Rose Online Or Maple Story

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Jul 17, 2004
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Just wondering anyone started a privite server discussion comunity , I would really love to host a Rose Online server in the future when it has gone p2p with all the nice updates.
 
i thought trigger soft made ROSEonline (developer)
Gravity translated it and made the clients (publisher)

Anyways, i think it's a bit too early for server files cause it was only opened on the 1st of jan 2k5
if there are server files it will probably be in korean
 
matty87 said:
R.o.s.e. Online is the best game, gravity ever developed :-) :eat_arrow :eat_arrow :eat_arrow

Totally NOT agree with this.
The gameplay of ROSE is way worse then RO for example , its hack 'n slash with hours of effort killing the same monster over and over again to get to a heigher lvl.
It looks good, but the gameplay just, well, sucks :P

And indeed, ROSE aint made my grafity
 
Well there are more things to do such as space travel....making cars.....wars to see who can control a planet
But it's only BETA so you can't get that stuff yet
Besides, L2 is similar to ROSE and L2 is a great game
 
its not going p2p

they told me they will sell packages and powerup items

packages=fore example 2 account each account starts of whit 100k and power up items. somthing like that.
 
rose online is just like another RO..LV LV LV ..game needs more interaction nowdays..not just YEA LET"S LV to lv 1000 -__-" it gets boring
 
holy jesus lol, wat happened to the rose online quests? as i do recall there was a huge world quests and it was hella fun lol and now that there are source codes being released we can make this game even better
 
CairoLight said:
holy jesus lol, wat happened to the rose online quests? as i do recall there was a huge world quests and it was hella fun lol and now that there are source codes being released we can make this game even better

I agree there are lots of things which can be added to the game when the basic issue's are fixed. The most important thing is the monster movement and fight mode. The NPC's can be implemented with LUA. :D
 
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