[Release] RF Archive

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Newbie Spellweaver
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This will be a collection of old files which we're once shared here in RZ.
For those who wants to experiment a little with the old ones before making a jump on the 2.1.5 / 2.1.6 server files.

RF Beta version 6




RF Gigas
RF Giga 3







RF Giga 4
--

RF EP2
--

this will take time as im still uploading each files..

Hope this helps. Credit goes to all who have shared them before. Some are already included in the doc / txt files.

i'll update this once the links are created..



Clients will be uploaded last... coz its big.. ^^

Updated: 01-15-2009
- Added G3 Server and client patch
 
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Re: [Share] RF Archive

Nice idea :) Thanks! I hope your uploading 2.1.6 T_T

Also, where can I find the client for each of them?
 
Re: [Share] RF Archive

I was going to upload 2.1.6 last night but I got busy and it got late, I'll be uploading it tonight.
 
Re: [Share] RF Archive

Thread moved to the Release section.

Thanks very much for this.
 
Re: [Share] RF Archive

Old files can be useful enough for those who wants to have a fresh knowledge of what RF used to be. It does have bugs on it, but just like the other versions... there's always a lot to be fix.

The reason i posted it, for educational purposes for those who wants a fresh start on RF dev'ing.

^^
 
Re: [Share] RF Archive

i agree to lanz, hence, since this is the first leak version of rf server files, you can use the korean beta client and level up beta. who knows you might get some intesresting knowledge before jumping to a new one
 
Re: [Share] RF Archive

Old files can be useful enough for those who wants to have a fresh knowledge of what RF used to be. It does have bugs on it, but just like the other versions... there's always a lot to be fix.

The reason i posted it, for educational purposes for those who wants a fresh start on RF dev'ing.

^^

Believe me it doesnt help a bit

Packets and certain things changed too much

Just the jump from old beta server and Giga 3 was also too big , beside it will lead to noob questions

And eheh do not compared those bugs to a 2.1.5 or 2.1.6 versions


lets see if i remember the bugs on beta , no animus , terrain bugs due to client incompability , shops fucked , turrets misplaced , no war , no mine , just to name a few
 
Re: [Share] RF Archive

I would like to see the new 2.1.6 version of the file

I know that you are the best in the RF BOTGOD. ^ ^

** Does not speak English. Sorry.
 
Re: [Share] RF Archive

Believe me it doesnt help a bit

Packets and certain things changed too much

Just the jump from old beta server and Giga 3 was also too big , beside it will lead to noob questions

And eheh do not compared those bugs to a 2.1.5 or 2.1.6 versions


lets see if i remember the bugs on beta , no animus , terrain bugs due to client incompability , shops fucked , turrets misplaced , no war , no mine , just to name a few

the buggy part is because of our mistakes in editing the server files.
i just realized it when i look at my server files using the editors, some "needed" part is messed up, and after few tweaks on it, poof! even promise jade works ^^

and 2.1.6 scripts is just a bit different from 2.1.5, we just need add one or two fields more, and it inherits the bugs from 2.1.5 lol.


for example, this is the CS structs
215
Code:
Server\CashShop.dat
1








Int32 0 nIndex
String 64 strCode
String 64 strCsItemCode
Int32 0 nCsPrice
Int32 0 bView
Int32 0 nCsMethod
Int32 0 nCsLend
Int32 0 nCsDiscount
Int32 0 nCsEvent
Int32 0 bUseCashDiscount
Int32 0 byYear
Int32 0 byMonth
Int32 0 byDay
Int32 0 byHour
Int32 0 byMinute
Int32 0 cdeTime

216
Code:
Server\CashShop.dat









Int32 0 nIndex
String 64 strCode
String 64 strCsItemCode
Int32 0 nCsPrice
Int32 0 bView
Int32 0 nCsMethod
Int32 0 nCsLend
String 64 
Int32 0 nCsDiscount
Int32 0 nCsEvent
Int32 0 bUseCashDiscount
Int32 0 byYear
Int32 0 byMonth
Int32 0 byDay
Int32 0 byHour
Int32 0 byMinute
Int32 0 cdeTime

as you can see, it just add one String 64 to it, and believe me, the CS scripts have more to do if we filll out the fields more ^^
 
Re: [Share] RF Archive

the buggy part is because of our mistakes in editing the server files.
i just realized it when i look at my server files using the editors, some "needed" part is messed up, and after few tweaks on it, poof! even promise jade works ^^

because most of the structorian users pick "u32" and "str" for their favorites, and that goes to you too PL X-)
and not to mention "hidden=1".

there's no "hidden" field in rf-online, try to messing up with the enums, single in structorian, and you will get the correct values.

and if you notice also, the client's item.edf is misplaced, the correct order should be like this:
FaceItem - UpperItem - LowerItem - GauntletItem - ShoeItem - HelmetItem
but in the packs, it got like this: FaceItem - UpperItem - UpperItem - GauntletItem ...
so on most RF PS, the LowerItem = Upper Item (the names got mixed up), and that results in incorrect values for the defense.

and i agree that the scripts in 2.1.4 (kaswyn, cmiiw) have lots of errors in editing, and it resulted being buggy.
 
Re: [Share] RF Archive

fish, im wondering
how can u know :

Int32 0 bUseCashDiscount
Int32 0 byYear
Int32 0 byMonth
Int32 0 byDay
Int32 0 byHour
Int32 0 byMinute
Int32 0 cdeTime

when on every release it has always been filled by nulls,
were u working for odin prod hum? ^^
 
Re: [Share] RF Archive

The move from Beta to Giga 3 was just ... a complete change..

Hell there didnt used to be a Login Server at all and zone handled everything.

Also in beta you could view players and mobs in the main window in live action and kick anyone.
 
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