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Public Structure VertexPositionColor Describes a custom vertex format structure that contains position and color information.
Public Structure VertexPositionColorTexture Describes a custom vertex format structure that contains position, color, and one set of texture coordinates.
Public Structure VertexPositionNormalTexture Describes a custom vertex format structure that contains position, normal data, and one set of texture coordinates.
Public Structure VertexPositionTexture Describes a custom vertex format structure that contains position and one set of texture coordinates.
common data.
I think the .z3m format uses the Z3DBlend2Vertex structure.
struct Z3DBlend2Vertex
{
vector3 pos;
float bfactor;
BYTE mtrx_id[2];
vector3 normal;
vector3 u;
float tu;
float tv;
BYTE lodLevel;
};