At first, we are tyring to open any map in the NifSkope Editor. Cainan managed to open one map in particular, but it only shows a plane as the map, it does not contain any objects of the map.. The plane is flat, there is no walls, or anything, just a flat ground.
We need to create somekind of system that when we provide, for example, X and Z coordinates, it would provide the correct Y coord, so the monsters walks along the ground, and do not fly or go inside the ground. This would also apply to places the monster can't go, like, walls, rivers, etc etc.
Then we can lead the monster when following determined player, when the monster is in battle state (following the player until a certain distance to attack him).
drz Did this system using a Octree system, but for a different game Priston Tale. I think I can use the same method, but to work with drz code, I would need to get all the vertices of the map, and it's material (like, is it a wall? is it water?) But as I said, we are having problems to open the nif correctly and get those vertices...