- Joined
- Apr 1, 2010
- Messages
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Hello Community,
I realized I hadn’t announced this here yet, but I've recently open-sourced several tools for Aura Kingdom on GitHub. Please understand that these tools were rapidly developed for quick use, meaning the code may not be the cleanest. Refrain from critiquing it.
These tools are for EDUCATIONAL PURPOSES ONLY. I won't be held responsible for any consequences stemming from their use or modifications.
Here's a brief overview of what's available in the repository:
All the tools are available on
A few notes:
I realized I hadn’t announced this here yet, but I've recently open-sourced several tools for Aura Kingdom on GitHub. Please understand that these tools were rapidly developed for quick use, meaning the code may not be the cleanest. Refrain from critiquing it.
These tools are for EDUCATIONAL PURPOSES ONLY. I won't be held responsible for any consequences stemming from their use or modifications.
Here's a brief overview of what's available in the repository:
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You must be registered to see links: Initially designed for Eden Eternal, this tool can be adapted for Aura Kingdom. It allows you to customize and manage altars.
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You must be registered to see links: Adjust the in-game drop rates to your liking.
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You must be registered to see links: Launch your game in a more streamlined manner.
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You must be registered to see links: Tidy up and structure your INI files.
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You must be registered to see links: Secure or unsecure your INI files with ease.
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You must be registered to see links: A user-friendly interface for editing INI files.
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You must be registered to see links: Designed for mobile, this tool extracts assets and game files.
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You must be registered to see links: Unpack PKG files seamlessly.
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You must be registered to see links: An aid for game content translation, especially when working from Taiwanese to english.
- ...and possibly more that I might have forgotten.
All the tools are available on
You must be registered to see links
. I encourage contributions, feedback, and collaboration from the community.A few notes:
- I will not be releasing my map editor. It's incomplete and can potentially produce unstable files.
- My packet editor, emulator, and proxy are off the table for now. I'd like to prevent potential misuse, especially packet attacks against servers.
- I'm also not releasing the mapfile; you'd need to do your own.
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