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Re: Source [MUEMU]
someone know how to configure monster stun probability for mobs in lacleon and kantru?
someone know how to configure monster stun probability for mobs in lacleon and kantru?
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Join Today!Hello,can you shares source for this cool release ? For people like me that added and moddified a lot of stuff like zen values, mix, commands, marry and events (like trivia event + bot buffer race and hide. )
I will start sharing tooMostly except marry system, i copied from scf s6.
My MarrySystem
Msg 102, Level 15, State 1, Procedure WZ_SetDivorceInfo, Line 12Incorrect syntax near '@name'.
Playing around with source codes time to time and while ago found out that you can add combo to any class, with any skill you like.
Code:// ComboSkill.cpp: implementation of the CComboSkill class.// ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "ComboSkill.h" #include "SkillManager.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// void CComboSkill::Init() // OK { this->m_time = 0; this->m_skill[0] = 0xFFFF; this->m_skill[1] = 0xFFFF; this->m_index = -1; } int CComboSkill::GetSkillType(WORD skill) // OK { if(skill == SKILL_FALLING_SLASH || skill == SKILL_LUNGE || skill == SKILL_UPPERCUT || skill == SKILL_CYCLONE || skill == SKILL_SLASH | [COLOR=#ff0000]Here you add any skill you like for example some DW skill or Elf triple shot skill from GS code skill list. [/COLOR]) { return 0; } else if(skill == SKILL_TWISTING_SLASH || skill == SKILL_RAGEFUL_BLOW || skill == SKILL_DEATH_STAB || SKILL_FIRE_SLASH || skill == SKILL_FROZEN_STAB || skill == SKILL_BLOOD_STORM || [COLOR=#ff0000]Here you add skills 2nd and 3rd or what ever what need use to continue combo. [/COLOR]) { return 1; } else { return -1; } } bool CComboSkill::CheckCombo(WORD skill) // OK { int type = this->GetSkillType(skill); if(type == -1) { this->Init(); return 0; } if(type == 0) { this->m_time = GetTickCount()+3000; this->m_skill[0] = skill; this->m_index = 0; return 0; } if(type == 1) { if(this->m_time < GetTickCount()) { this->Init(); return 0; } if(this->m_skill[0] == 0xFFFF) { this->Init(); return 0; } if(this->m_index == 0) { this->m_time = GetTickCount()+3000; this->m_skill[1] = skill; this->m_index = 1; return 0; } if(this->m_index == 1 && this->m_skill[1] != skill) { this->Init(); return 1; } } this->Init(); return 0; }
If in 1st line add Lightening and in 2nd line add skills twister and flame, both, than DW can do combo with those skills.
I tried to add Marry command, but im getting this error -
Error 4 error C2065: 'COMMAND_MARRY' : undeclared identifier C:\DARBS\season 8\eMU\GameServer\GameServer\CommandManager.cpp 302 1 GameServer
Error 5 error C2051: case expression not constant C:\DARBS\season 8\eMU\GameServer\GameServer\CommandManager.cpp 302 1 GameServer
Where is my mistake?
Needing a developer for the following fixes:
*Illusion Temple
*Protector of Acheron
*Guild Alliance
*Demon and Angel Pet Buff
*Lacleon and Kanturu monster stun
what problem with this:
*Guild Alliance
*Demon and Angel Pet Buff
*Lacleon and Kanturu monster stun
*We can't do guild alliance... or sort of like that.. (But when you were using original compiled files from Jumbo, they worked, source compiled they are not)
*same with demon and angel pet buff, they only add attack speed but not dmg/defense - working with jumbo compiled.
*I just want to lower down the probability of the monsters in kanturu and lacleon also with vulcanus, they stun so hard, --- maybe just config but i dunno how, do u know?
Guys, how do you edit monster limit 8000 for GS, 1000 for GS CS?, lordbilly and ibanez was able to do this.
In source code find MAX_OBJECT_MONSTER
But if you change the monsters not die.
Example if you change for 10k monsters insted 8k when you hit mobs dont die.
SetByte(0x00556C38,((gProtect.m_MainInfo.DKMaxAttackSpeed>=0xFFFF)?0x02:0x0F));
to
SetByte(0x00556C38,((gProtect.m_MainInfo.DKMaxAttackSpeed>=0xFFFF)?0x0F:0x0F));
How to Hook Another DLL in this?
Im Using Season 6 Files
thanks