0x0000: Short - Texture Count
0x0002: Short - ???? always appears to be 1
0x0004: Pointer Table for Textures. One for every texture
Texture Structure:
0x0000: Int - ???? maybe id or MIPMAP detail
0x0004: String (32bytes) Texture name
0x0028: Int - Format (always appears to be 0x04000000)
0x002C: Short - Texture Width
0x002E: Short - Texture Height
Pixel Entries:
Structure is 5 Bytes for each entry (number of entries calculated from Pointer table values / 5
Pixel Structure:
0x00: Number of Pixels + 1
0x01: Blue
0x02: Green
0x03: Red
0x04: Alpha