[filemask="NPC.bin"]
//
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// by
novanakal@rf-reborn.com
// NPC Structorion
struct "NPC"
{
child _tagNPCInfo [count=907];
}
struct _tagNPCInfo [preload=1, tableview=1]
{
x32 Type;
str[len=50] m_Name ;
str[len=50] m_KoreanName ;
str[len=50] m_FileName ;
i16 [hidden=1] m_CollisionType;
i32 m_CollisionType;
float m_CollisionRadius;
float m_SceneGraphRadius;
i32 m_ActorLodType;
i32 m_MoveType;
i32 m_Job;
str[len=50] m_JobName ;
x32 m_Race;
i8 m_HaveChat;
i8 m_MapView;
i8 m_IsMaster;
i8 m_IsMaster;
i8 m_IsMaster;
str[len=50] m_RegionName ;
str[len=50] m_ScriptFile ;
str[len=50] m_ScriptFile2 ;
str[len=50] m_ScriptFile3 ;
str[len=50] m_Portrait ;
str[len=50] m_PortraitEx_1 ;
str[len=50] m_PortraitEx_2 ;
str[len=50] m_PortraitEx_3 ;
str[len=50] m_QuestUiFileName ;
i8 [hidden=1] hidden;
i8 [hidden=1] hidden;
i8 [hidden=1] hidden;
}