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[Release] X-Team Sources (S4, S6, S8)

Newbie Spellweaver
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Re: Source [MUEMU]

Hello,can you shares source for this cool release ? For people like me that added and moddified a lot of stuff like zen values, mix, commands, marry and events (like trivia event + bot buffer race and hide. )
I will start sharing too :p Mostly except marry system, i copied from scf s6.

My MarrySystem

i have problem when run SQL Querry. @MaxMuON can you upload full database?

Msg 102, Level 15, State 1, Procedure WZ_SetDivorceInfo, Line 12Incorrect syntax near '@name'.
 
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Newbie Spellweaver
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Re: Source [MUEMU]

Playing around with source codes time to time and while ago found out that you can add combo to any class, with any skill you like.

Code:
// ComboSkill.cpp: implementation of the CComboSkill class.//
//////////////////////////////////////////////////////////////////////


#include "stdafx.h"
#include "ComboSkill.h"
#include "SkillManager.h"


//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////


void CComboSkill::Init() // OK
{
    this->m_time = 0;
    this->m_skill[0] = 0xFFFF;
    this->m_skill[1] = 0xFFFF;
    this->m_index = -1;
}


int CComboSkill::GetSkillType(WORD skill) // OK
{
    if(skill == SKILL_FALLING_SLASH || skill == SKILL_LUNGE || skill == SKILL_UPPERCUT || skill == SKILL_CYCLONE || skill == SKILL_SLASH | [COLOR=#ff0000]Here you add any skill you like for example some DW skill or Elf triple shot skill from GS code skill list. [/COLOR])
    {
        return 0;
    }
    else if(skill == SKILL_TWISTING_SLASH || skill == SKILL_RAGEFUL_BLOW || skill == SKILL_DEATH_STAB || SKILL_FIRE_SLASH || skill == SKILL_FROZEN_STAB || skill == SKILL_BLOOD_STORM || [COLOR=#ff0000]Here you add skills 2nd and 3rd or what ever what need use to continue combo. [/COLOR])
    {
        return 1;
    }
    else
    {
        return -1;
    }
}


bool CComboSkill::CheckCombo(WORD skill) // OK
{
    int type = this->GetSkillType(skill);


    if(type == -1)
    {
        this->Init();
        return 0;
    }


    if(type == 0)
    {
        this->m_time = GetTickCount()+3000;
        this->m_skill[0] = skill;
        this->m_index = 0;
        return 0;
    }


    if(type == 1)
    {
        if(this->m_time < GetTickCount())
        {
            this->Init();
            return 0;
        }


        if(this->m_skill[0] == 0xFFFF)
        {
            this->Init();
            return 0;
        }


        if(this->m_index == 0)
        {
            this->m_time = GetTickCount()+3000;
            this->m_skill[1] = skill;
            this->m_index = 1;
            return 0;
        }
        
        if(this->m_index == 1 && this->m_skill[1] != skill)
        {
            this->Init();
            return 1;
        }
    }


    this->Init();
    return 0;
}

If in 1st line add Lightening and in 2nd line add skills twister and flame, both, than DW can do combo with those skills.



I tried to add Marry command, but im getting this error -

Error 4 error C2065: 'COMMAND_MARRY' : undeclared identifier C:\DARBS\season 8\eMU\GameServer\GameServer\CommandManager.cpp 302 1 GameServer

Error 5 error C2051: case expression not constant C:\DARBS\season 8\eMU\GameServer\GameServer\CommandManager.cpp 302 1 GameServer

Where is my mistake?

Not work for me, add combo skill :'(
 
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Re: Source [MUEMU]

Needing a developer for the following fixes:

*Illusion Temple
*Protector of Acheron
*Guild Alliance
*Demon and Angel Pet Buff
*Lacleon and Kanturu monster stun
 
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Junior Spellweaver
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Re: Source [MUEMU]

Needing a developer for the following fixes:

*Illusion Temple
*Protector of Acheron
*Guild Alliance
*Demon and Angel Pet Buff
*Lacleon and Kanturu monster stun

what problem with this:
*Guild Alliance
*Demon and Angel Pet Buff
*Lacleon and Kanturu monster stun
 
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Re: Source [MUEMU]

what problem with this:
*Guild Alliance
*Demon and Angel Pet Buff
*Lacleon and Kanturu monster stun

*We can't do guild alliance... or sort of like that.. (But when you were using original compiled files from Jumbo, they worked, source compiled they are not)
*same with demon and angel pet buff, they only add attack speed but not dmg/defense - working with jumbo compiled.
*I just want to lower down the probability of the monsters in kanturu and lacleon also with vulcanus, they stun so hard, --- maybe just config but i dunno how :D, do u know?
 
Junior Spellweaver
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Re: Source [MUEMU]

*We can't do guild alliance... or sort of like that.. (But when you were using original compiled files from Jumbo, they worked, source compiled they are not)
*same with demon and angel pet buff, they only add attack speed but not dmg/defense - working with jumbo compiled.
*I just want to lower down the probability of the monsters in kanturu and lacleon also with vulcanus, they stun so hard, --- maybe just config but i dunno how :D, do u know?

What your version? s8?

*I just want to lower down the probability of the monsters in kanturu and lacleon also with vulcanus, they stun so hard, --- maybe just config but i dunno how :D, do u know?
R: in gameserver - skill.dat see:

;==================================================
; Stern Skill Settings
;==================================================
SternTimeConstA = 1
 
Junior Spellweaver
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Re: Source [MUEMU]

How fix rena, stone, sign of lord stack .

if config 7189 stack 255 . this is rena , stone too. but rena,stone have stack visual bug.
how to config stack only sign of lord. without rena stone?
 
Junior Spellweaver
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Re: Source [MUEMU]

Problems GS not check Main version?
in common is 1.04.14 and client 1.04.10
server dont request update ?
 
Newbie Spellweaver
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Re: Source [MUEMU]

How to open dragon effect fly in the sky and skill death Stab of DK by default webzen ??
ethondev - [Release] X-Team Sources (S4, S6, S8) - RaGEZONE Forums

ethondev - [Release] X-Team Sources (S4, S6, S8) - RaGEZONE Forums
 
Junior Spellweaver
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Re: Source [MUEMU]

Fix Death Stab
Protocol.cpp

Code:
SetByte(0x00556C38,((gProtect.m_MainInfo.DKMaxAttackSpeed>=0xFFFF)?0x02:0x0F));
to
SetByte(0x00556C38,((gProtect.m_MainInfo.DKMaxAttackSpeed>=0xFFFF)?0x0F:0x0F));
 
Junior Spellweaver
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Re: Source [MUEMU]

Hello! I need help setting up a MasterReset table.

How it works?
Well, for example, with each Reset I get 100 points. I would like to do something that after I make 1 MasterReset, I earn 200 points at each Reset.

Is there any way to do this system in MUEMU Season 6? Thank you!
 
Newbie Spellweaver
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Re: Source [MUEMU]

Who figured out how to create a character to determine the card for respawn, when you first enter the game? That is, DarkWizard and DarkKnight in Lorencia, and ELF in the Noria.
I'm just trying to figure out where to set my values for respawn characters. In the database I do not have an efect, but in the project itself it is deaf, even the procedure that it processes does not understand where.

I will be grateful for the advice.
 
Newbie Spellweaver
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Re: Source [MUEMU]

Please help me: InvasionManager event does not work.It's over now but the monsters it does not show.Thanks
I do not edit anything, leave original muemu file
 
Experienced Elementalist
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Re: Source [MUEMU]

How to Hook Another DLL in this?

Im Using Season 6 Files :)

thanks :)
 
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Newbie Spellweaver
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Re: Source [MUEMU]

How to Hook Another DLL in this?

Im Using Season 6 Files :)

thanks :)

You can hook using the traditional method(PEHook) or (better)you can create a new PluginName to use into MainInfo.ini

Using the MainInfo.ini, you can create as many as you want
 
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