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SeanPack V.5.9 Beta [PvP Version]

Newbie Spellweaver
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Re: [RELEASE] SeanPack V.5.9 Beta [PvP Version]

Erm i have my own repack - - PVP too edit DMG BY ME lulx! i juz want try urs!!
 
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Re: [RELEASE] SeanPack V.5.9 Beta [PvP Version]

WOOTS!U ROCK
but....
How to start pvp?
 
Junior Spellweaver
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Re: [RELEASE] SeanPack V.5.9 Beta [PvP Version]

kudos to you, slickz. Now peope can lessen their questions about errors and sources lol.

off topic: im viet too!!! ;o!
 
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Re: [RELEASE] SeanPack V.5.9 Beta [PvP Version]

@BryanChang

-Automatically, when you enter the PvP Map(s)

***INFO***
v.5.8. UPLOADED *for those who prefer v.5.8 of Sean's Repack :p

-Currently Making New Thread & Editing Main Thread :D

@Hotoshii

And So Am I :D LOL
 
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Re: [RELEASE] SeanPack V.5.9 Beta [PvP Version]

Okay ty!
 
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Re: [RELEASE] SeanPack V.5.9 Beta [PvP Version]

xslickz pleas read your private message
 
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Re: [RELEASE] SeanPack V.5.9 Beta [PvP Version]

xslickz pleas read your private message

I did get your PM.
You accounts won't be wiped;
Just don't run any of the .sql's that delete your accounts/characters ;O
Really simple.

So, you can still use my Repack without losing your accounts or wiping your current dB|DataBase. :)

@BryanChang

No Problem; I'm happy that I helped. :d
 
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Re: [RELEASE] SeanPack V.5.9 Beta [PvP Version]

Wtf it too much places all high lvls shall kill others how can i edit this to one map ?
 
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Re: [RELEASE] SeanPack V.5.9 Beta [PvP Version]

me and my friend went to try pvp but cant start (we are at fm22) nothing happend when i hit him
 
Experienced Elementalist
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Re: [RELEASE] SeanPack V.5.9 Beta [PvP Version]

xslickz how to i edit the damage.
the damage its too low.
 
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Re: [RELEASE] SeanPack V.5.9 Beta [PvP Version]

in this repack after pvp will it roll back?
 
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Re: [RELEASE] SeanPack V.5.9 Beta [PvP Version]

Wtf it too much places all high lvls shall kill others how can i edit this to one map ?

You can edit it in "AbstractDamageDealHandler.java"
Just comment them by putting "//" in front of the maps you don't want.
Example:
Code:
private int PVP_MAP = 910000022;
//private int PVP_MAP2 = 100000000;
//private int PVP_MAP3 = 103000000;
//private int PVP_MAP4 = 101000000;
//private int PVP_MAP5 = 102000000;
//private int PVP_MAP6 = 240000000;
//private int PVP_MAP7 = 200000000;
//private int PVP_MAP8 = 211000000;
//private int PVP_MAP9 = 230000000;
//private int PVP_MAP10 = 220000000;
//private int PVP_MAP11 = 221000000;
//private int PVP_MAP12 = 250000000;
//private int PVP_MAP13 = 251000000;
//private int PVP_MAP14 = 801000000;
//private int PVP_MAP15 = 800000000;
//private int PVP_MAP16 = 600000000;
//private int PVP_MAP17 = 682000000;
//private int PVP_MAP18 = 104000000;

^This leaves FM 22 to be the only PvP Map since I commented out the rest of the PvP Maps. :eek:

@BryanChang

Are you sure?

Ask him if he's recieving damage & what skills are you using.

It should work. ;o

@zilan89

Here:
in MaplePvp.java
put this -

Code:
else if (player.getJob().equals(MapleJob.SUPERGM)){
                        pvpDamage *= 10.00;
                }

under -
Code:
                //class balances
                if (player.getJob().equals(MapleJob.MAGICIAN)) {
                        pvpDamage *= 1.35;
                }


Very simple....You have to be a SuperGM...

Credits To Vintage :D

@xaiokelvin

Depends. I'm not really sure.
But, for me, it doesn't erase anything in my Database|dB. :eek:
But still not really sure.
 
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Re: [RELEASE] SeanPack V.5.9 Beta [PvP Version]

how about to make all my players in the game all damamge higer?

//class balances
if (player.getJob().equals(MapleJob.MAGICIAN)) {
pvpDamage *= 1.35;
}

i cant find this.

i only find

//class balances
if (player.getJob().equals(MapleJob.MAGICIAN)) {
pvpDamage *= 1.10;
}
 
Newbie Spellweaver
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Re: [RELEASE] SeanPack V.5.9 Beta [PvP Version]

Im using normal attacks and brandish
 
Newbie Spellweaver
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Re: [RELEASE] SeanPack V.5.9 Beta [PvP Version]

same. i use the repack you uploaded. clean, didn't edit anything, just those required stuff to lauch the server. my fren and i went to rm 22 and henesys. we just kept attking... air.
 
Newbie Spellweaver
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Re: [RELEASE] SeanPack V.5.9 Beta [PvP Version]

how about to make all my players in the game all damamge higer?

//class balances
if (player.getJob().equals(MapleJob.MAGICIAN)) {
pvpDamage *= 1.35;
}

i cant find this.

i only find

//class balances
if (player.getJob().equals(MapleJob.MAGICIAN)) {
pvpDamage *= 1.10;
}
It's All The Same.
Just have to change the numbers;
For you, it's "1.10"
Change it to a higher number,
the higher, the more damage that job does. ;O
Hope I helped. :)


@BryanChang

Normal Attack should work & so does Brandish Skill too :O
I don't know what's wrong with yours.
Try v.5.8 Repack on my other thread to see if that works for you.
If not, tell me, I'll try my best to figure it out for you ;O

@rookief

Did you place the files in your "dist" folder into your Java folder at:

Code:
C:\Program Files\Java\jdk1.6.0_10\jre\lib\ext
&
Code:
C:\Program Files\Java\jre6\lib\ext

There should be 6 files from the "dist" folder.
 
Junior Spellweaver
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Re: [RELEASE] SeanPack V.5.9 Beta [PvP Version]

I did get your PM.
You accounts won't be wiped;
Just don't run any of the .sql's that delete your accounts/characters ;O
Really simple.

So, you can still use my Repack without losing your accounts or wiping your current dB|DataBase. :)

@BryanChang

No Problem; I'm happy that I helped. :d

1 QUESTION how to change the map of the pvp? ( i know its a dumb question) but i seriously wanna know =)
 
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Re: [RELEASE] SeanPack V.5.9 Beta [PvP Version]

1 QUESTION how to change the map of the pvp? ( i know its a dumb question) but i seriously wanna know =)

If you're talking about changing one of the PvP Maps to another Map that
you want;
Then just go to the first post of this thread or first page.
& The Mini-Tutorial will show you how to do that.
*It's near the bottom of the first post of this thread by me* :)

If not, then be more specific ;O
 
Newbie Spellweaver
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Re: [RELEASE] SeanPack V.5.9 Beta [PvP Version]

Okay, my fault. i forgot to put them into the java files. THANK LOTS.

OFF;topic: meaning, i have to put the odinms.jar into the 2 java files everytime i compile?
 
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