View attachment 168937
The animation error of Death Stab has nothing to do with GS and needs to be fixed for zClient.dll.
The repair location is as follows:
1> Interface.cpp
1> Other.cpp
1> Season8.vcxproj ->C:\Users\Administrator\Desktop\zClient_Addon_ex802_RZ\Season8\..\Release\zClient.dll
I can't remember where it is. Make sure that the file to be modified is “Interface.cpp” or “Other.cpp” .
This is the zClient.dll that I have fixed. You can also modify it according to your own needs.
Cause of bug:
It is necessary to delete the agreement restrictions that are not approved by zClient.dll.
It's been a day of thinking when analyzing bugs and modifying them. Now I can't remember moving those lines of code. However, the above two files were recently modified after the animation was restored. This can greatly reduce the scope of investigation.Please share the code of the fix:
View attachment 168937
The animation error of Death Stab has nothing to do with GS and needs to be fixed for zClient.dll.
The repair location is as follows:
1> Interface.cpp
1> Other.cpp
1> Season8.vcxproj ->C:\Users\Administrator\Desktop\zClient_Addon_ex802_RZ\Season8\..\Release\zClient.dll
I can't remember where it is. Make sure that the file to be modified is “Interface.cpp” or “Other.cpp” .
This is the zClient.dll that I have fixed. You can also modify it according to your own needs.
Cause of bug:
It is necessary to delete the agreement restrictions that are not approved by zClient.dll.
The code structure of IGCN and zTeam is totally different, so they can't be used in general. But ICGN season12 doesn't have this bug. In season8 of zTeam, this bug has existed for several years, and no one has been able to fix it. Today, I finally made it. Ex802 has better picture smoothness, and the better picture smoothness of classic Mu will end in season8.can be work on season 12 files igcn ?
Deleted cause the code was wrong.
Yes, that's true. IGC are totally different files and I didn't saw that bug on IGC files.
Also, you are right. I think the Interface.cpp is responsible here and the fix was actually always there. Also, I've took a look on Other.cpp and here seems to be just some overwritting of bytes when the main is loaded. Didn't found any address related to the visual bug of Death Stab here or any overwrittings.
The reason why I think is Interface.cpp is cause the Interface is used in the GUI Drawing loop, so makes sense it would be there.
The TRUE step of the second IF is commented.
Code:Deleted cause the code was wrong.
I hope it helps.
(not tested)
You are right, I should share it early. But I don't know that this is a very complicated problem, and I don't know that you don't have this problem.I'm so sorry.Sorry? You are asking for help and now you are so "PROUD" cause you fixed it by yourself? :thumbdown:
That's not the idea of this forum. Sharing is caring in sooo many ways.
If you are sharing something, you are encouraging others to share it too.
Many Devs are not sharing, in general, on this forum, cause so many "pro devs" are taking their work and pretending it's theirs and sometimes even selling these simple fixes to earn easy money.
This has been already fixed many many years ago, but yes, no one shared that, cause.. that was their choice.
My choice is to share the fix and no one can take it from me.
This is not a CUSTOM thing, like a full module of whatever...
This is just a simple fix and this is not mine, but it's DarkSim's fix.
I did tried to help you, even not knowing the zTeam's S8 cause there are many differences between S6 and S8 source codes and also on S6, I didn't had any problems using zTeam's source from DarkSim.
You are right, I should share it early. But I don't know that this is a very complicated problem, and I don't know that you don't have this problem.I'm so sorry.
Sorry? You are asking for help and now you are so "PROUD" cause you fixed it by yourself? :thumbdown:
That's not the idea of this forum. Sharing is caring in sooo many ways.
If you are sharing something, you are encouraging others to share it too.
Many Devs are not sharing, in general, on this forum, cause so many "pro devs" are taking their work and pretending it's theirs and sometimes even selling these simple fixes to earn easy money.
This has been already fixed many many years ago, but yes, no one shared that, cause.. that was their choice.
My choice is to share the fix and no one can take it from me.
This is not a CUSTOM thing, like a full module of whatever...
This is just a simple fix and this is not mine, but it's DarkSim's fix.
I did tried to help you, even not knowing the zTeam's S8 cause there are many differences between S6 and S8 source codes and also on S6, I didn't had any problems using zTeam's source from DarkSim.
"I did tried to help you".
Quoting myself from the post above: "I did tried to help you, even not knowing the zTeam's S8 cause there are many differences between S6 and S8 source codes and also on S6, I didn't had any problems using zTeam's source from DarkSim."
Also, I did compile the zClient source for you a few times in order to get that fixed for you.
http://forum.ragezone.com/f193/zteam-season8i-cluea-able-fix-1194489/#post9063416
So, please, stop being like this. It's not healthy for ya. xD
Edit: Yes, I do care about this forum. This is the #1 TOP forum regarding private servers and development of those. I've got tons of help from RageZone.
Also, there's a difference between TO HELP someone and TO TRY HELPING someone.
After the last reply, there was no response. I decided to solve the problem myself. After solving the problem, share it. Because I found something I'm interested in here and left silently. I don't want to do that.
Your document links to Taiwan, China. Are you from Taiwan, China?
Maybe I am from Taiwan or maybe I've lived there. :laugh:
After the last reply, I didn't had time to search more for the Death Stab animation problem. But I was the only one to respond to your post. Sorry for not responding anymore..
You want me to delete that source code I've posted?
Edit: See the source code post.
Add the missing role agreement and remove the extra lines of code.This problem is not complicated, how did it fix it? . . . . .