Saga Rev40.Rar

Junior Spellweaver
Joined
Mar 19, 2007
Messages
174
Reaction score
6


link for those who can't download from svn.

this is the rar file of saga rev40 updated last nov. 29,2008
 
is the same rev posted by nitros>?

nope, it is not the same. This is the update for Saga revised.

i think we really need the guide....really don know how to setup this...T.T

for the guide refer to this link http://forum.ragezone.com/f526/setup-for-ro2-500325/

if you have already downloaded the previous Saga Revised Server just copy the Binary folder and paste it to the folder of Saga Rev40

list update 29
- Cleaned up more warnings.
- Rewrote most of the trace handlers. Map server now by default does a trace log for database plugin and general application.
- Cleaned up warnings.
- Added a fix that fixes the kaftra event windows.

list update 20
- Added elementtype to the skills.
- Fixed delay fields.


Posted by FalconRider
hmpf.... yepp i know what u must make!!!

Also, it says in the GM Commands portion of the documentation, that the !item command sends your items to the Event Rewards area. (Kafra->Present icon).

However, first you must make the Events list work in the Kafra. You can do this by reading the above post. An easier way to read it is:

1) Open your .../Binary/Saga.Map.config file.

2) Scroll down and find:

<Saga.Factory.Events type="../Binary/Saga.Map.Data.LuaQuest.dll, Saga.Map.Data.LuaQuest.EventInfo">
<Files>
<add path="../Data/eventlist.csv" format="text/csv" />
</Files>
</Saga.Factory.Events>

3) Change the word type to provider so it should look like this:

<Saga.Factory.Events provider="../Binary/Saga.Map.Data.LuaQuest.dll, Saga.Map.Data.LuaQuest.EventInfo">
<Files>
<add path="../Data/eventlist.csv" format="text/csv" />
</Files>
</Saga.Factory.Events>
__________________
 
im done sir luvs thanx!
i can create item from event! :thumbup: :thumbup: :thumbup:

don - Saga Rev40.Rar - RaGEZONE Forums
good - Saga Rev40.Rar - RaGEZONE Forums

sir luvs can i askin somethin... how to edit rates cexp, jexp & wexp!!
 
Last edited:
but still mobs wont attack... the saga legacy server already has mobs attacking .... ?? what up?

ive been trying out the server files available here in RZ...

it seems that all have great flaws.. and i can't do anything about it.. =D

=======================================================================

This rev is much better than the last one and maybe a great advancement on everything ^^

=======================================================================

The Saga Legacy Released by nitros has events going on and instantly items get sent to you instead of getting it from the kafra box.
but only 4-5 people max can join in the server...

from what i know the saga revised can't have mobs attack.. but the legacy can.. and ships and ports work just fine and all maps show.

one fatal flaw of saga legacy is the warp command you warp inside the actual map not the spawn point =D weird huh?

hmm is there some way we can get this two things together? or are they totally different? im not really sure...
 
from what I have read there is a DeV team responsible for updating the saga server all we need is to wait for the new update or release.
 
saga legacy is a legacy, it was an old code. the revised / named saga only is the new one. it's better for you to use the new one
 
that rite... saga legacy is good but not compare with revised.. new one.. it's better juz only need fix back mob attack & exp rate only... don't worry i'm still waiting for new saga revised!
 
So i notice when i delete de saga.map.config file on binary folder
i have to make the saga.map.exe configuration again.. and i have been able to modifi the
rate's on the server.

if i change de character.cs on sagarev41\Saga.Map\PrimaryTypes it will mutiply by the number
on character rates.

So if u set on saga.map.exe configuration a rete of 500x for all and let the characters rate
like this,

#region Character - Rates

[NonSerialized()]
public double _CexpModifier = 250;
[NonSerialized()]
public double _JexpModifier = 250;
[NonSerialized()]
public double _WexpModifier = 250;
[NonSerialized()]
public double _DropRate = 250;

The server will make this calc,

map cexp rate = 500* character cexp rate = 250

500*250 = global cexp rate

global cexp rate = 125,000

If u have already set a hight rate on saga.map.exe configuration u dont need to edit the chars rate.
But if u feel ur server are low rate and, wont reconfig de saga.map.exe, u can edit the chars hate, but, u will need to recompile the character.cs

Ps. this is my way of think, only my, it's not a rule.. or maby is :P

Let me know if im worng ^.-
 
Back