Anyone know why, in the debug symbols it shows Equipment_Essence as having way more values? such as
ID
Name
Quality
Description
Initial Enhancement Level
Forbidden to transfer enhancements
Equipment Type
Is it alpha fashion equipment?
Base Star Level
Equip Mask
Hide Equip Mask
Show Mask
Disable Show Mask
Equip UsingType Mask
ID Change Model
Etc?
It seems as though the elements file doesn't actually have the data in this format, as far as I can tell and based on sELedit configs it's never listed? so why do the debug symbols state that the array for this data type holds so much more data?
Also why is there Lua files pertaining to the tasks if the tasks are in the tasks.data?
It seems like the information is all over the place, does anyone have any idea why this is at all?
There are Lua files setting tasks, instances, npc positions and more... yet these are also defined in the data files? so why is the information in multiple places?