[Release][Updated]Dual Shotguns, Dual Daggers, Deadway Quest and more!

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Junior Spellweaver
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My 1st release! ;)

Go to the bottom of the this post for some fix to your game crashing!

____________________________________

Dual Shotguns

Instructions:
Place shop.xml into your Match Server folder.
Place zitem.xml in your Match Server and System(system.mrs) folder.
Place model.mrs into your Gunz Client folder.

Download link:
Links are updated! Fixed wrong models, removed some weapons that doesn't have models. Don't ask why, see post #4 for answers.
Lol, forgot to completely correct weapons level requirements. Do that yourself. Only like 3-4 not done!(I think) Not so difficult right? :)
____________________________________

Dual Daggers

Add this in zitem.xml
Code:
	<ITEM id="21" 
		name="Rusty Dagger x2" 
		mesh_name="dagger01x2" 
		totalpoint="0" 
		type="melee"	
		res_sex="a" 
		res_level="0" 
		slot="melee" 
		weapon="doubledagger" 
		weight="10" 
		bt_price="0" 
		delay="80"	
		damage="14" 
		range="220" 
		ctrl_ability="0" 
		magazine="0" 
		reloadtime="0" 
		slug_output="false"	
		gadget_id="0" 
		hp="0" 
		ap="0" 
		maxwt="0" 
		sf="0" 
		fr="0" 
		cr="0" 
		pr="0" 
		lr="0" 
		color="#FFFFFFFF"	
		image_id="0" 
		bullet_image_id="0" 
		magazine_image_id="0" 
		desc="STR:ZITEM_DESC_1" />

	<ITEM id="22" 
		name="Iron Dagger x2" 
		mesh_name="dagger01x2" 
		totalpoint="0" 
		type="melee"	
		res_sex="a" 
		res_level="5" 
		slot="melee" 
		weapon="doubledagger" 
		weight="10" 
		bt_price="0" 
		delay="80"	
		damage="15" 
		range="220" 
		ctrl_ability="0" 
		magazine="0" 
		reloadtime="0" 
		slug_output="false"	
		gadget_id="0" 
		hp="0" 
		ap="0" 
		maxwt="0" 
		sf="0" 
		fr="0" 
		cr="0" 
		pr="0" 
		lr="0" 
		color="#FFFFFFFF"	
		image_id="0" 
		bullet_image_id="0" 
		magazine_image_id="0" 
		desc="STR:ZITEM_DESC_11" />

	<ITEM id="23" 
		name="Military Dagger x2" 
		mesh_name="dagger01x2" 
		totalpoint="0" 
		type="melee"	
		res_sex="a" 
		res_level="9" 
		slot="melee" 
		weapon="doubledagger" 
		weight="12" 
		bt_price="0" 
		delay="80"	
		damage="16" 
		range="220" 
		ctrl_ability="0" 
		magazine="0" 
		reloadtime="0" 
		slug_output="false"	
		gadget_id="0" 
		hp="0" 
		ap="0" 
		maxwt="0" 
		sf="0" 
		fr="0" 
		cr="0" 
		pr="0" 
		lr="0" 
		color="#FFFFFFFF"	
		image_id="0" 
		bullet_image_id="0" 
		magazine_image_id="0" 
		desc="STR:ZITEM_DESC_3" />

	<ITEM id="24" 
		name="Light-weight Dagger x2" 
		mesh_name="dagger01x2" 
		totalpoint="0" 
		type="melee"	
		res_sex="a" 
		res_level="18" 
		slot="melee" 
		weapon="doubledagger" 
		weight="10" 
		bt_price="0"	
		delay="80" 
		damage="16" 
		range="220" 
		ctrl_ability="0" 
		magazine="0" 
		reloadtime="0" 
		slug_output="false"	
		gadget_id="0" 
		hp="0" 
		ap="0" 
		maxwt="0" 
		sf="0" 
		fr="0" 
		cr="0" 
		pr="0" 
		lr="0" 
		color="#FFFFFFFF"	
		image_id="0" 
		bullet_image_id="0" 
		magazine_image_id="0" 
		desc="STR:ZITEM_DESC_4" />

	<ITEM id="25" 
		name="High-end Dagger x2" 
		mesh_name="dagger01x2" 
		totalpoint="0" 
		type="melee"	
		res_sex="a" 
		res_level="27" 
		slot="melee" 
		weapon="doubledagger" 
		weight="12" 
		bt_price="0"	
		delay="80" 
		damage="18"
		range="220"		
		ctrl_ability="0" 
		magazine="0" 
		reloadtime="0" 
		slug_output="false"	
		gadget_id="0" 
		hp="0" 
		ap="0" 
		maxwt="0" 
		sf="0" 
		fr="0" 
		cr="0" 
		pr="0" 
		lr="0" 
		color="#FFFFFFFF"	
		image_id="0" 
		bullet_image_id="0" 
		magazine_image_id="0" 
		snd_reload="we_revolver_reload"	
		snd_fire="357magrevolver_dryfire" 
		snd_dryfire="357magrevolver_dryfire" 
		desc="STR:ZITEM_DESC_5"	/>

	<ITEM id="26" 
		name="Phantom Slaying Dagger x2" 
		mesh_name="dagger02x2" 
		totalpoint="0" 
		type="melee"	
		res_sex="a" 
		res_level="36" 
		slot="melee" 
		weapon="doubledagger" 
		weight="8" 
		bt_price="0"	
		delay="80" 
		damage="19" 
		range="220" 
		ctrl_ability="0" 
		magazine="0" 
		reloadtime="0" 
		slug_output="false"	
		gadget_id="0" 
		hp="0" 
		ap="0" 
		maxwt="0" 
		sf="0" 
		fr="0" 
		cr="0" 
		pr="0" 
		lr="0" 
		color="#FFFFFF80"	
		image_id="0" 
		bullet_image_id="0" 
		magazine_image_id="0" 
		desc="STR:ZITEM_DESC_6" />

	<ITEM id="27" 
		name="KEUK-CHO-HON x2" 
		mesh_name="dagger03x2" 
		totalpoint="0" 
		type="melee"	
		res_sex="a" 
		res_level="45" 
		slot="melee" 
		weapon="doubledagger" 
		weight="12" 
		bt_price="0"	
		delay="80" 
		damage="21" 
		range="220" 
		ctrl_ability="0" 
		magazine="0" 
		reloadtime="0" 
		slug_output="false"	
		gadget_id="0" 
		hp="0" 
		ap="0" 
		maxwt="0" 
		sf="0" 
		fr="0" 
		cr="0" 
		pr="0" 
		lr="0" 
		color="#FFFFFFFF"	
		image_id="0" 
		bullet_image_id="0" 
		magazine_image_id="0" 
		desc="STR:ZITEM_DESC_7" />

	<ITEM id="28" 
		name="Cursed Dagger x2" 
		mesh_name="dagger07x2" 
		totalpoint="0" 
		type="melee"	
		res_sex="a" 
		res_level="60" 
		slot="melee" 
		weapon="doubledagger" 
		weight="12" 
		bt_price="0"	
		delay="75" 
		damage="22" 
		range="220" 
		ctrl_ability="0" 
		magazine="0" 
		reloadtime="0" 
		slug_output="false"	
		gadget_id="0" 
		hp="0" 
		ap="0" 
		maxwt="0" 
		sf="0" 
		fr="0" 
		cr="0" 
		pr="0" 
		lr="0" 
		color="#FFFFFFFF"	
		image_id="0" 
		bullet_image_id="0" 
		magazine_image_id="0" 
		desc="STR:ZITEM_DESC_7" />

	<ITEM id="29" 
		name="Prince's Dagger x2" 
		mesh_name="dagger08x2" 
		totalpoint="0" 
		type="melee"	
		res_sex="a" 
		res_level="70" 
		slot="melee" 
		weapon="doubledagger" 
		weight="12" 
		bt_price="0"	
		delay="70" 
		damage="22" 
		range="220" 
		ctrl_ability="0" 
		magazine="0" 
		reloadtime="0" 
		slug_output="false"	
		gadget_id="0" 
		hp="0" 
		ap="0" 
		maxwt="0" 
		sf="0" 
		fr="0" 
		cr="0" 
		pr="0" 
		lr="0" 
		color="#FFFFFFFF"	
		image_id="0" 
		bullet_image_id="0" 
		magazine_image_id="0" 
		desc="STR:ZITEM_DESC_7" />

	<ITEM id="30" 
		name="Golden Dagger x2" 
		mesh_name="dagger09x2" 
		totalpoint="0" 
		type="melee"	
		res_sex="a" 
		res_level="80" 
		slot="melee" 
		weapon="doubledagger" 
		weight="14" 
		bt_price="0"	
		delay="65" 
		damage="24" 
		range="220" 
		ctrl_ability="0" 
		magazine="0" 
		reloadtime="0" 
		slug_output="false"	
		gadget_id="0" 
		hp="0" 
		ap="0" 
		maxwt="0" 
		sf="0" 
		fr="0" 
		cr="0" 
		pr="0" 
		lr="0" 
		color="#FFFFFFFF"	
		image_id="0" 
		bullet_image_id="0" 
		magazine_image_id="0" 
		desc="STR:ZITEM_DESC_7" />
		
	<ITEM id="31" 
		name="Crystal Dagger x2" 
		mesh_name="dagger12x2" 
		totalpoint="0" 
		type="melee"	
		res_sex="a" 
		res_level="95" 
		slot="melee" 
		weapon="doubledagger" 
		weight="13" 
		bt_price="0"	
		delay="60" 
		damage="25" 
		range="220" 
		ctrl_ability="0" 
		magazine="0" 
		reloadtime="0" 
		slug_output="false"	
		gadget_id="0" 
		hp="0" 
		ap="0" 
		maxwt="0" 
		sf="0" 
		fr="0" 
		cr="0" 
		pr="0" 
		lr="0" 
		color="#FFFFFFFF"	
		image_id="0" 
		bullet_image_id="0" 
		magazine_image_id="0" 
		desc="The power within the crystals deliver incredible damage." />

	<ITEM id="20" 
		name="Training Dual Daggers" 
		mesh_name="dagger_woodx2" 
		totalpoint="0" 
		type="melee"	
		res_sex="a" 
		res_level="0" 
		slot="melee" 
		weapon="doubledagger" 
		weight="10" 
		bt_price="0"	
		delay="80" 
		damage="0" 
		range="220" 
		ctrl_ability="0" 
		magazine="0" 
		reloadtime="0" 
		slug_output="false"	
		gadget_id="0" 
		hp="0" 
		ap="0" 
		maxwt="0" 
		sf="0" 
		fr="0" 
		cr="0" 
		pr="0" 
		lr="0" 
		color="#FFFFFFFF"	
		image_id="0" 
		bullet_image_id="0" 
		magazine_image_id="0" 
		desc="Training Time." />

Add this to shop.xml
Code:
<!-- Dual Daggers -->

<SELL itemid="20"/>
<SELL itemid="21"/>
<SELL itemid="22"/>
<SELL itemid="23"/>
<SELL itemid="24"/>
<SELL itemid="25"/>
<SELL itemid="26"/>
<SELL itemid="27"/>
<SELL itemid="28"/>
<SELL itemid="29"/>
<SELL itemid="30"/>
<SELL itemid="31"/>
____________________________________

Deadway Quest(From LegacyGamers GunZ)
Add this to zitem.xml
Code:
 <ITEM id="300000" name="STR:ZITEM_NAME_300000" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="0" bt_price="0" delay="0" damage="30" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300000" snd_fire="blade_swing" angle="30" />


Add this to zskill.xml
Code:
	<SKILL id="4" name="Ice Ball" effecttype="1" hitcheck="true" guidable="true" velocity="1000" delay="1500"
		lifetime="5000" effectstarttime="1000" effecttime="0" effectarea="2" resisttype="2" difficulty="30" mod.damage="25"
		mod.criticalrate="50" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"  traileffect="icemissile" traileffecttype="2" />
	<SKILL id="5" name="Blizzard" effecttype="2" hitcheck="false" guidable="false" delay="5000"
		lifetime="0" effectstarttime="1300" effecttime="3000" effectarea="5" resisttype="2" difficulty="30" mod.damage="30"
		mod.dot="30" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="true"
		mod.heal="50" castingeffectSp="BlizzardEffect" castingeffectSpCount="1" castingeffectType="2" 
		castingpreeffect="ef_blizzard_cast"   castingpreeffectType="4"/>
	<SKILL id="6" name="Blizzard Greater" effecttype="2" hitcheck="false" guidable="false"
		delay="5000" lifetime="0" effectstarttime="1300" effecttime="3000" effectarea="8" resisttype="2" difficulty="50"
		mod.damage="35" mod.dot="35" mod.criticalrate="0" mod.speed="100" mod.antimotion="false"
		mod.root="true" mod.heal="80" castingeffectSp="BlizzardEffect" castingeffectSpCount="5" castingeffectType="2" 
		castingpreeffect="ef_blizzard_cast"   castingpreeffectType="4" message="Bizzard Storm!"/>

Add this to npcset.xml
Code:
<!-- ////////// Pampow ////////// -->

<NPCSET id="10071" name="Pa1" basenpc="41">
</NPCSET>

<NPCSET id="10072" name="Pa2" basenpc="41">
	<ADDNPC npc_id="41" min_rate="25" max_rate="30" />
</NPCSET>

<NPCSET id="10073" name="Pa3" basenpc="41">
	<ADDNPC npc_id="42" min_rate="25" max_rate="30" />
</NPCSET>


<NPCSET id="10081" name="Pb1" basenpc="41">
	<ADDNPC npc_id="42" min_rate="15" max_rate="20" />
</NPCSET>

<NPCSET id="10082" name="Pb2" basenpc="41">
	<ADDNPC npc_id="42" min_rate="25" max_rate="30" />
</NPCSET>

<NPCSET id="10083" name="Pb3" basenpc="41">
	<ADDNPC npc_id="42" min_rate="30" max_rate="40" />
	<ADDNPC npc_id="45" min_rate="0" max_rate="1" max_count="1" />
</NPCSET>

Add this to npc.xml
Code:
<NPC id="41"
	 name="Pampow"
	 desc="Pampow"
	 meshname="palmpoa"
	 grade="veteran"
	 max_hp="50"
	 max_ap="50"
	 dc="5"
	 scale="1.2 1.2 1.2"
	 >
	 <COLLISION radius="25" height="120"/>
	 <ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
	 <SPEED default="150" rotate="2.356" />
	 <SKILL id="4"/>
	 <DROP table="v4" />
</NPC>

<NPC id="42"
	 name="Pampow"
	 desc="Pampow"
	 meshname="palmpoaH"
	 grade="elite"
	 max_hp="80"
	 max_ap="80"
	 scale="1.2 1.2 1.2"
	 dc="30">
	 <COLLISION radius="25" height="120"/>
	 <ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
	 <SPEED default="150" rotate="2.356" />
	 <SKILL id="4"/>
	 <DROP table="e1" />
</NPC>

<NPC id="43"
	 name="Pampow"
	 desc="Pampow"
	 meshname="palmpou"
	 grade="boss"
	 max_hp="600"
	 max_ap="600"
	 scale="2 2 2"
	 dc="5">
	 <COLLISION radius="25" height="120"/>
	 <ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
	 <SPEED default="150" rotate="2.356" />
	 <SKILL id="5"/>
	 <DROP table="b1" />
</NPC>

<NPC id="44"
	 name="Pampow"
	 desc="Pampow"
	 meshname="cpalmpoa"
	 grade="legendary"
	 max_hp="9000"
	 max_ap="9000"
	 scale="2 2 2"
	 dc="5">
	 <COLLISION radius="25" height="120"/>
	 <ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
	 <SPEED default="150" rotate="2.356" />
	 <SKILL id="6"/>
	 <DROP table="l1" />
</NPC>

<NPC id="45"
	 name="Pampow"
	 desc="Pampow"
	 meshname="palmpou_baby"
	 grade="regular"
	 max_hp="600"
	 max_ap="0"
	 dc="5">
	 <COLLISION radius="15" height="30"/>
	 <ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
	 <SPEED default="150" rotate="2.356" />
<!--	 <SKILL id="6"/> -->
	 <DROP table="r2" />
</NPC>

Add this to scenario.xml
Code:
<SPECIAL_SCENARIO id="502"
	title="Quest Deadway QL0*"
	QL="5"
	DC="1"
	mapset="Mansion"
	XP="880000"
	BP="0">
	
  <SACRI_ITEM itemid="200022" />

	<MAP dice="1" key_sector="203">
		<NPCSET_ARRAY>Pb1</NPCSET_ARRAY>
	</MAP>
	<MAP dice="2" key_sector="204">
		<NPCSET_ARRAY>Pb1</NPCSET_ARRAY>
	</MAP>
	<MAP dice="3" key_sector="205">
		<NPCSET_ARRAY>Pb1</NPCSET_ARRAY>
	</MAP>
	<MAP dice="4" key_sector="206">
		<NPCSET_ARRAY>Pb1</NPCSET_ARRAY>
	</MAP>
	<MAP dice="5" key_sector="207">
		<NPCSET_ARRAY>Pb1</NPCSET_ARRAY>
	</MAP>
	<MAP dice="6" key_sector="208">
		<NPCSET_ARRAY>Pb1</NPCSET_ARRAY>
	</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="601"
	title="Quest Deadway QL1*"
	QL="5"
	DC="1.5"
	mapset="Mansion"
	XP="895000"
	BP="0">
	
  <SACRI_ITEM itemid="200022" />
  <SACRI_ITEM itemid="200022" />

	<MAP dice="1" key_sector="203">
		<NPCSET_ARRAY>Pb2</NPCSET_ARRAY>
	</MAP>
	<MAP dice="2" key_sector="204">
		<NPCSET_ARRAY>Pb2</NPCSET_ARRAY>
	</MAP>
	<MAP dice="3" key_sector="205">
		<NPCSET_ARRAY>Pb2</NPCSET_ARRAY>
	</MAP>
	<MAP dice="4" key_sector="206">
		<NPCSET_ARRAY>Pb2</NPCSET_ARRAY>
	</MAP>
	<MAP dice="5" key_sector="207">
		<NPCSET_ARRAY>Pb2</NPCSET_ARRAY>
	</MAP>
	<MAP dice="6" key_sector="208">
		<NPCSET_ARRAY>Pb2</NPCSET_ARRAY>
	</MAP>
</SPECIAL_SCENARIO>

<SPECIAL_SCENARIO id="604"
	title="Quest Deadway QL2*"
	QL="5"
	DC="1.5"
	mapset="Mansion"
	XP="920000"
	BP="0">
	
  <SACRI_ITEM itemid="200022" />
  <SACRI_ITEM itemid="200028" />

	<MAP dice="1" key_sector="203">
		<NPCSET_ARRAY>Pb3</NPCSET_ARRAY>
	</MAP>
	<MAP dice="2" key_sector="204">
		<NPCSET_ARRAY>Pb3</NPCSET_ARRAY>
	</MAP>
	<MAP dice="3" key_sector="205">
		<NPCSET_ARRAY>Pb3</NPCSET_ARRAY>
	</MAP>
	<MAP dice="4" key_sector="206">
		<NPCSET_ARRAY>Pb3</NPCSET_ARRAY>
	</MAP>
	<MAP dice="5" key_sector="207">
		<NPCSET_ARRAY>Pb3</NPCSET_ARRAY>
	</MAP>
	<MAP dice="6" key_sector="208">
		<NPCSET_ARRAY>Pb3</NPCSET_ARRAY>
	</MAP>
</SPECIAL_SCENARIO>

<SPECIAL_SCENARIO id="605"
	title="Quest Deadway QL3*"
	QL="5"
	DC="1"
	mapset="Mansion"
	XP="960000"
	BP="0">
	
  <SACRI_ITEM itemid="200022" />
  <SACRI_ITEM itemid="200001" />

	<MAP dice="1" key_sector="203">
		<NPCSET_ARRAY>Pa1/Pa2/Pa1/Pa3</NPCSET_ARRAY>
	</MAP>
	<MAP dice="2" key_sector="204">
		<NPCSET_ARRAY>Pa1/Pa2/Pa1/Pa3</NPCSET_ARRAY>
	</MAP>
	<MAP dice="3" key_sector="205">
		<NPCSET_ARRAY>Pa1/Pa2/Pa1/Pa3</NPCSET_ARRAY>
	</MAP>
	<MAP dice="4" key_sector="206">
		<NPCSET_ARRAY>Pa1/Pa2/Pa1/Pa3</NPCSET_ARRAY>
	</MAP>
	<MAP dice="5" key_sector="207">
		<NPCSET_ARRAY>Pa1/Pa2/Pa1/Pa3</NPCSET_ARRAY>
	</MAP>
	<MAP dice="6" key_sector="208">
		<NPCSET_ARRAY>Pa1/Pa2/Pa1/Pa3</NPCSET_ARRAY>
	</MAP>
</SPECIAL_SCENARIO>

<SPECIAL_SCENARIO id="606"
	title="Quest Deadway QL4*"
	QL="5"
	DC="1"
	mapset="Mansion"
	XP="990000"
	BP="0">
	
  <SACRI_ITEM itemid="200022" />
  <SACRI_ITEM itemid="200002" />

	<MAP dice="1" key_sector="203">
		<NPCSET_ARRAY>Pa3/Pb1/Pa3/Pb2</NPCSET_ARRAY>
	</MAP>
	<MAP dice="2" key_sector="204">
		<NPCSET_ARRAY>Pa3/Pb1/Pa3/Pb2</NPCSET_ARRAY>
	</MAP>
	<MAP dice="3" key_sector="205">
		<NPCSET_ARRAY>Pa3/Pb1/Pa3/Pb2</NPCSET_ARRAY>
	</MAP>
	<MAP dice="4" key_sector="206">
		<NPCSET_ARRAY>Pa3/Pb1/Pa3/Pb2</NPCSET_ARRAY>
	</MAP>
	<MAP dice="5" key_sector="207">
		<NPCSET_ARRAY>Pa3/Pb1/Pa3/Pb2</NPCSET_ARRAY>
	</MAP>
	<MAP dice="6" key_sector="208">
		<NPCSET_ARRAY>Pa3/Pb1/Pa3/Pb2</NPCSET_ARRAY>
	</MAP>
</SPECIAL_SCENARIO>

<SPECIAL_SCENARIO id="606"
	title="Quest Deadway QL5"
	QL="5"
	DC="1"
	mapset="Mansion"
	XP="1000000"
	BP="0">
	
  <SACRI_ITEM itemid="200027" />
  <SACRI_ITEM itemid="200031" />

	<MAP dice="1" key_sector="203">
		<NPCSET_ARRAY>Pb1/Pb2/Pb1/Pb3</NPCSET_ARRAY>
	</MAP>
	<MAP dice="2" key_sector="204">
		<NPCSET_ARRAY>Pb1/Pb2/Pb1/Pb3</NPCSET_ARRAY>
	</MAP>
	<MAP dice="3" key_sector="205">
		<NPCSET_ARRAY>Pb1/Pb2/Pb1/Pb3</NPCSET_ARRAY>
	</MAP>
	<MAP dice="4" key_sector="206">
		<NPCSET_ARRAY>Pb1/Pb2/Pb1/Pb3</NPCSET_ARRAY>
	</MAP>
	<MAP dice="5" key_sector="207">
		<NPCSET_ARRAY>Pb1/Pb2/Pb1/Pb3</NPCSET_ARRAY>
	</MAP>
	<MAP dice="6" key_sector="208">
		<NPCSET_ARRAY>Pb1/Pb2/Pb1/Pb3</NPCSET_ARRAY>
	</MAP>
</SPECIAL_SCENARIO>
____________________________________

Cursed Pampow

Add this to scenario.xml
Code:
<SPECIAL_SCENARIO id="501"
	title="Cursed Pampow"
	QL="5"
	DC="1"
	mapset="Mansion"
	XP="850000"
	BP="0">
	<SACRI_ITEM itemid="200027" />
	<MAP dice="1" key_sector="208" key_npc="44" boss="true" >
		<NPCSET_ARRAY>Pa2</NPCSET_ARRAY>
	</MAP>
	<MAP dice="2" key_sector="208" key_npc="44" boss="true">
		<NPCSET_ARRAY>Pa2</NPCSET_ARRAY>
	</MAP>
	<MAP dice="3" key_sector="208" key_npc="44" boss="true">
		<NPCSET_ARRAY>Pa2</NPCSET_ARRAY>
	</MAP>
	<MAP dice="4" key_sector="208" key_npc="44" boss="true">
		<NPCSET_ARRAY>Pa2</NPCSET_ARRAY>
	</MAP>
	<MAP dice="5" key_sector="208" key_npc="44" boss="true">
		<NPCSET_ARRAY>Pa2</NPCSET_ARRAY>
	</MAP>
	<MAP dice="6" key_sector="208" key_npc="44" boss="true">
		<NPCSET_ARRAY>Pa2</NPCSET_ARRAY>
	</MAP>
</SPECIAL_SCENARIO>

Special credits to LGKeiz and his team for the Dual Shotguns, Dual Daggers, Cursed Pampow Quest and Deadway Quest... I miss LGGunZ!
Credits to _System32_ for the ijji/Kgunz Premiums & Items.
Credits to me for this release/tutorial, rearranging shop.xml, removing some weapons in shop that doesn't have models and/or doesn't work and correcting weapon's level requirements(some not done yet).


________________

I've notice some of you having crashing problems after loading the quest. Here's are some fixes for it...

You'll need to download this , copy the both man and woman.mrs to your <GunZ Client>/Model/. Copy the strings.xml to your Match Server folder. DO NOT use the model.mrs in there. Instead, use mine. That's for the shops/items. As for the quest .XMLs, copy all files to your Match Server folder, and copy all files except the SacrificeTable.xml to your System(system.mrs). Then you can make the Prison and Deadway Quest work. If not, your game will crash.

If you still can't load quest, download ijji GunZ , copy all files from <ijji GunZ Client>/Quest/Maps/ to your own BR GunZ Client in <GunZ Client>/Quest/Maps. Also, make sure you have kobolt and golem.mrs in your <GunZ Client>/Model/NPC/.


___________________

If your game still crash after loading the quest, here are some possible reasons:


You messed up npcset.xml or scenario.xml (don't worry you can fix that! ;))

Exanple:
npcset.xml

<NPCSET id="10303" name="Ka3" basenpc="22">
<ADDNPC npc_id="22" min_rate="30" max_rate="50" />
</NPCSET>
_____________

scenario.xml

<STANDARD_SCENARIO
QL="0"
title="Quest Prison QL0"
DC="1"
mapset="Prison"
XP="200"
BP="25">

<!-- Prison 맵 부터 시작 -->
<MAP dice="1" key_sector="201">
<NPCSET_ARRAY>Ka1/Ka2/Ka1/Ka2/K13</NPCSET_ARRAY>
</MAP>.....
Notice that the 2 bold ones are different? change one of them then it'll work.

__________________

Here's another common problem.

Q: You load the quest, after the NPC spawn, the game crash.
A: You're missing some stuffs in zskill.xml

Example:
npc.xml
<NPC id="44"
name="Pampow"
desc="Pampow"
meshname="cpalmpoa"
grade="legendary"
max_hp="9000"
max_ap="9000"
scale="2 2 2"
dc="5">
<COLLISION radius="25" height="120"/>
<ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
<SPEED default="150" rotate="2.356" />
<SKILL id="6"/>
<DROP table="l1" />
</NPC>

See the bold one? Make sure you have that skill ID in your zskill.xml.

<SKILL id="6" name="Blizzard Greater" effecttype="2" hitcheck="false" guidable="false"
delay="5000" lifetime="0" effectstarttime="1300" effecttime="3000" effectarea="8" resisttype="2" difficulty="50"
mod.damage="35" mod.dot="35" mod.criticalrate="0" mod.speed="100" mod.antimotion="false"
mod.root="true" mod.heal="80" castingeffectSp="BlizzardEffect" castingeffectSpCount="5" castingeffectType="2"
castingpreeffect="ef_blizzard_cast" castingpreeffectType="4" message="Blizzard Storm!"/>
 

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Last edited:
Re: [Release]Dual Shotguns & more...

Nope, you don't need to change man/woman.mrs. :D

EDIT: Fixed the weapons that is using the wrong models. For the "no model" weapons, it seems that the models got messed up whenever I edit weapon.xml. So I removed those items which doesn't have models(Sorry guys, if anyone knows how to edit weapon.xml in model.mrs WITHOUT getting the models in-game messed up, you can like teach me? I'm just a newbie! xD!!). Added Dual Daggers and Deadway Quest!
 
Last edited:
Re: [Release][Updated]Dual Shotguns, Dual Daggers and Deadway Quest.

The dual daggers and shotguns are common knowledge... but deadway is somewhat useful.

EDIT:
Your stats are pathetic >.>
 
Last edited:
ilovepie - [Release][Updated]Dual Shotguns, Dual Daggers, Deadway Quest and more! - RaGEZONE Forums


>.>
 
ty =]
now i can add the little guys into my quest! :D and the dual shotties i already had and same for the dual daggers. =] still very nice :D
ty again

i forgot to ask. how do we add it to the sacrifice thing! :O i neve learned how to do it lol. and im afraid im going to mess up. can u give me like one for Deadway Quest 1? :O ty if u can help! :D
 
Im having problems x_x The game always crashes -.- I added the quest maps to my gunz. Added everything to system.mrs and such. And I always keep crashing when I click start game at the sacrifice table. So as it's about to load. Bam.. GunZ closes D:
 
Kingston :O are you mad because he makeing a real stuff? not like a fake sql server :P

here is the link for people who want to check
http://forum.ragezone.com/showthread.php?t=411274

and don't forget about the ([Release] BATA TEST . GUNZ FULL SOURCE Uploading now. )
and it still uploading to this day =/

see he is makeing real things not just talking
____________________________________________________________

ilovepie

your thread fails

jokeing thanks :D
 
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