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That guide about how to do doors of Guard house openable. But we have an 1 problem. If we open 1 door, then all doors in building is opening. 
Originnaly we only adding in config, user action and animation strings.
1. Extract the "config.bin" file from "structures_military.pbo"
2. Convert "config.bin" with UnRap to "config.cpp"
3. Open "config.cpp" with notepad and search for
than rewrite like that
than go to down and there we have
than we rewrite like this
than, after this
add this
then save file and add it to "structures_military.pbo"
go to game and be happy) Doors work
For the lazzy peoples - here is full script.
find the "class Land_Mil_Guardhouse : HouseNoDestruct" and replace all with that.
If add "class UserActions" for school building, doors work's too.
I know my english is bad but i'm working on it)
And here is full config.cpp of shool building

Originnaly we only adding in config, user action and animation strings.
1. Extract the "config.bin" file from "structures_military.pbo"
2. Convert "config.bin" with UnRap to "config.cpp"
3. Open "config.cpp" with notepad and search for
Code:
class Land_Mil_Guardhouse : HouseNoDestruct {
scope = 1;
model = "\dz\structures\Mil\Mil_Guardhouse.p3d";
than rewrite like that
Code:
class Land_Mil_Guardhouse : House {
scope = 1;
model = "\dz\structures\Mil\Mil_Guardhouse.p3d";
than go to down and there we have
Code:
class Doors {
class Doors1 {
than we rewrite like this
Code:
class AnimationSources {
class Doors1 {
than, after this
Code:
class Doors4 {
displayName = "door 4";
component = "Doors4";
soundPos = "doors4_action";
animPeriod = 1;
initPhase = 0;
initOpened = 0.5;
armor = 0.2;
soundOpen = "doorMetalSmallOpen";
soundClose = "doorMetalSmallClose";
soundLocked = "doorWoodRattle";
};
};
add this
Code:
class UserActions
{
class OpenDoors1
{
displayNameDefault = "Open door";
displayName = "Open door";
position = "Doors1_action";
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase ""Doors1"" < 0.5";
statement = "this animate [""Doors1"", 1];";
};
class CloseDoors1
{
displayNameDefault = "Close door";
displayName = "Close door";
position = "Doors1_action";
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase ""Doors1"" >= 0.5";
statement = "this animate [""Doors1"", 0];";
};
class OpenDoors2
{
displayNameDefault = "Open door";
displayName = "Open door";
position = "Doors2_action";
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase ""Doors2"" < 0.5";
statement = "this animate [""Doors2"", 1];";
};
class CloseDoors2
{
displayNameDefault = "Close door";
displayName = "Close door";
position = "Doors2_action";
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase ""Doors2"" >= 0.5";
statement = "this animate [""Doors2"", 0];";
};
class OpenDoors3
{
displayNameDefault = "Open door";
displayName = "Open door";
position = "Doors3_action";
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase ""Doors3"" < 0.5";
statement = "this animate [""Doors3"", 1];";
};
class CloseDoors3
{
displayNameDefault = "Close door";
displayName = "Close door";
position = "Doors3_action";
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase ""Doors3"" >= 0.5";
statement = "this animate [""Doors3"", 0];";
};
class OpenDoors4
{
displayNameDefault = "Open door";
displayName = "Open door";
position = "Doors4_action";
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase ""Doors4"" < 0.5";
statement = "this animate [""Doors4"", 1];";
};
class CloseDoors4
{
displayNameDefault = "Close door";
displayName = "Close door";
position = "Doors4_action";
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase ""Doors4"" >= 0.5";
statement = "this animate [""Doors4"", 0];";
};
};
then save file and add it to "structures_military.pbo"
go to game and be happy) Doors work
For the lazzy peoples - here is full script.
find the "class Land_Mil_Guardhouse : HouseNoDestruct" and replace all with that.
Code:
class Land_Mil_Guardhouse : House {
scope = 1;
model = "\dz\structures\Mil\Mil_Guardhouse.p3d";
class AnimationSources {
class Doors1 {
displayName = "door 1";
component = "Doors1";
soundPos = "doors1_action";
animPeriod = 1;
initPhase = 0;
initOpened = 0.4;
armor = 0.2;
soundOpen = "doorWoodSmallOpen";
soundClose = "doorWoodSmallClose";
soundLocked = "doorWoodRattle";
};
class Doors2 {
displayName = "door 2";
component = "Doors2";
soundPos = "doors2_action";
animPeriod = 1;
initPhase = 0;
initOpened = 0.4;
armor = 0.2;
soundOpen = "doorWoodSmallOpen";
soundClose = "doorWoodSmallClose";
soundLocked = "doorWoodRattle";
};
class Doors3 {
displayName = "door 3";
component = "Doors3";
soundPos = "doors3_action";
animPeriod = 1;
initPhase = 0;
initOpened = 0.2;
armor = 0.2;
soundOpen = "doorWoodSmallOpen";
soundClose = "doorWoodSmallClose";
soundLocked = "doorWoodRattle";
};
class Doors4 {
displayName = "door 4";
component = "Doors4";
soundPos = "doors4_action";
animPeriod = 1;
initPhase = 0;
initOpened = 0.5;
armor = 0.2;
soundOpen = "doorMetalSmallOpen";
soundClose = "doorMetalSmallClose";
soundLocked = "doorWoodRattle";
};
};
class UserActions
{
class OpenDoors1
{
displayNameDefault = "Open door";
displayName = "Open door";
position = "Doors1_action";
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase ""Doors1"" < 0.5";
statement = "this animate [""Doors1"", 1];";
};
class CloseDoors1
{
displayNameDefault = "Close door";
displayName = "Close door";
position = "Doors1_action";
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase ""Doors1"" >= 0.5";
statement = "this animate [""Doors1"", 0];";
};
class OpenDoors2
{
displayNameDefault = "Open door";
displayName = "Open door";
position = "Doors2_action";
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase ""Doors2"" < 0.5";
statement = "this animate [""Doors2"", 1];";
};
class CloseDoors2
{
displayNameDefault = "Close door";
displayName = "Close door";
position = "Doors2_action";
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase ""Doors2"" >= 0.5";
statement = "this animate [""Doors2"", 0];";
};
class OpenDoors3
{
displayNameDefault = "Open door";
displayName = "Open door";
position = "Doors3_action";
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase ""Doors3"" < 0.5";
statement = "this animate [""Doors3"", 1];";
};
class CloseDoors3
{
displayNameDefault = "Close door";
displayName = "Close door";
position = "Doors3_action";
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase ""Doors3"" >= 0.5";
statement = "this animate [""Doors3"", 0];";
};
class OpenDoors4
{
displayNameDefault = "Open door";
displayName = "Open door";
position = "Doors4_action";
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase ""Doors4"" < 0.5";
statement = "this animate [""Doors4"", 1];";
};
class CloseDoors4
{
displayNameDefault = "Close door";
displayName = "Close door";
position = "Doors4_action";
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase ""Doors4"" >= 0.5";
statement = "this animate [""Doors4"", 0];";
};
};
};
};
If add "class UserActions" for school building, doors work's too.
I know my english is bad but i'm working on it)
And here is full config.cpp of shool building
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Last edited: