Septimus server source

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sep123

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:))))))))))))))))))))))))))
 
lol ;) look here
// Assembly RunUO, Version 1.0.0.0

[assembly: System.Reflection.AssemblyKeyFile("")]
[assembly: System.Reflection.AssemblyKeyName("")]
[assembly: System.Reflection.AssemblyDelaySign(false)]
[assembly: System.Reflection.AssemblyCompany("RunUO Software Team")]
[assembly: System.Reflection.AssemblyTitle("RunUO Server")]
[assembly: System.Reflection.AssemblyProduct("RunUO")]
[assembly: System.Reflection.AssemblyCopyright("RunUO Software Team")]
[assembly: System.Reflection.AssemblyConfiguration("")]
[assembly: System.Reflection.AssemblyDescription("Ultima Online Server Software")]
[assembly: System.Reflection.AssemblyTrademark("RunUO Software Team")]
[assembly: System.Security.Permissions.SecurityPermission(SecurityAction.RequestMinimum, SkipVerification=true)]
// Module RunUO.exe
 
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okay, so it's wad server, but how can I compile it? arent there any project files? Isn't there any main function? I don't know how to run/start that program or how to compile it.

???????????????????????????What does that mean
 
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Download the BIN here:

And download source and client downloader here:
 
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youaremybitch said:
it compiles with monosharp.

this is a very good server, easily the best out there.

stable, reliable coding done by some decent guys, nice work indeed.

thx =D
i send a Private Message for u
i have problem with this files =[
 
KILLMEN said:
thx =D
i send a Private Message for u
i have problem with this files =[

yeah, thats great.

i'm not support for this server, so i won't be answering your pm.

I'm posting a guide to the server right now, and i will update it as much as possible.
 
Multik said:
peoples... this is a NOT source of WAD server, this is source of "RUNUO: Ultima Online" emulator

great way to spread confusion, learn to read code properly.

the source is based upon the RunWoW Emulation system which is based off of RunUO's framework (an Ultima Online emu).

IT IS FOR WORLD OF WARCRAFT AND IS BETTER THAN ANY EXISTING EMULATOR, PLUS ITS FOR THE RETAIL 1.1.1 BUILD.

but if you think its fake don't use it ffs.
 
heh...

1. look file Network\NetState.cs
Core.AOS its need for WoW game? ;) Core.AOS its a enabled AOS enchantments of Ultima Online: Age Of Shadows (AOS) for RunUO Server
2. look World.cs
"World.mobIdxPath = Path.Combine("Saves/Mobiles/", "Mobiles.idx");"
this is a string set property mobIdxPath of World class, for save mobile index file. But WAD server don't use Mobiles.idx (look in the compiled WAD Server).


I'm a russian developer of RunUO and i have a source of RunUO Server and i known about i say

if you a not understand about you say, don't confusion other peoples..
answer me please, you a try to compile this sources? ))))

toAll: and for compile that source need Visual Studio .NET or Microsoft Framework: "cs.exe", monosharp using on *nix based system for supporting Microsoft Framework

PS Sorry for my bad english, i'm from Russia ;)

may be your archive and my archive different???
can you upload you archive there?
 
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Multik said:
heh...

1. look file Network\NetState.cs
Core.AOS its need for WoW game? ;) Core.AOS its a enabled AOS enchantments of Ultima Online: Age Of Shadows (AOS) for RunUO Server
2. look World.cs
"World.mobIdxPath = Path.Combine("Saves/Mobiles/", "Mobiles.idx");"
this is a string set property mobIdxPath of World class, for save mobile index file. But WAD server don't use Mobiles.idx (look in the compiled WAD Server).


I'm a russian developer of RunUO and i have a source of RunUO Server and i known about i say

if you a not understand about you say, don't confusion other peoples..
answer me please, you a try to compile this sources? ))))

and for compile that source need Visual Studio .NET or Microsoft Framework: "cs.exe", monosharp using on *nix based system for supporting Microsoft Framework

PS Sorry for my bad english, i'm from Russia ;)

no, actually i haven't compiled - i just used my pre-compiled binary.

the posted source could very well be a runuo source - however the source i have isn't, so perhaps you've all been swindled regarding the source provided here - however the binary works i assure you.

and i already said it compiles under mono sharp in another thread.

also, if you looked harder you'd have noticed that the binary for this server uses the PLEVEL access string for account levels - the same as RunUO, because this server is based off RunUO.

it also use .cs scripting like runuo as well.

and no, i definetly won't be uploading my source if thats the case, because i'm not into spreading something coded by someone who never wanted it public in the first place.
 
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i'm read on blizzhack forum about this archive...
RunUO never used PLEVEL, PLEVEL used on Sphere UO emul..


i'm try to say this one more time "this is a not a WAD server, this is a decompiled RunUO Server using Reflector Disassembler" ;) (look Direction.cs file)

binary - ok.. WAD server... but sources - RunUO damaged decompiled sources ;)))
 
ok, heres the full story (From Polserver.ru (Wad server) about source:

It is especially funny with the sources - some "devil" hacked our forum and sent me a PM, where he used a name of one of our developers. There he asked to send him the sources on some weird e-mail... So i sent him the RunUO sources... i think he'll be quite busy with those...

And now the whole world is downloading them

binary is legit, source is not.
 
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