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Rigging Problem

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Initiate Mage
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Im having some issuses rigging the bones to armor in 3dmax , im using the original male/female bones ( no new animation or anything like that ) i tryed rigging it by skin and it works fine in 3dmax but whent exporting to ase then to o3d it doesnt work , then ive tryed attaching the bones via physique and still nothing .. so my question any 1 got some clues on how to do it ? or pointers ?
 
Initiate Mage
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im talking about cola sorry not o3d convert the old 1
 
Initiate Mage
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The 3ds Max export does not contain physique export.

You could try to look at the SKIN_DATA in the released .ase's.
 
Initiate Mage
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i have and it saves the vectros to each bone , so lets say the model has 1k vectors and 30 bones well to do it by hand would be hours pun hours to do it for `1 model
 
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