[ItemGrade0] - White weapon And Armor (See grade in script)
UpgradeLevel1 = 2500 Chance to hone is 25%
UpgradeLevel2 = 1500 Chance to hone is 15%
UpgradeLevel3 = 1000 Chance to hone is 10%
UpgradeLevel4 = 500 Chance to hone is 5%
UpgradeLevel5 = 400 Chance to hone is 4%
UpgradeLevel6 = 200 Chance to hone is 2%
UpgradeLevel7 = 0 Chance to hone is 0%
Value 1000 = 10%
Value 10000 = 100%
[ItemGrade0] - White weapon And Armor (See grade in script)
UpgradeLevel1 = 0 100% that the subject will not break
UpgradeLevel2 = 0 100% that the subject will not break
UpgradeLevel3 = 0 100% that the subject will not break
UpgradeLevel4 = 2500 25% that the subject fails
UpgradeLevel5 = 4500 45% that the subject fails
UpgradeLevel6 = 8500 85% that the subject fails
UpgradeLevel7 = 10000 100% that the subject fails
Value 1000 = 10%
Value 10000 = 100%
[ItemGrade0] - White weapon And Armor (See grade in script)
UpgradeLevel1 = 0 100% that taliks not fall out
UpgradeLevel2 = 0 100% that taliks not fall out
UpgradeLevel3 = 0 100% that taliks not fall out
UpgradeLevel4 = 1000 10% that fall out taliks
UpgradeLevel5 = 2000 20% that fall out taliks
UpgradeLevel6 = 4000 40% that fall out taliks
UpgradeLevel7 = 10000 100% that fall out taliks
[Enchant] - On/OFF Enchant function ini
Enable = 0 - 1 on, 0 off
[Element] Experemental Formula
Enanle = 0 - 1 on, 0 off
Fire = 100
Water = 100
Earth = 100
Wind = 100
Limit = 0.25
[OneRace] Enable Function one type of race on account
Enable = 0 - 1 on, 0 off
[ChatFunction] Allows all races to communicate in chat All
AllChatEnable = 0 - 1 on, 0 off
int __cdecl TotalTol(CCharacter *this,char AttTolType,int DamPoint)
{
CPlayer *p_Char = (CPlayer*)this;
float fTol[4] = {(float)MyFire(p_Char)/n_tol[0],(float)MyWater(p_Char)/n_tol[1],(float)MySoil(p_Char)/n_tol[2],(float)MyWind(p_Char)/n_tol[3]};
int ToDam[4];
memset(ToDam,0,sizeof(int)*4);
switch(AttTolType)
{
case TOL_CODE_FIRE:
//if(!p_Char->m_pParkingUnit){fTol[TOL_CODE_FIRE] = 0.25f;}
if(fTol[TOL_CODE_FIRE] > f_fntol){fTol[TOL_CODE_FIRE] = f_fntol;}
if(fTol[TOL_CODE_FIRE] == 0.0){return -(DamPoint*fTol[TOL_CODE_FIRE]);}
if(fTol[TOL_CODE_FIRE] < 0.0){
ToDam[TOL_CODE_FIRE] = (fTol[TOL_CODE_FIRE]*DamPoint);
return +(DamPoint + ToDam[TOL_CODE_FIRE]);}
if(fTol[TOL_CODE_FIRE] > 0.0){return -(DamPoint*fTol[TOL_CODE_FIRE]);}
case TOL_CODE_WATER:
//if(!p_Char->m_pParkingUnit){fTol[TOL_CODE_WATER] = 0.25f;}
if(fTol[TOL_CODE_WATER] > f_fntol){fTol[TOL_CODE_WATER] = f_fntol;}
if(fTol[TOL_CODE_WATER] == 0.0){return -(DamPoint*fTol[TOL_CODE_WATER]);}
if(fTol[TOL_CODE_WATER] < 0.0){ToDam[TOL_CODE_WATER] = (fTol[TOL_CODE_WATER]*DamPoint);return +(DamPoint + ToDam[TOL_CODE_WATER]);}
if(fTol[TOL_CODE_WATER] > 0.0){return -(DamPoint*fTol[TOL_CODE_WATER]);}
case TOL_CODE_SOIL:
//if(!p_Char->m_pParkingUnit){fTol[TOL_CODE_SOIL] = 0.25f;}
if(fTol[TOL_CODE_SOIL] > f_fntol){fTol[TOL_CODE_SOIL] = f_fntol;}
if(fTol[TOL_CODE_SOIL] == 0.0){return -(DamPoint*fTol[TOL_CODE_SOIL]);}
if(fTol[TOL_CODE_SOIL] < 0.0){ToDam[TOL_CODE_SOIL] = (fTol[TOL_CODE_SOIL]*DamPoint);return +(DamPoint + ToDam[TOL_CODE_SOIL]);}
if(fTol[TOL_CODE_SOIL] > 0.0){return -(DamPoint*fTol[TOL_CODE_SOIL]);}
case TOL_CODE_WIND:
//if(!p_Char->m_pParkingUnit){fTol[TOL_CODE_WIND] = 0.25f;}
if(fTol[TOL_CODE_WIND] > f_fntol){fTol[TOL_CODE_WIND] = f_fntol;}
if(fTol[TOL_CODE_WIND] == 0.0){return -(DamPoint*fTol[TOL_CODE_WIND]);}
if(fTol[TOL_CODE_WIND] < 0.0){ToDam[TOL_CODE_WIND] = (fTol[TOL_CODE_WIND]*DamPoint);return +(DamPoint + ToDam[TOL_CODE_WIND]);}
if(fTol[TOL_CODE_WIND] > 0.0){return -(DamPoint*fTol[TOL_CODE_WIND]);}
}
return 0;
}
Includes setting up power auras
[EditAura]
Enable = 0 ;0 - off 1 - on
Configuring% relations aura
[ChipHolder]
Defence = 1.29
GenAtk = 1.29
ForceAtk = 1.29
SkillAtk = 1.29
Setting the maximum amount of currency in the game.
[Money]
Dalant = 200000000
Gold = 500000
question:
1. what for is this?
2. can i ask where detailed about the 10 grade of weapon? im only know
1 = white
2= type a
3 = type b
xD thanks
[ChatFunction] Allows all races to communicate in chat All
AllChatEnable = 0 - 1 on, 0 off
good one sir , already tested with wpe and send packet , but nothing happens , good
and now i see many people rename your file in my country ( indonesia ) :mellow:
actually just eragamers use it since he just handle 223 and now eragamers sold it and maybe not say if this freedev release this (maybe)
Try to search the zoneserver in hex, the code in 2232 was changed to something like %@^*. I don't remember the exact characters.The Code %* doesn't work?
The Code %* doesn't work?