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The jump data will always begin with 3A 00 00 02 and it is encrypted.
. The length of the packet is always 58 bytes and will contain character name, position and map.
Useless? Not really, now we need to look for encryption. A common similarity is the use of a repeating hex that stands for encrypted data. There is no particular hex used, it varies from E0, 0E, etc. There is no relation between E0 and 0E, only that the encryption method fills a hex to stand in for certain parts of the data that is encrypted.
Just thought you should know, its now common for games to encrypt data, even for general packets.
The jump data will always begin with 3A 00 00 02 and it is encrypted.

Useless? Not really, now we need to look for encryption. A common similarity is the use of a repeating hex that stands for encrypted data. There is no particular hex used, it varies from E0, 0E, etc. There is no relation between E0 and 0E, only that the encryption method fills a hex to stand in for certain parts of the data that is encrypted.
Just thought you should know, its now common for games to encrypt data, even for general packets.