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1st Of All I did Not Make This
Credits:
at
So after working on the !song command i got the urge to redo the jukebox/music npcs.
But there wasn't really any cool new way to do it.
Shortly after Xterminator released his fix for nameless maps.
This opened up an amazing coincidental door for me.
After you get inside she gives you some instructions:
Then you make your way over to... The Harp <3.
Each one of those hanging rocks is an NPC i have scripted with approx 16+ songs on each.
*This did take a whole shit load of time to put every song in here :\*
So you talk to the NPC's and you get your list's to change the music of the map:
I would say this map is a place for your players to chill and relax and chat.
Elfwood is definatley a must listen.
So ok i bet you wanna know how now.
Your going to need
A: The editied Orbis: Stairway to the Sky II map.xml
B: My Npc scripts
Download here:
Drag drop merge into your source folder it couldn't be simpler for the map.wz/npc's
You will also need to add in Xterminators fix here:
-->> Real Fix for No Name Maps <<--
You will need to have this aswell if you havent added it already at some point:
In net.sf.odinms.scripting.npc.NPCConversationManager
Under
Place
Save, Close & Compile.
Checklist:
Extracted the wz / npc files and merged with my source. [ ] <-- Tick here
Patched the no map name fix into my source. [ ] <-- Tick here
Added in that thing just there to my source. [ ] <-- Tick here
Compiled . [ ] <-- Tick here
Once youve done all that your finished.
Credits:
To view the content, you need to sign in or register

at
To view the content, you need to sign in or register
So after working on the !song command i got the urge to redo the jukebox/music npcs.
But there wasn't really any cool new way to do it.
Shortly after Xterminator released his fix for nameless maps.
This opened up an amazing coincidental door for me.
![timmy123 - [Release] Ultimate Musical Harp - RaGEZONE Forums timmy123 - [Release] Ultimate Musical Harp - RaGEZONE Forums](http://img.photobucket.com/albums/v444/grantlionheart/Maple0014.jpg)
After you get inside she gives you some instructions:
![timmy123 - [Release] Ultimate Musical Harp - RaGEZONE Forums timmy123 - [Release] Ultimate Musical Harp - RaGEZONE Forums](http://img.photobucket.com/albums/v444/grantlionheart/Maple0015.jpg)
Then you make your way over to... The Harp <3.
![timmy123 - [Release] Ultimate Musical Harp - RaGEZONE Forums timmy123 - [Release] Ultimate Musical Harp - RaGEZONE Forums](http://img.photobucket.com/albums/v444/grantlionheart/Maple0016.jpg)
Each one of those hanging rocks is an NPC i have scripted with approx 16+ songs on each.
*This did take a whole shit load of time to put every song in here :\*
So you talk to the NPC's and you get your list's to change the music of the map:
![timmy123 - [Release] Ultimate Musical Harp - RaGEZONE Forums timmy123 - [Release] Ultimate Musical Harp - RaGEZONE Forums](http://img.photobucket.com/albums/v444/grantlionheart/Maple0017.jpg)
I would say this map is a place for your players to chill and relax and chat.
Elfwood is definatley a must listen.
So ok i bet you wanna know how now.
Your going to need
A: The editied Orbis: Stairway to the Sky II map.xml
B: My Npc scripts
Download here:
To view the content, you need to sign in or register
Drag drop merge into your source folder it couldn't be simpler for the map.wz/npc's
You will also need to add in Xterminators fix here:
-->> Real Fix for No Name Maps <<--
You will need to have this aswell if you havent added it already at some point:
In net.sf.odinms.scripting.npc.NPCConversationManager
Under
Code:
public void openShop(int id) {
MapleShopFactory.getInstance().getShop(id).sendShop(getClient());
}
Code:
public void playMusic(String music) {
getPlayer().getMap().broadcastMessage(MaplePacketCreator.musicChange(music));
}
Save, Close & Compile.
Checklist:
Extracted the wz / npc files and merged with my source. [ ] <-- Tick here
Patched the no map name fix into my source. [ ] <-- Tick here
Added in that thing just there to my source. [ ] <-- Tick here
Compiled . [ ] <-- Tick here
Once youve done all that your finished.