i would definitely be interested in helping to develop a server, but i'd prefer if its tailored to Fantasy Frontier Online (
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) if thats the most advanced client.
We can build the server with the idea of a reusable 'base' in mind, so that we can abstract the TCP Connection management, database access and general functionalities in a library with a well defined interface. (which at a far far later point could be considered to be used to build another server for another x-legend game, BUT i assume just doing one server emulating decent is already alot todo. Besides the 'base' would most likely be the least effort!) That would allow us to have a seconds project that uses this library and declare the packet handling methods for ff online.
I have experience in writing networking code, multi threaded applications, creating and implementing database models, understanding and guessing packet structures. My favorite languages are Java and C#, i believe these are easier to come along and could lower the entry barrier for new people to contribute in a meaningful way. This however does not mean that i would't welcome other suggestions or languages.
My weak points are obviously the most needed talents
I have limited reverse engineering experience (would be happy to learn some more on the way!) Thus stuff like a packed client.exe or network encryption are the deal breakers for me. If we can get around those limitation I'm happy to put effort into this project, as long as it is all open source!