Junior Spellweaver
- Joined
- Jul 29, 2013
- Messages
- 186
- Reaction score
- 78
All is correctly configure, i'd taken the witcherivan's files, and startServer says me : "[04-24 22:31:45,395, 1904546] fe2(33):connection-to-account-thread - WARN verify : Failed to connect to account server: unable to connect to account server /127.0.0.1:9346, net i/o exception connecting to java.nio.channels.SocketChannel[c
losed]"
[05-24 00:50:43,460, 99315] rules(84) - WARN verify : This warning can occure if time was skipped by anyone on your server. Current time (1369324240826) is less than saved rule time (1369494000023). Rule RuleResource:/Mechanics/Rules/ArchipelagoContested6/Fighting/FightingRule_03.(RuleResource).xdb is not loaded correctly
[05-24 00:50:43,663, 99518] rules(84) - ERROR verify : Can't find rule: [RuleResource:/Mechanics/Rules/MountTokenExchange/ThroneExchangeAvailable.(RuleResource).xdb]
I feel I'm almost done!
I see the logo "Allods Online" written in ASCII in the console, but within seconds I have several warning like this:
To finish with an error:
For the client I think it works :You must be registered to see links
[04-25 01:18:27,557, 5715351] net timeouts_0 - INFO accountserver.w : name "account server"; socket /127.0.0.1:62352 -
> /127.0.0.1:9340; closed true closed (authentification timeout expired; null)
:O how ?
Well, thank you witcherivan for the fixes with shard, it works perfectly
But main problem is to get stable launcher without troubles with files and activate GM console.
You must be registered to see links
great brother!
what the client used as a guinea?
Yesterday I tried to run the clientYou must be registered to see links
rewritten in hex editor starter.exe for Local Launch
but further selection shard has not moved in the console CMD notified that the client to the server are different version :?:
where we need to find something original client version 4.0.02.42 USGala
And another question: Guys who any of you are trained to work with C ++?
I ask not just out of curiosity.
and because there is an opportunity to work with the source launcher ...
but it is not 100% information. just one person asked whether there are among us (you) a person trained in the C ++ ?!
What do you know about the launch process? As far as I can tell the Launcher asks the server if it is updated, and if it is cleared it lets you run the game. It passes a 'token' to the game which the game then tries to validate with the server. If all of these checks clear the game actually starts.I think should ask around in the forums private servers. maybe there guys (members. not the administrators) and preserved make the initial client
great brother!
what the client used as a guinea?
Yesterday I tried to run the clientYou must be registered to see links
rewritten in hex editor starter.exe for Local Launch
but further selection shard has not moved in the console CMD notified that the client to the server are different version :?:
where we need to find something original client version 4.0.02.42 USGala
And another question: Guys who any of you are trained to work with C ++?
I ask not just out of curiosity.
and because there is an opportunity to work with the source launcher ...
but it is not 100% information. just one person asked whether there are among us (you) a person trained in the C ++ ?!
I'm downloading Allods.me now, what hosts file changes worked for you? I tried hosts file changes for Allods Destruction and it was basically useless.I used client from allods.me. I couldn't rewrite any files, so i replaced hosts and accountserver.cfg
Also, your start.exe doesn't work for this launcher, it crashes. Client is goodly working, but need to fix that thing