteran"
	 max_hp="80"
	 max_ap="100"
	 int="3"
	 agility="3"
	 view_angle="25"
	 dc="6"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="155" />
	 <ATTACK type="melee" range="280" weaponitem_id="300033" />
	 <FLAG never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="400" />
	 <DROP table="S33" />
</NPC>

<!-- 거대 스켈레톤 -->
<NPC id="34"
	 name="STR:NPC_NAME_34"
	 desc="STR:NPC_DESC_34"
	 meshname="skeletonB"
	 scale="1.3 1.3 1.3"
	 grade="elite"
	 max_hp="200"
	 max_ap="100"
	 int="3"
	 agility="3"
	 view_angle="25"
	 dc="7"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="40" height="250" tremble="10" />
	 <ATTACK type="melee" range="350" weaponitem_id="300034" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="500" />
	 <SKILL id="341" />			<!-- Earthquake Cut -->
	 <DROP table="S34" />
</NPC>

<!-- 저주받은 시신 -->
<NPC id="35"
	 name="STR:NPC_NAME_35"
	 desc="STR:NPC_DESC_35"
	 meshname="theUnholy"
	 scale="1.6 1.6 1.6"
	 grade="elite"
	 max_hp="200"
	 max_ap="100"
	 int="3"
	 agility="5"
	 view_angle="25"
	 dc="8"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="150" />
	 <ATTACK type="melee" range="180" weaponitem_id="300035" />
	 <FLAG never_blasted="true" never_attack_cancel="true" />
	 <SPEED default="150" rotate="2.356" />
	 <SKILL id="351" />			<!-- Stun -->
	 <SKILL id="352" />			<!-- Lightning Strike -->
	 <SKILL id="353" />			<!-- Lightning Ball -->
	 <DROP table="S35" />
</NPC>

<!-- 리치 새끼 -->
<NPC id="36"
	 name="STR:NPC_NAME_36"
	 desc="STR:NPC_DESC_36"
	 meshname="Lich"
	 scale="0.17 0.17 0.17"
	 grade="regular"
	 max_hp="40"
	 max_ap="0"
	 int="3"
	 agility="3"
	 view_angle="25"
	 dc="5"
	 offensetype="2"
	 dyingtime="5">
	 <COLLISION radius="120" height="700" tremble="5" />
	 <ATTACK type="melee" range="120" weaponitem_id="300036" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="200" rotate="2.452" />
	 <SKILL id="361" />			<!-- Flaming Inferno -->
	 <DROP table="S36" />
</NPC>

<!-- 거대 스켈레톤(보스) -->
<NPC id="37"
	 name="STR:NPC_NAME_37"
	 desc="STR:NPC_DESC_37"
	 meshname="skeletonB"
	 scale="2.1 2.1 2.1"
	 grade="boss"
	 max_hp="4500"
	 max_ap="6000"
	 int="3"
	 agility="2"
	 view_angle="15"
	 dc="50"
	 offensetype="1"
	 dyingtime="8">
	 <COLLISION radius="40" height="250" tremble="10" />
	 <ATTACK type="melee" range="550" weaponitem_id="300037" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="700" />
	 <SKILL id="371" />			<!-- Flamecast Slash -->
	 <SKILL id="372" />			<!-- Seismic Shock -->
	 <SKILL id="373" />			<!-- Flamecast Slash 2 -->
	 <DROP table="S37" />
</NPC>

<!-- 저주받은 시신(보스) -->
<NPC id="38"
	 name="STR:NPC_NAME_38"
	 desc="STR:NPC_DESC_38"
	 meshname="theUnholy"
	 scale="4.0 4.0 4.0"
	 grade="boss"
	 max_hp="5000"
	 max_ap="5000"
	 int="3"
	 agility="5"
	 view_angle="25"
	 dc="50"
	 offensetype="2"
	 dyingtime="8">
	 <COLLISION radius="15" height="150" tremble="5" />
	 <ATTACK type="melee" range="1" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="200" />
	 <SKILL id="381" />			<!-- Lightning Storm -->
	 <SKILL id="382" />			<!-- Spheric Volt -->
	 <SKILL id="383" />			<!-- Unholy Aura -->
	 <DROP table="S38" />
</NPC>

<!-- 리치(보스) -->
<NPC id="39"
	 name="STR:NPC_NAME_39"
	 desc="STR:NPC_DESC_39"
	 meshname="Lich"
	 scale="1.0 1.0 1.0"
	 grade="boss"
	 max_hp="7000"
	 max_ap="6000"
	 int="1"
	 agility="1"
	 view_angle="20"
	 dc="60"
	 offensetype="1"
	 dyingtime="8">
	 <COLLISION radius="80" height="750" tremble="5" />
	 <ATTACK type="melee" range="300" weaponitem_id="300039" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="800" rotate="5.0" />
	 <SKILL id="391" />			<!-- Devil's Arrow -->
	 <SKILL id="392" />			<!-- Dante's Breath -->
	 <SKILL id="393" />			<!-- Lava Dump -->
	 <DROP table="S39" />
</NPC>


<!--
////////////////////////////////////////////////////////////////////////////////////////////////////////

 이벤트용 NPC
         
////////////////////////////////////////////////////////////////////////////////////////////////////////
-->
<!-- 병정 고블린(산타 모자 이벤트용) -->
<NPC id="111"
	 name="STR:NPC_NAME_11"
	 desc="STR:NPC_DESC_11"
	 meshname="goblinE"
	 scale="1.0 1.0 1.0"
	 grade="regular"
	 max_hp="30"
	 max_ap="50"
	 int="4"
	 agility="4"
	 view_angle="15"
	 dc="5"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="110" />
	 <ATTACK type="melee" range="150" weaponitem_id="300011" />
	 <SPEED default="300" />
	 <DROP table="E01" />
</NPC>

<!-- 스켈레톤(이벤트용) -->
<NPC id="131"
	 name="STR:NPC_NAME_31"
	 desc="STR:NPC_DESC_31"
	 meshname="skeleton"
	 scale="1.1 1.1 1.1"
	 grade="regular"
	 max_hp="50"
	 max_ap="50"
	 int="3"
	 agility="5"
	 view_angle="40"
	 dc="5"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="135" />
	 <ATTACK type="melee" range="180" weaponitem_id="300031" />
	 <SPEED default="160" rotate="2.356" />
	 <FLAG never_pushed="true" never_attack_cancel="true" />
	 <DROP table="E01" />
</NPC>

</XML>

wasnt item id over 500,000 you coudnt sell, they still show up in shop im looking at them right now...
In december server/client that seem to be the case.. also had to remove iscashitem="true" to false.. my item ID's were still 500,000+ then.. but now in July server/client I had to lower the ids.
 
Hmm.. I didn't modify npc.xml, or the npc item id's.. they were in 300,000 range.

In december server/client that seem to be the case.. also had to remove iscashitem="true" to false.. my item ID's were still 500,000+ then.. but now in July server/client I had to lower the ids.

i`m using legacy server and the in npc.xml it use 30000 itemid :fish2:
 
hmm yes I see.. ijji gunz npc uses different things.. but more importantly, ijji gunz zitem.xml is where the quest item id's got changed.. here is working npc.xml for ijji gunz zitem.xml: (not npc.xml from ijji gunz, but updated original npc.xml to work with ijji gunz stuffs):...CRC32 = fb21e13e
 

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yes.. I use NA model.mrs, sfx.mrs.. and a slightly modified update1.mrs (remove the interface folder and repack).

Raven.. yes.. july server is july matchserver.. questions and answers..
 
hmm yes I see.. ijji gunz npc uses different things.. but more importantly, ijji gunz zitem.xml is where the quest item id's got changed.. here is working npc.xml for ijji gunz zitem.xml: (not npc.xml from ijji gunz, but updated original npc.xml to work with ijji gunz stuffs):...CRC32 = fb21e13e

actually i got crash on client so often, i dunno why. do you mind if you tell me what client do you suggest for your xml ?
 
Thanks, Im gonna work on a release
I was going to release all my files soon.. but it's just getting more and more modified kind of.. but if you want any xml.. let me know.. I try to keep it close to original.. so there's nothing added that doesn't exist or anything modified.. my july server runs great so far.. tdm extreme doesn't work..and I don't think duel mode but that's not fully tested yet.. but everything else..
 
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