- Joined
- Jul 24, 2008
- Messages
- 190
- Reaction score
- 18
My 1st release! 
Go to the bottom of the this post for some fix to your game crashing!
____________________________________
Dual Shotguns
Instructions:
Place shop.xml into your Match Server folder.
Place zitem.xml in your Match Server and System(system.mrs) folder.
Place model.mrs into your Gunz Client folder.
Download link:
Links are updated! Fixed wrong models, removed some weapons that doesn't have models. Don't ask why, see post #4 for answers.
Lol, forgot to completely correct weapons level requirements. Do that yourself. Only like 3-4 not done!(I think) Not so difficult right?
____________________________________
Dual Daggers
Add this in zitem.xml
Add this to shop.xml
____________________________________
Deadway Quest(From LegacyGamers GunZ)
Add this to zitem.xml
Add this to zskill.xml
Add this to npcset.xml
Add this to npc.xml
Add this to scenario.xml
____________________________________
Cursed Pampow
Add this to scenario.xml
Special credits to LGKeiz and his team for the Dual Shotguns, Dual Daggers, Cursed Pampow Quest and Deadway Quest... I miss LGGunZ!
Credits to _System32_ for the ijji/Kgunz Premiums & Items.
Credits to me for this release/tutorial, rearranging shop.xml, removing some weapons in shop that doesn't have models and/or doesn't work and correcting weapon's level requirements(some not done yet).
________________
I've notice some of you having crashing problems after loading the quest. Here's are some fixes for it...
You'll need to download this
If you still can't load quest, download ijji GunZ , copy all files from <ijji GunZ Client>/Quest/Maps/ to your own BR GunZ Client in <GunZ Client>/Quest/Maps. Also, make sure you have kobolt and golem.mrs in your <GunZ Client>/Model/NPC/.
___________________
If your game still crash after loading the quest, here are some possible reasons:
You messed up npcset.xml or scenario.xml (don't worry you can fix that!
)
Exanple:
__________________
Here's another common problem.
Q: You load the quest, after the NPC spawn, the game crash.
A: You're missing some stuffs in zskill.xml
Example:
See the bold one? Make sure you have that skill ID in your zskill.xml.

Go to the bottom of the this post for some fix to your game crashing!
____________________________________
Dual Shotguns
Instructions:
Place shop.xml into your Match Server folder.
Place zitem.xml in your Match Server and System(system.mrs) folder.
Place model.mrs into your Gunz Client folder.
Download link:
To view the content, you need to sign in or register
Links are updated! Fixed wrong models, removed some weapons that doesn't have models. Don't ask why, see post #4 for answers.
Lol, forgot to completely correct weapons level requirements. Do that yourself. Only like 3-4 not done!(I think) Not so difficult right?

____________________________________
Dual Daggers
Add this in zitem.xml
Code:
<ITEM id="21"
name="Rusty Dagger x2"
mesh_name="dagger01x2"
totalpoint="0"
type="melee"
res_sex="a"
res_level="0"
slot="melee"
weapon="doubledagger"
weight="10"
bt_price="0"
delay="80"
damage="14"
range="220"
ctrl_ability="0"
magazine="0"
reloadtime="0"
slug_output="false"
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFFFF"
image_id="0"
bullet_image_id="0"
magazine_image_id="0"
desc="STR:ZITEM_DESC_1" />
<ITEM id="22"
name="Iron Dagger x2"
mesh_name="dagger01x2"
totalpoint="0"
type="melee"
res_sex="a"
res_level="5"
slot="melee"
weapon="doubledagger"
weight="10"
bt_price="0"
delay="80"
damage="15"
range="220"
ctrl_ability="0"
magazine="0"
reloadtime="0"
slug_output="false"
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFFFF"
image_id="0"
bullet_image_id="0"
magazine_image_id="0"
desc="STR:ZITEM_DESC_11" />
<ITEM id="23"
name="Military Dagger x2"
mesh_name="dagger01x2"
totalpoint="0"
type="melee"
res_sex="a"
res_level="9"
slot="melee"
weapon="doubledagger"
weight="12"
bt_price="0"
delay="80"
damage="16"
range="220"
ctrl_ability="0"
magazine="0"
reloadtime="0"
slug_output="false"
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFFFF"
image_id="0"
bullet_image_id="0"
magazine_image_id="0"
desc="STR:ZITEM_DESC_3" />
<ITEM id="24"
name="Light-weight Dagger x2"
mesh_name="dagger01x2"
totalpoint="0"
type="melee"
res_sex="a"
res_level="18"
slot="melee"
weapon="doubledagger"
weight="10"
bt_price="0"
delay="80"
damage="16"
range="220"
ctrl_ability="0"
magazine="0"
reloadtime="0"
slug_output="false"
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFFFF"
image_id="0"
bullet_image_id="0"
magazine_image_id="0"
desc="STR:ZITEM_DESC_4" />
<ITEM id="25"
name="High-end Dagger x2"
mesh_name="dagger01x2"
totalpoint="0"
type="melee"
res_sex="a"
res_level="27"
slot="melee"
weapon="doubledagger"
weight="12"
bt_price="0"
delay="80"
damage="18"
range="220"
ctrl_ability="0"
magazine="0"
reloadtime="0"
slug_output="false"
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFFFF"
image_id="0"
bullet_image_id="0"
magazine_image_id="0"
snd_reload="we_revolver_reload"
snd_fire="357magrevolver_dryfire"
snd_dryfire="357magrevolver_dryfire"
desc="STR:ZITEM_DESC_5" />
<ITEM id="26"
name="Phantom Slaying Dagger x2"
mesh_name="dagger02x2"
totalpoint="0"
type="melee"
res_sex="a"
res_level="36"
slot="melee"
weapon="doubledagger"
weight="8"
bt_price="0"
delay="80"
damage="19"
range="220"
ctrl_ability="0"
magazine="0"
reloadtime="0"
slug_output="false"
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFF80"
image_id="0"
bullet_image_id="0"
magazine_image_id="0"
desc="STR:ZITEM_DESC_6" />
<ITEM id="27"
name="KEUK-CHO-HON x2"
mesh_name="dagger03x2"
totalpoint="0"
type="melee"
res_sex="a"
res_level="45"
slot="melee"
weapon="doubledagger"
weight="12"
bt_price="0"
delay="80"
damage="21"
range="220"
ctrl_ability="0"
magazine="0"
reloadtime="0"
slug_output="false"
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFFFF"
image_id="0"
bullet_image_id="0"
magazine_image_id="0"
desc="STR:ZITEM_DESC_7" />
<ITEM id="28"
name="Cursed Dagger x2"
mesh_name="dagger07x2"
totalpoint="0"
type="melee"
res_sex="a"
res_level="60"
slot="melee"
weapon="doubledagger"
weight="12"
bt_price="0"
delay="75"
damage="22"
range="220"
ctrl_ability="0"
magazine="0"
reloadtime="0"
slug_output="false"
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFFFF"
image_id="0"
bullet_image_id="0"
magazine_image_id="0"
desc="STR:ZITEM_DESC_7" />
<ITEM id="29"
name="Prince's Dagger x2"
mesh_name="dagger08x2"
totalpoint="0"
type="melee"
res_sex="a"
res_level="70"
slot="melee"
weapon="doubledagger"
weight="12"
bt_price="0"
delay="70"
damage="22"
range="220"
ctrl_ability="0"
magazine="0"
reloadtime="0"
slug_output="false"
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFFFF"
image_id="0"
bullet_image_id="0"
magazine_image_id="0"
desc="STR:ZITEM_DESC_7" />
<ITEM id="30"
name="Golden Dagger x2"
mesh_name="dagger09x2"
totalpoint="0"
type="melee"
res_sex="a"
res_level="80"
slot="melee"
weapon="doubledagger"
weight="14"
bt_price="0"
delay="65"
damage="24"
range="220"
ctrl_ability="0"
magazine="0"
reloadtime="0"
slug_output="false"
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFFFF"
image_id="0"
bullet_image_id="0"
magazine_image_id="0"
desc="STR:ZITEM_DESC_7" />
<ITEM id="31"
name="Crystal Dagger x2"
mesh_name="dagger12x2"
totalpoint="0"
type="melee"
res_sex="a"
res_level="95"
slot="melee"
weapon="doubledagger"
weight="13"
bt_price="0"
delay="60"
damage="25"
range="220"
ctrl_ability="0"
magazine="0"
reloadtime="0"
slug_output="false"
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFFFF"
image_id="0"
bullet_image_id="0"
magazine_image_id="0"
desc="The power within the crystals deliver incredible damage." />
<ITEM id="20"
name="Training Dual Daggers"
mesh_name="dagger_woodx2"
totalpoint="0"
type="melee"
res_sex="a"
res_level="0"
slot="melee"
weapon="doubledagger"
weight="10"
bt_price="0"
delay="80"
damage="0"
range="220"
ctrl_ability="0"
magazine="0"
reloadtime="0"
slug_output="false"
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFFFF"
image_id="0"
bullet_image_id="0"
magazine_image_id="0"
desc="Training Time." />
Add this to shop.xml
Code:
<!-- Dual Daggers -->
<SELL itemid="20"/>
<SELL itemid="21"/>
<SELL itemid="22"/>
<SELL itemid="23"/>
<SELL itemid="24"/>
<SELL itemid="25"/>
<SELL itemid="26"/>
<SELL itemid="27"/>
<SELL itemid="28"/>
<SELL itemid="29"/>
<SELL itemid="30"/>
<SELL itemid="31"/>
Deadway Quest(From LegacyGamers GunZ)
Add this to zitem.xml
Code:
<ITEM id="300000" name="STR:ZITEM_NAME_300000" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="0" bt_price="0" delay="0" damage="30" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300000" snd_fire="blade_swing" angle="30" />
Add this to zskill.xml
Code:
<SKILL id="4" name="Ice Ball" effecttype="1" hitcheck="true" guidable="true" velocity="1000" delay="1500"
lifetime="5000" effectstarttime="1000" effecttime="0" effectarea="2" resisttype="2" difficulty="30" mod.damage="25"
mod.criticalrate="50" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0" traileffect="icemissile" traileffecttype="2" />
<SKILL id="5" name="Blizzard" effecttype="2" hitcheck="false" guidable="false" delay="5000"
lifetime="0" effectstarttime="1300" effecttime="3000" effectarea="5" resisttype="2" difficulty="30" mod.damage="30"
mod.dot="30" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="true"
mod.heal="50" castingeffectSp="BlizzardEffect" castingeffectSpCount="1" castingeffectType="2"
castingpreeffect="ef_blizzard_cast" castingpreeffectType="4"/>
<SKILL id="6" name="Blizzard Greater" effecttype="2" hitcheck="false" guidable="false"
delay="5000" lifetime="0" effectstarttime="1300" effecttime="3000" effectarea="8" resisttype="2" difficulty="50"
mod.damage="35" mod.dot="35" mod.criticalrate="0" mod.speed="100" mod.antimotion="false"
mod.root="true" mod.heal="80" castingeffectSp="BlizzardEffect" castingeffectSpCount="5" castingeffectType="2"
castingpreeffect="ef_blizzard_cast" castingpreeffectType="4" message="Bizzard Storm!"/>
Add this to npcset.xml
Code:
<!-- ////////// Pampow ////////// -->
<NPCSET id="10071" name="Pa1" basenpc="41">
</NPCSET>
<NPCSET id="10072" name="Pa2" basenpc="41">
<ADDNPC npc_id="41" min_rate="25" max_rate="30" />
</NPCSET>
<NPCSET id="10073" name="Pa3" basenpc="41">
<ADDNPC npc_id="42" min_rate="25" max_rate="30" />
</NPCSET>
<NPCSET id="10081" name="Pb1" basenpc="41">
<ADDNPC npc_id="42" min_rate="15" max_rate="20" />
</NPCSET>
<NPCSET id="10082" name="Pb2" basenpc="41">
<ADDNPC npc_id="42" min_rate="25" max_rate="30" />
</NPCSET>
<NPCSET id="10083" name="Pb3" basenpc="41">
<ADDNPC npc_id="42" min_rate="30" max_rate="40" />
<ADDNPC npc_id="45" min_rate="0" max_rate="1" max_count="1" />
</NPCSET>
Add this to npc.xml
Code:
<NPC id="41"
name="Pampow"
desc="Pampow"
meshname="palmpoa"
grade="veteran"
max_hp="50"
max_ap="50"
dc="5"
scale="1.2 1.2 1.2"
>
<COLLISION radius="25" height="120"/>
<ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
<SPEED default="150" rotate="2.356" />
<SKILL id="4"/>
<DROP table="v4" />
</NPC>
<NPC id="42"
name="Pampow"
desc="Pampow"
meshname="palmpoaH"
grade="elite"
max_hp="80"
max_ap="80"
scale="1.2 1.2 1.2"
dc="30">
<COLLISION radius="25" height="120"/>
<ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
<SPEED default="150" rotate="2.356" />
<SKILL id="4"/>
<DROP table="e1" />
</NPC>
<NPC id="43"
name="Pampow"
desc="Pampow"
meshname="palmpou"
grade="boss"
max_hp="600"
max_ap="600"
scale="2 2 2"
dc="5">
<COLLISION radius="25" height="120"/>
<ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
<SPEED default="150" rotate="2.356" />
<SKILL id="5"/>
<DROP table="b1" />
</NPC>
<NPC id="44"
name="Pampow"
desc="Pampow"
meshname="cpalmpoa"
grade="legendary"
max_hp="9000"
max_ap="9000"
scale="2 2 2"
dc="5">
<COLLISION radius="25" height="120"/>
<ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
<SPEED default="150" rotate="2.356" />
<SKILL id="6"/>
<DROP table="l1" />
</NPC>
<NPC id="45"
name="Pampow"
desc="Pampow"
meshname="palmpou_baby"
grade="regular"
max_hp="600"
max_ap="0"
dc="5">
<COLLISION radius="15" height="30"/>
<ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
<SPEED default="150" rotate="2.356" />
<!-- <SKILL id="6"/> -->
<DROP table="r2" />
</NPC>
Add this to scenario.xml
Code:
<SPECIAL_SCENARIO id="502"
title="Quest Deadway QL0*"
QL="5"
DC="1"
mapset="Mansion"
XP="880000"
BP="0">
<SACRI_ITEM itemid="200022" />
<MAP dice="1" key_sector="203">
<NPCSET_ARRAY>Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="204">
<NPCSET_ARRAY>Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="205">
<NPCSET_ARRAY>Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="206">
<NPCSET_ARRAY>Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="207">
<NPCSET_ARRAY>Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="208">
<NPCSET_ARRAY>Pb1</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="601"
title="Quest Deadway QL1*"
QL="5"
DC="1.5"
mapset="Mansion"
XP="895000"
BP="0">
<SACRI_ITEM itemid="200022" />
<SACRI_ITEM itemid="200022" />
<MAP dice="1" key_sector="203">
<NPCSET_ARRAY>Pb2</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="204">
<NPCSET_ARRAY>Pb2</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="205">
<NPCSET_ARRAY>Pb2</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="206">
<NPCSET_ARRAY>Pb2</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="207">
<NPCSET_ARRAY>Pb2</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="208">
<NPCSET_ARRAY>Pb2</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="604"
title="Quest Deadway QL2*"
QL="5"
DC="1.5"
mapset="Mansion"
XP="920000"
BP="0">
<SACRI_ITEM itemid="200022" />
<SACRI_ITEM itemid="200028" />
<MAP dice="1" key_sector="203">
<NPCSET_ARRAY>Pb3</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="204">
<NPCSET_ARRAY>Pb3</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="205">
<NPCSET_ARRAY>Pb3</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="206">
<NPCSET_ARRAY>Pb3</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="207">
<NPCSET_ARRAY>Pb3</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="208">
<NPCSET_ARRAY>Pb3</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="605"
title="Quest Deadway QL3*"
QL="5"
DC="1"
mapset="Mansion"
XP="960000"
BP="0">
<SACRI_ITEM itemid="200022" />
<SACRI_ITEM itemid="200001" />
<MAP dice="1" key_sector="203">
<NPCSET_ARRAY>Pa1/Pa2/Pa1/Pa3</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="204">
<NPCSET_ARRAY>Pa1/Pa2/Pa1/Pa3</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="205">
<NPCSET_ARRAY>Pa1/Pa2/Pa1/Pa3</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="206">
<NPCSET_ARRAY>Pa1/Pa2/Pa1/Pa3</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="207">
<NPCSET_ARRAY>Pa1/Pa2/Pa1/Pa3</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="208">
<NPCSET_ARRAY>Pa1/Pa2/Pa1/Pa3</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="606"
title="Quest Deadway QL4*"
QL="5"
DC="1"
mapset="Mansion"
XP="990000"
BP="0">
<SACRI_ITEM itemid="200022" />
<SACRI_ITEM itemid="200002" />
<MAP dice="1" key_sector="203">
<NPCSET_ARRAY>Pa3/Pb1/Pa3/Pb2</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="204">
<NPCSET_ARRAY>Pa3/Pb1/Pa3/Pb2</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="205">
<NPCSET_ARRAY>Pa3/Pb1/Pa3/Pb2</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="206">
<NPCSET_ARRAY>Pa3/Pb1/Pa3/Pb2</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="207">
<NPCSET_ARRAY>Pa3/Pb1/Pa3/Pb2</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="208">
<NPCSET_ARRAY>Pa3/Pb1/Pa3/Pb2</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="606"
title="Quest Deadway QL5"
QL="5"
DC="1"
mapset="Mansion"
XP="1000000"
BP="0">
<SACRI_ITEM itemid="200027" />
<SACRI_ITEM itemid="200031" />
<MAP dice="1" key_sector="203">
<NPCSET_ARRAY>Pb1/Pb2/Pb1/Pb3</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="204">
<NPCSET_ARRAY>Pb1/Pb2/Pb1/Pb3</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="205">
<NPCSET_ARRAY>Pb1/Pb2/Pb1/Pb3</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="206">
<NPCSET_ARRAY>Pb1/Pb2/Pb1/Pb3</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="207">
<NPCSET_ARRAY>Pb1/Pb2/Pb1/Pb3</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="208">
<NPCSET_ARRAY>Pb1/Pb2/Pb1/Pb3</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
Cursed Pampow
Add this to scenario.xml
Code:
<SPECIAL_SCENARIO id="501"
title="Cursed Pampow"
QL="5"
DC="1"
mapset="Mansion"
XP="850000"
BP="0">
<SACRI_ITEM itemid="200027" />
<MAP dice="1" key_sector="208" key_npc="44" boss="true" >
<NPCSET_ARRAY>Pa2</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="208" key_npc="44" boss="true">
<NPCSET_ARRAY>Pa2</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="208" key_npc="44" boss="true">
<NPCSET_ARRAY>Pa2</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="208" key_npc="44" boss="true">
<NPCSET_ARRAY>Pa2</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="208" key_npc="44" boss="true">
<NPCSET_ARRAY>Pa2</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="208" key_npc="44" boss="true">
<NPCSET_ARRAY>Pa2</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
Special credits to LGKeiz and his team for the Dual Shotguns, Dual Daggers, Cursed Pampow Quest and Deadway Quest... I miss LGGunZ!
Credits to _System32_ for the ijji/Kgunz Premiums & Items.
Credits to me for this release/tutorial, rearranging shop.xml, removing some weapons in shop that doesn't have models and/or doesn't work and correcting weapon's level requirements(some not done yet).
________________
I've notice some of you having crashing problems after loading the quest. Here's are some fixes for it...
You'll need to download this
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, copy the both man and woman.mrs to your <GunZ Client>/Model/. Copy the strings.xml to your Match Server folder. DO NOT use the model.mrs in there. Instead, use mine. That's for the shops/items. As for the quest .XMLs, copy all files to your Match Server folder, and copy all files except the SacrificeTable.xml to your System(system.mrs). Then you can make the Prison and Deadway Quest work. If not, your game will crash.If you still can't load quest, download ijji GunZ , copy all files from <ijji GunZ Client>/Quest/Maps/ to your own BR GunZ Client in <GunZ Client>/Quest/Maps. Also, make sure you have kobolt and golem.mrs in your <GunZ Client>/Model/NPC/.
___________________
If your game still crash after loading the quest, here are some possible reasons:
You messed up npcset.xml or scenario.xml (don't worry you can fix that!

Exanple:
Notice that the 2 bold ones are different? change one of them then it'll work.npcset.xml
<NPCSET id="10303" name="Ka3" basenpc="22">
<ADDNPC npc_id="22" min_rate="30" max_rate="50" />
</NPCSET>
_____________
scenario.xml
<STANDARD_SCENARIO
QL="0"
title="Quest Prison QL0"
DC="1"
mapset="Prison"
XP="200"
BP="25">
<!-- Prison 맵 부터 시작 -->
<MAP dice="1" key_sector="201">
<NPCSET_ARRAY>Ka1/Ka2/Ka1/Ka2/K13</NPCSET_ARRAY>
</MAP>.....
__________________
Here's another common problem.
Q: You load the quest, after the NPC spawn, the game crash.
A: You're missing some stuffs in zskill.xml
Example:
npc.xml
<NPC id="44"
name="Pampow"
desc="Pampow"
meshname="cpalmpoa"
grade="legendary"
max_hp="9000"
max_ap="9000"
scale="2 2 2"
dc="5">
<COLLISION radius="25" height="120"/>
<ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
<SPEED default="150" rotate="2.356" />
<SKILL id="6"/>
<DROP table="l1" />
</NPC>
See the bold one? Make sure you have that skill ID in your zskill.xml.
<SKILL id="6" name="Blizzard Greater" effecttype="2" hitcheck="false" guidable="false"
delay="5000" lifetime="0" effectstarttime="1300" effecttime="3000" effectarea="8" resisttype="2" difficulty="50"
mod.damage="35" mod.dot="35" mod.criticalrate="0" mod.speed="100" mod.antimotion="false"
mod.root="true" mod.heal="80" castingeffectSp="BlizzardEffect" castingeffectSpCount="5" castingeffectType="2"
castingpreeffect="ef_blizzard_cast" castingpreeffectType="4" message="Blizzard Storm!"/>
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