CustomerName = muemu
CustomerHardwareId = 5AE4BFFF-F7E9168F-F45BBA2D-E046D8E7
ServerName = MuEmu
ServerCode = 0
ServerLock = 0
ServerPort = 55901
ServerVersion = 1.04.05
ServerSerial = araCTo6gks8uUqZ5
ServerMaxUserNumber = 500
CustomerName = muemu
CustomerHardwareId = 5AE4BFFF-F7E9168F-F45BBA2D-E046D8E7
ClientVersion = 1.04.05
ClientSerial = araCTo6gks8uUqZ5
MHPServerPort = 55999
MaxIpConnection = 10
DetectionLockTime = 300
EncDecKey1 = 0 // 1 to 255
EncDecKey2 = 0 // 1 to 255
EncDecSetNumber = 0 //0
InternalVersion = 0
ReconnectSwitch = 1
MemoryGuardSwitch = 1
MemoryGuardNumber = 3
MacroProtectSwitch = 1
MacroProtectNumber = 6
MemoryAddress1 = 0x00E611B2
MemoryAddress2 = 0x00E61F68
MemoryAddress3 = 0x00E61F70
MemoryAddress4 = 0x08793718
MemoryAddress5 = 0x08128AC8
MemoryAddress6 = 0x00E8C578
MemoryAddress7 = 0xC4E70EDF
MemoryAddress8 = 0xC4E6F2B9
CustomerName = muemu
LauncherType = 0
IpAddress = 45.32.152.238
IpAddressPort = 44405
ClientVersion = 1.04.05
ClientSerial = araCTo6gks8uUqZ5
WindowName = MU
ScreenShotPath = ScreenShots\Screen(%02d_%02d-%02d-%02d)-%04d.jpg
ClientName = main.exe
PluginName = MHPClient.dll
CameraName = Camera.dll
CustomerName = muemu
IpAddress = 45.32.152.238
ServerPort = 55999
ServerName = MuEmu
ClientName = main.exe
PluginName = Client.dll
VerifyName = MHPVerify.dll
CustomerName = muemu
CustomerHardwareId = 5AE4BFFF-F7E9168F-F45BBA2D-E046D8E7
ServerName = MuEmu
ServerCode = 0
ServerLock = 0
ServerPort = 55901
ServerVersion = 1.04.05
ServerSerial = araCTo6gks8uUqZ5
ServerMaxUserNumber = 500
CustomerName = muemu
CustomerHardwareId = 5AE4BFFF-F7E9168F-F45BBA2D-E046D8E7
ClientVersion = 1.04.05
ClientSerial = araCTo6gks8uUqZ5
MHPServerPort = 55999
MaxIpConnection = 10
DetectionLockTime = 300
EncDecKey1 = 0 // 1 to 255
EncDecKey2 = 0 // 1 to 255
EncDecSetNumber = 0 //0
InternalVersion = 0
ReconnectSwitch = 1
MemoryGuardSwitch = 1
MemoryGuardNumber = 3
MacroProtectSwitch = 1
MacroProtectNumber = 6
MemoryAddress1 = 0x00E611B2
MemoryAddress2 = 0x00E61F68
MemoryAddress3 = 0x00E61F70
MemoryAddress4 = 0x08793718
MemoryAddress5 = 0x08128AC8
MemoryAddress6 = 0x00E8C578
MemoryAddress7 = 0xC4E70EDF
MemoryAddress8 = 0xC4E6F2B9
CustomerName = muemu
LauncherType = 0
IpAddress = 45.32.152.238
IpAddressPort = 44405
ClientVersion = 1.04.05
ClientSerial = araCTo6gks8uUqZ5
WindowName = MU
ScreenShotPath = ScreenShots\Screen(%02d_%02d-%02d-%02d)-%04d.jpg
ClientName = main.exe
PluginName = MHPClient.dll
CameraName = Camera.dll
CustomerName = muemu
IpAddress = 45.32.152.238
ServerPort = 55999
ServerName = MuEmu
ClientName = main.exe
PluginName = Client.dll
VerifyName = MHPVerify.dll
Hi Everyone!
I would like to have S6 Working. I have managed to compile everything and use the base S6 Client. But whenever I choose a server in the list, it keeps on getting disconnected. I have read that I need to match the CustomerName in the GS Source. But seems can't find where to get it.
The first window is the MHP, 2nd is the GS, and 3rd is the CS. As you can see my Client was able to connect to the MHP service, while getting AddClient only on the GS then once disconnected I get DelClient.
Thanks so much!
.....::::::: X-Team S4, S6 and S8 FULL SOURCE CODE :::::::.....
I'm stopping my work with Mu , so I will post here my folder on mega with all the files that have ... here has paid archive / expensive / files free / and very hard to find !!! make good use !
I learned a lot from this forum and I have a huge affection for him , I'm not doing it to "f##k" anyone , it's just because I think not just leave this community without giving any gifts ... so here this
Client,Tools,Server Files:
You must be registered to see links
Sources, Unpacked Main (S4,S6):
You must be registered to see links
Cloud (All Files):
You must be registered to see links
passwords to unzip the files can be:
muserver.org / aogames.net
when I remember more passwords I put here
I'll be backI'm stopping my work with Mu , so I will post here my folder on mega with all the files that have ... here has paid archive / expensive / files free / and very hard to find !!! make good use !
I'll be back
Error [ObjectManager] DelAcc
They have to modify the main.cpp to create a bypass[/CENTER]
Code:gCustomItem.Load(gProtect.m_MainInfo.CustomItemInfo); gCustomWingEffect.Load(gProtect.m_MainInfo.CustomWingEffectInfo); gPacketManager.LoadEncryptionKey("Data\\Enc1.dat"); gPacketManager.LoadDecryptionKey("Data\\Dec2.dat"); InitCommon(); [COLOR=#008000]//InitHackCheck();[/COLOR] InitItem(); InitJewel(); InitPrintPlayer(); InitReconnect(); InitResolution(); InitWing();
and the GS
Code:#define ENCRYPT_STATE 0 [COLOR=#008000]// Change 1 by 0[/COLOR]
Fix License on all Project
Code:[COLOR=#000000]#define PROTECT_STATE 0 [/COLOR][COLOR=#008000]// Change 1 by 0[/COLOR]
Fix Server Full // Thx ashlay
CServerDisplayer::SetWindowName
Code:wsprintf(buff,"[%s] JoinServer (QueueSize : %d) (AccountCount : %d/%d)",JOINSERVER_VERSION,gSocketManager.GetQueueSize(), gAccountManager.GetAccountCount(), #if PROTECT_STATE gJoinServerMaxAccount[gProtect.m_AuthInfo.PackageType][gProtect.m_AuthInfo.PlanType] #else MAX_ACCOUNT #endif );
on
GJConnectAccountRecv
Code:if(gAccountManager.GetAccountCount() >= #if PROTECT_STATE gJoinServerMaxAccount[gProtect.m_AuthInfo.PackageType][gProtect.m_AuthInfo.PlanType] #else MAX_ACCOUNT #endif )
Change Max LVL , NO TESTED! , I do not recommend it because the level works with the masterlvl
Search in GS
Code:#define MAX_CHARACTER_LEVEL 400 [COLOR=#008000] //<- Changed[/COLOR]
Install Detours.lib
You must be registered to see links
Correction to avoid the client disconnection and keep running the anti-hack system
Change the ...\MHPServer\MHPServer.ini file
PHP:CustomerName = muemu CustomerHardwareId = 0 ClientVersion = 1.05.07 ClientSerial = TbYehR2hFUPBKgZj MHPServerPort = 55999 MaxIpConnection = 10 DetectionLockTime = 300 EncDecKey1 = 4 // 1 to 255 EncDecKey2 = 6 // 1 to 255 EncDecSetNumber = 0 InternalVersion = 0 ReconnectSwitch = 1 MemoryGuardSwitch = 1 MemoryGuardNumber = 3 MacroProtectSwitch = 1 MacroProtectNumber = 6 MemoryAddress1 = 0x0118DB1A MemoryAddress2 = 0x0118EF48 MemoryAddress3 = 0x0118EF50 MemoryAddress4 = 0x08B159F8 MemoryAddress5 = 0x08499DCC MemoryAddress6 = 0x011C3E7C MemoryAddress7 = 0xC4B01E2F MemoryAddress8 = 0xC4B00209
The MHPServer.ini file is used by the gameserver and by the hackserver, because of this, the best approach is keep the file in the Data\Hack folder.
Move the ...\MHPServer\MHPServer.ini file to the ..\Data\Hack folder and change the "..Package [SOURCE] MuEmu\MHP\HackServer" project (MHPServer)
File HackServer.cpp
PHP:... if(InitInstance(hInstance,nCmdShow) == 0) { return 0; } gServerInfo.ReadStartupInfo("MHPServerInfo","..\\Data\\Hack\\MHPServer.ini"); #if(PROTECT_STATE == 1) gAuthenticate.Check(); #endif ...
File ServerInfo.cpp
PHP:... void CServerInfo::ReadConfig() // OK { this->ReadConfig("MHPServerInfo","..\\Data\\Hack\\MHPServer.ini"); LogAdd(LOG_BLUE,"[ServerInfo] Config loaded successfully"); } ...
Enable antihack in the client and server
Change in the ..\GameServer\DATA\GameServerInfo - Common.dat file
PHP:[GameServerInfo] ;================================================== ; Server Settings ;================================================== ServerName = muemu ServerCode = 1 ServerLock = 0 ServerPort = 55901 ServerVersion = 1.05.07 ServerSerial = TbYehR2hFUPBKgZj ServerMaxUserNumber = 100 CustomerName = muemu CustomerHardwareId = 0
Change in the stdafx.h from the GameServer Project
PHP:... #ifndef ENCRYPT_STATE #define ENCRYPT_STATE 1 #endif ...
Change in Main.cpp from the Main_EX803 project
PHP:... gCustomWingEffect.Load(gProtect.m_MainInfo.CustomWingEffectInfo); InitCommon(); InitHackCheck(); InitItem(); InitJewel(); ...
To correctly generate the main.emu and ah.emu files
Change in the ...\ToolsX803\MAIN_INFO\MainInfo.ini
PHP:[MainInfo] LauncherType = 0 CustomerName = muemu IpAddress = your IP address or domaian // 15 bytes only IpAddressPort = 44405 ClientVersion = 1.05.07 ClientSerial = TbYehR2hFUPBKgZj WindowName = MU ScreenShotPath = ScreenShots\Screen(%02d_%02d-%02d-%02d)-%04d.jpg ClientName = main.exe PluginName = MHPClient.dll CameraName = Client.dll
Change in the ...\ToolsX803\AH_INFO\ClientInfo.ini
PHP:[ClientInfo] CustomerName = muemu IpAddress = your IP address or domain // 15 bytes only ServerPort = 55999 ServerName = muemu ClientName = main.exe PluginName = Client.dll VerifyName = MHPVerify.dll
Steps to generate the main.emu and ah.emu files
- Copy main.exe, Main.dll, Client.dll and MHPClient.dll to the ...\ToolsX803\MAIN_INFO\ folder
- Run GetMainInfo.exe (Compiled from "...\Package [SOURCE] MuEmu\GetMainInfo")
- Copy main.emu (Generated by step 2), Main.dll, MHPClient.dll, MHPVerify.dll and Client.dll to the ...ToolsX803\AH_INFO\ folder
- Run GetClientInfo.exe (Compiled from "..\Package [SOURCE] MuEmu\MHP\GetClientInfo")
- Copy main.emu, ah.emu, Main.dll, MHPClient.dll, MHPVerify.dll and Client.dll to the client root folder
Note 1: Tested only Ex803
Note 2: Keep the port numbers of the gameservers between 55901 and 55950. Or change this on projects (Main, MHPDetect and MHPClient)
Note 3: The code base is the first post
Fix MiniMap EX401
Coloque esse Patch no client =You must be registered to see links
Abra a Source Client_EX401
->Minimap.ccp
-> Substitua tudo pela Source abaixo
Code:#include "stdafx.h"#include "MiniMap.h" #include "Offset.h" #include "Util.h" bool MiniMapTable[MAX_MINI_MAP]; void InitMiniMap() // OK { memset(MiniMapTable,0,sizeof(MiniMapTable)); MemorySet(0x0060139B,0x90,0x02); MemorySet(0x006C7F22,0x90,0x1E); SetCompleteHook(0xFF,0x005D768A,&MiniMapCore); SetCompleteHook(0xE8,0x006C7F22,&MiniMapLoad); SetCompleteHook(0xFF,0x006C5FCA,&MiniMapCheck); SetCompleteHook(0xFF,0x0071198A,&MiniMapCheck); } void MiniMapCore() // OK { ((void(*)())0x005D2F16)(); MiniMapLoad(); } void MiniMapLoad() // OK { if(*(int*)(MAIN_CURRENT_MAP) < MAX_MINI_MAP) { char buff[32]; wsprintf(buff,"Minimap\\World%d\\Map1.jpg",(*(int*)(MAIN_CURRENT_MAP)+1)); if(MiniMapFileCheck(*(int*)(MAIN_CURRENT_MAP)) != 0) { MiniMapTable[*(int*)(MAIN_CURRENT_MAP)] = 1; ((bool(*)(char*,DWORD,DWORD,DWORD,BYTE))0x006A92BE)(buff,0x7B69,0x2601,0x2900,1); } } } bool MiniMapCheck(int map) // OK { if(map == 30 || (map < MAX_MINI_MAP && MiniMapTable[map] != 0)) { return 1; } else { return 0; } } bool MiniMapFileCheck(int map) // OK { if(map == 30){return 1;} char buff[64]; wsprintf(buff,".\\Data\\Minimap\\World%d\\Map1.ozj",(map+1)); FILE* file; if(fopen_s(&file,buff,"r") != 0) { return 0; } else { fclose(file); return 1; } }
I'm stopping my work with Mu , so I will post here my folder on mega with all the files that have ... here has paid archive / expensive / files free / and very hard to find !!! make good use !
Credits
X-Team (source files)
MuEMU
hi bro do you have these fix codes?someone will release updates to the server files with some fixes? for those who do not know programming?
season8?How to open dragon effect fly in the sky and skill death Stab of DK by default webzen ??
.....::::::: X-Team S4, S6 and S8 FULL SOURCE CODE :::::::.....
I'm stopping my work with Mu , so I will post here my folder on mega with all the files that have ... here has paid archive / expensive / files free / and very hard to find !!! make good use !
I learned a lot from this forum and I have a huge affection for him , I'm not doing it to "f##k" anyone , it's just because I think not just leave this community without giving any gifts ... so here this
Client,Tools,Server Files:
You must be registered to see links
Sources, Unpacked Main (S4,S6):
You must be registered to see links
Cloud (All Files):
You must be registered to see links
passwords to unzip the files can be:
muserver.org / aogames.net
when I remember more passwords I put here
I'll be backI'm stopping my work with Mu , so I will post here my folder on mega with all the files that have ... here has paid archive / expensive / files free / and very hard to find !!! make good use !
I'll be back
Error [ObjectManager] DelAcc
They have to modify the main.cpp to create a bypass[/CENTER]
Code:gCustomItem.Load(gProtect.m_MainInfo.CustomItemInfo); gCustomWingEffect.Load(gProtect.m_MainInfo.CustomWingEffectInfo); gPacketManager.LoadEncryptionKey("Data\\Enc1.dat"); gPacketManager.LoadDecryptionKey("Data\\Dec2.dat"); InitCommon(); [COLOR=#008000]//InitHackCheck();[/COLOR] InitItem(); InitJewel(); InitPrintPlayer(); InitReconnect(); InitResolution(); InitWing();
and the GS
Code:#define ENCRYPT_STATE 0 [COLOR=#008000]// Change 1 by 0[/COLOR]
Fix License on all Project
Code:[COLOR=#000000]#define PROTECT_STATE 0 [/COLOR][COLOR=#008000]// Change 1 by 0[/COLOR]
Fix Server Full // Thx ashlay
CServerDisplayer::SetWindowName
Code:wsprintf(buff,"[%s] JoinServer (QueueSize : %d) (AccountCount : %d/%d)",JOINSERVER_VERSION,gSocketManager.GetQueueSize(), gAccountManager.GetAccountCount(), #if PROTECT_STATE gJoinServerMaxAccount[gProtect.m_AuthInfo.PackageType][gProtect.m_AuthInfo.PlanType] #else MAX_ACCOUNT #endif );
on
GJConnectAccountRecv
Code:if(gAccountManager.GetAccountCount() >= #if PROTECT_STATE gJoinServerMaxAccount[gProtect.m_AuthInfo.PackageType][gProtect.m_AuthInfo.PlanType] #else MAX_ACCOUNT #endif )
Change Max LVL , NO TESTED! , I do not recommend it because the level works with the masterlvl
Search in GS
Code:#define MAX_CHARACTER_LEVEL 400 [COLOR=#008000] //<- Changed[/COLOR]
Install Detours.lib
You must be registered to see links
Correction to avoid the client disconnection and keep running the anti-hack system
Change the ...\MHPServer\MHPServer.ini file
PHP:CustomerName = muemu CustomerHardwareId = 0 ClientVersion = 1.05.07 ClientSerial = TbYehR2hFUPBKgZj MHPServerPort = 55999 MaxIpConnection = 10 DetectionLockTime = 300 EncDecKey1 = 4 // 1 to 255 EncDecKey2 = 6 // 1 to 255 EncDecSetNumber = 0 InternalVersion = 0 ReconnectSwitch = 1 MemoryGuardSwitch = 1 MemoryGuardNumber = 3 MacroProtectSwitch = 1 MacroProtectNumber = 6 MemoryAddress1 = 0x0118DB1A MemoryAddress2 = 0x0118EF48 MemoryAddress3 = 0x0118EF50 MemoryAddress4 = 0x08B159F8 MemoryAddress5 = 0x08499DCC MemoryAddress6 = 0x011C3E7C MemoryAddress7 = 0xC4B01E2F MemoryAddress8 = 0xC4B00209
The MHPServer.ini file is used by the gameserver and by the hackserver, because of this, the best approach is keep the file in the Data\Hack folder.
Move the ...\MHPServer\MHPServer.ini file to the ..\Data\Hack folder and change the "..Package [SOURCE] MuEmu\MHP\HackServer" project (MHPServer)
File HackServer.cpp
PHP:... if(InitInstance(hInstance,nCmdShow) == 0) { return 0; } gServerInfo.ReadStartupInfo("MHPServerInfo","..\\Data\\Hack\\MHPServer.ini"); #if(PROTECT_STATE == 1) gAuthenticate.Check(); #endif ...
File ServerInfo.cpp
PHP:... void CServerInfo::ReadConfig() // OK { this->ReadConfig("MHPServerInfo","..\\Data\\Hack\\MHPServer.ini"); LogAdd(LOG_BLUE,"[ServerInfo] Config loaded successfully"); } ...
Enable antihack in the client and server
Change in the ..\GameServer\DATA\GameServerInfo - Common.dat file
PHP:[GameServerInfo] ;================================================== ; Server Settings ;================================================== ServerName = muemu ServerCode = 1 ServerLock = 0 ServerPort = 55901 ServerVersion = 1.05.07 ServerSerial = TbYehR2hFUPBKgZj ServerMaxUserNumber = 100 CustomerName = muemu CustomerHardwareId = 0
Change in the stdafx.h from the GameServer Project
PHP:... #ifndef ENCRYPT_STATE #define ENCRYPT_STATE 1 #endif ...
Change in Main.cpp from the Main_EX803 project
PHP:... gCustomWingEffect.Load(gProtect.m_MainInfo.CustomWingEffectInfo); InitCommon(); InitHackCheck(); InitItem(); InitJewel(); ...
To correctly generate the main.emu and ah.emu files
Change in the ...\ToolsX803\MAIN_INFO\MainInfo.ini
PHP:[MainInfo] LauncherType = 0 CustomerName = muemu IpAddress = your IP address or domaian // 15 bytes only IpAddressPort = 44405 ClientVersion = 1.05.07 ClientSerial = TbYehR2hFUPBKgZj WindowName = MU ScreenShotPath = ScreenShots\Screen(%02d_%02d-%02d-%02d)-%04d.jpg ClientName = main.exe PluginName = MHPClient.dll CameraName = Client.dll
Change in the ...\ToolsX803\AH_INFO\ClientInfo.ini
PHP:[ClientInfo] CustomerName = muemu IpAddress = your IP address or domain // 15 bytes only ServerPort = 55999 ServerName = muemu ClientName = main.exe PluginName = Client.dll VerifyName = MHPVerify.dll
Steps to generate the main.emu and ah.emu files
- Copy main.exe, Main.dll, Client.dll and MHPClient.dll to the ...\ToolsX803\MAIN_INFO\ folder
- Run GetMainInfo.exe (Compiled from "...\Package [SOURCE] MuEmu\GetMainInfo")
- Copy main.emu (Generated by step 2), Main.dll, MHPClient.dll, MHPVerify.dll and Client.dll to the ...ToolsX803\AH_INFO\ folder
- Run GetClientInfo.exe (Compiled from "..\Package [SOURCE] MuEmu\MHP\GetClientInfo")
- Copy main.emu, ah.emu, Main.dll, MHPClient.dll, MHPVerify.dll and Client.dll to the client root folder
Note 1: Tested only Ex803
Note 2: Keep the port numbers of the gameservers between 55901 and 55950. Or change this on projects (Main, MHPDetect and MHPClient)
Note 3: The code base is the first post
Fix MiniMap EX401
Coloque esse Patch no client =You must be registered to see links
Abra a Source Client_EX401
->Minimap.ccp
-> Substitua tudo pela Source abaixo
Code:#include "stdafx.h"#include "MiniMap.h" #include "Offset.h" #include "Util.h" bool MiniMapTable[MAX_MINI_MAP]; void InitMiniMap() // OK { memset(MiniMapTable,0,sizeof(MiniMapTable)); MemorySet(0x0060139B,0x90,0x02); MemorySet(0x006C7F22,0x90,0x1E); SetCompleteHook(0xFF,0x005D768A,&MiniMapCore); SetCompleteHook(0xE8,0x006C7F22,&MiniMapLoad); SetCompleteHook(0xFF,0x006C5FCA,&MiniMapCheck); SetCompleteHook(0xFF,0x0071198A,&MiniMapCheck); } void MiniMapCore() // OK { ((void(*)())0x005D2F16)(); MiniMapLoad(); } void MiniMapLoad() // OK { if(*(int*)(MAIN_CURRENT_MAP) < MAX_MINI_MAP) { char buff[32]; wsprintf(buff,"Minimap\\World%d\\Map1.jpg",(*(int*)(MAIN_CURRENT_MAP)+1)); if(MiniMapFileCheck(*(int*)(MAIN_CURRENT_MAP)) != 0) { MiniMapTable[*(int*)(MAIN_CURRENT_MAP)] = 1; ((bool(*)(char*,DWORD,DWORD,DWORD,BYTE))0x006A92BE)(buff,0x7B69,0x2601,0x2900,1); } } } bool MiniMapCheck(int map) // OK { if(map == 30 || (map < MAX_MINI_MAP && MiniMapTable[map] != 0)) { return 1; } else { return 0; } } bool MiniMapFileCheck(int map) // OK { if(map == 30){return 1;} char buff[64]; wsprintf(buff,".\\Data\\Minimap\\World%d\\Map1.ozj",(map+1)); FILE* file; if(fopen_s(&file,buff,"r") != 0) { return 0; } else { fclose(file); return 1; } }
I'm stopping my work with Mu , so I will post here my folder on mega with all the files that have ... here has paid archive / expensive / files free / and very hard to find !!! make good use !
Credits
X-Team (source files)
MuEMU
i run my client but i got an ERROR anyone can help me how to fix this
https://imgur.com/undefined
https://imgur.com/undefined
anyone have idea how to fix this error ?? and the mount
You must be registered to see links
Thank you for ur reply.....
https://imgur.com/undefined
https://imgur.com/undefined