It's designed for a screen with 1000px(for the menu) and 950px for the content inside the Menu limits.It looks like it's made for a 1024 resolution screen.
You should spread it out a bit, break from the old design.
would like to see an web cash for rylwith automatic item insert.
It's designed for a screen with 1000px(for the menu) and 950px for the content inside the Menu limits.
Later on in the site's development, I might code css break points for larger screens to allow more spacing between left, middle, and right sides of the main body.
On a side note... I competed some functionality coding for the homepage last night.
1) The Top 10 Rankings for both Fame & Level now pulls direct from the database.
2) Login now logs the user in, if that user exists in the youxiuser db.
Update
So I've been working on an intensive Admin Control Panel for this site, as well as a User Panel where users can view their information and characters.
After developing an Inventory Editor and finding out that it's useless because editing the inventory requires the server to restart, in a nut shell, I decided to salvage part of the project.
I'm working on a Character Equipment display. Basically it displays the characters equipment like it would in game, shows the item information on hover, etc...
Right now I have it implemented to display for the users characters only, but I have a more useful plan for the feature that I'll tell you about when I get to it.
Hmmm that sounds really cool actually, but at that point wouldn't it be more efficient to just create a Medal Shop and sell medals via the site? My main goal for the inventory editor was to create an Item Donation Mall on the website where the items were added automatically, after purchase of the item, to the players inventory. I'm still curious if it would be possible to send some kind of command that saved and reset the stored information, so that every time that command is called it displays added items...I've run into the 'cannot edit eq while server is running' part myself with rSec. Basically i made a donation bot which is a real character, emulated by rSec. The character sits in a corner and when a player comes and talks to it, it looks up if a table has some data for the player, if it has, it walks away, logs off, admintool server is contacted and the item is put into the characters bag, the character logs back into the game and walks back and now when the player trades it, he will get the item via trade.
Can't really remember how far i got with it, i think it had some bugs where the ryl server didn't respond etc but overall, it was possible to do that.
Also, since ROW i believe is a table which the game itself checks, it can contain items which can be spawned with createitem (simple items and random EQ with a base grade).
would like to see an web cash for rylwith automatic item insert.
Hmmm that sounds really cool actually, but at that point wouldn't it be more efficient to just create a Medal Shop and sell medals via the site? My main goal for the inventory editor was to create an Item Donation Mall on the website where the items were added automatically, after purchase of the item, to the players inventory. I'm still curious if it would be possible to send some kind of command that saved and reset the stored information, so that every time that command is called it displays added items...
Might be a possible application for ROW, like you said then..
I guess for now, I'll stick to the item viewer... Nearly complete just need to add functionality for switching between main and secondary weapons and shield, as well as shirt, tunic, and chest. Oh, and if I find the time figure out how the Item Grade Calculation works... For now it just doesn't display the item or stat grades.
Ah yah that's pretty coolThe plan wasn't actually to make a cash shop, it was just to add a fancy bot into the game
I've run into the 'cannot edit eq while server is running' part myself with rSec. Basically i made a donation bot which is a real character, emulated by rSec. The character sits in a corner and when a player comes and talks to it, it looks up if a table has some data for the player, if it has, it walks away, logs off, admintool server is contacted and the item is put into the characters bag, the character logs back into the game and walks back and now when the player trades it, he will get the item via trade.
Can't really remember how far i got with it, i think it had some bugs where the ryl server didn't respond etc but overall, it was possible to do that.
Also, since ROW i believe is a table which the game itself checks, it can contain items which can be spawned with createitem (simple items and random EQ with a base grade).
what you could do while server running is.
1. player create character and leave the game (after created do not enter the game) in that case server won't cache that charecter
2. auto insert something to that char , in my case is gold cos item have to insert by binary and i cannot get it all done
3. enter game with that char
thats auto add when server running.
That is all assuming the character is not cached, as you mentioned, a new character.
Sadly, most people who want to buy stuff from a shop are NOT new.
yes, so u need 1 slot free.
Alpha ,do u have any idea if i wanna auto add item to the char , i know its binary but i can't get all cod done.
im not sure its "position/item/qty"
what if i wanna put 2003 100ea to new char , how could i done it.
any hint?