Revive command

At the moment im Friendly so i help you :)
Code:
                                            if (Splitter[0] == "/rev")
                                            {
                                                foreach (DictionaryEntry DE in World.AllChars)
                                                {
                                                    Character Char = (Character)DE.Value;
                                                    if (Splitter[1] == Char.Name)
                                                    {
                                                        Char.CurHP = Char.MaxHP;
                                                        Char.Alive = true;
                                                        Char.MyClient.SendPacket(General.MyPackets.Status1(Char.UID, 0));
                                                        Char.MyClient.SendPacket(General.MyPackets.Status3(Char.UID));
                                                        Char.MyClient.SendPacket(General.MyPackets.Vital(Char.UID, 26, Char.GetStat()));
                                                        Char.MyClient.SendPacket(General.MyPackets.CharacterInfo(Char));
                                                        Char.SendEquips(false);
                                                        Char.BlueName = false;
                                                        Char.MyClient.SendPacket(General.MyPackets.Vital(Char.UID, 26, Char.GetStat()));
                                                        Char.Stamina = 100;
                                                        Char.MyClient.SendPacket(General.MyPackets.Vital(Char.UID, 9, Char.Stamina));
                                                        World.UpdateSpawn(Char);
                                                    }
                                                }
                                            }
 
What aobut like a /reward, so it would be something like
if (Splitter[0] == "/rew")
{
foreach (DictionaryEntry DE in World.AllChars)
{
 
Reward.. Depends on what's the reward
Code:
                                        if (Splitter[0] == "/rew")
                                        {
                                            foreach (DictionaryEntry DE in World.AllChars)
                                            {
                                                Character Char = (Character)DE.Value;

                                                if (Char.Name == Splitter[1])
                                                {
                                                //Put the reward here? Dunnoz
                                                }
                                            }
                                        }
 
can you give me a kill command now...something like /kill [playername]?:D i don't know to code very well i just fixed 4 npcs until now...
 
Code:
                                        if (Splitter[0] == "/kill")
                                        {
                                            foreach (DictionaryEntry DE in World.AllChars)
                                            {
                                                Character Char = (Character)DE.Value;
                                                if (Splitter[1] == Char.Name)
                                                {
                                                    Char.CurHP = 0;
                                                    Char.Alive = false;
                                                    Char.MyClient.SendPacket(General.MyPackets.Status1(Char.UID, 0));
                                                    Char.MyClient.SendPacket(General.MyPackets.Status3(Char.UID));
                                                    Char.MyClient.SendPacket(General.MyPackets.Vital(Char.UID, 26, Char.GetStat()));
                                                    Char.MyClient.SendPacket(General.MyPackets.CharacterInfo(Char));
                                                    Char.MyClient.SendPacket(General.MyPackets.Vital(Char.UID, 26, Char.GetStat()));
                                                    Char.Stamina = 0;
                                                    Char.MyClient.SendPacket(General.MyPackets.Vital(Char.UID, 9, Char.Stamina));
                                                    Char.Die(); 
                                                    World.UpdateSpawn(Char);
                                                }
                                            }
                                        }
 
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