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L2O [Share] GM Commands

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Newbie Spellweaver
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Here is a decent list for lvl 3 builder.
=========================================COMMANDES NORMALES========================================
//announce [message]
//critannounce [message]
making an announcement.

//gmon
Enable some GM's options, in order to start 'GMing the server'.

//undying [on|off]
Invulnerability.

//healthy
Heals targets hp/mp fully

//hide [on|off]

//gmliston
Register you in the GM list (/gmlist)

//gmspeed 1..5
Increase your speed (you can also use superhaste - ID 7029 lvl [1-4]

//gmchat name message
this just a simple way to tell a player somthing. like
//gmchat bob your in big trouble!

===================================================================================================
===========================================INFO SERVER==============================================
//who
Who's online.

//serverstat
up time, item on ground, players, NPC, protocol version

//npccount
NPC's online spawned. Really useful when creating new areas with NPC's.

//allgm
You get the online GM list with the BuilderLVL. Useful to trace illegal builders.

//actorcount
You get the players' number and NPC's in the area.

===================================================================================================
============================================AUTO REFUSE=============================================
//whisper [on|off]
so when whisper is off means no one can message you when
whispers on they can message you.

//friendaddon
//friendaddoff
//tradeon
//tradeoff [/color]
Autorefuses requests: /friendinvite ou /trade
========================================================================
============================PLAYER PARTY================================
//stopsay name time
Chatban //stopsay bob 50 (= thats 50 min)

//kick name
Shut out the player.

//char_stop [temps(min)]
//party_stop [temps(min)]

Fossilization.

//debug name
Give info about the char in target.

//showparty
You get the list and classid of the party members of you target.

//infectedskill
check character buffs

//check_bot 1..3
1. OOG Walker
2. IG Walker
3. Superman

===================================================================================================
============================================DEPLACEMENTS============================================
//party_teleport
//sendhome name

Recall player or party to town

//partytel [bookmark]
Teleport your party to the bookmark (//bk)

//teleportto name
This makes so you warp to the player.

//recall name
This just warps the player to you.

//teleport x y z
Teleport you if you give the good location (/loc), usefull with maccros.

//send_gmroom
Send your target in jail.

//camera [on|off]
Fly mode. Alt+h to add the chat windows while using this mode.

//bk
//bk [name]

Set bookmark del or tp to. //bk name create the bookmark.

//telbookmark [bookmarkname]
use //bk. teleport yourself.

===================================================================================================
=============================================SUMMON================================================
//summon [id|nom] quantity (Itemdata.txt)
Note: Builder lvl1, only GM's with builder 1 are allowed to summon items.

//summon name = npc (npc_pch.txt)
example //summon orc_archer (that would summon an orc archer
//summon orc_archer 5 would summon 5 orc archers of them...
Note: Only builder lvl 1 and 2 can summon NPC's.

//create_pet 1..11 [LVL]
1=wolf 2-4=hatchling 5-7=stryder 8=sin eater 9-11=baby

//dice [itemID] [number]
Throw the ID's object on the floor and desappear. [number] -> Time before desappearing (no way to pick up it anyway).

//summonnpc [ID|Name][Number]
Summons Npcs

//setai [Monster ID]
Gives a npc different AI

//spawn_npcs [Count][AI]

//killnpc
Kill your NPC target, no drop.

//ride_wyvern
Your target rides a wyvern.

==================================================================================================
=============================================NOBLESSE==============================================
//set_noblesse
//set_hero

You become a hero, this cannot be used on a target. Just yourself.

//ns hero 0
//ns noblesse 0

Enable/disabled your target hero status.

//subjob
Subclass relying on the ID class and subjob number [1-3] => not tested.

===================================================================================================
=============================================CLASS SKILL=============================================
//setclass [ClassID]
To the target!

//set_skill_all
Target Learns all possible skills

//delskill [Skill ID]
Deletes skill from target

//setskill [Skill ID]
Gives skill to target. Skill de GM id de 6000
 
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Mythic Archon
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Re: GM Commands

If you'd translate that to english we'd be happy to add that to the knowledge base (=.

~ Brandon
 
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Newbie Spellweaver
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Re: GM Commands

heh havent seen there were french parts, going to translate it my bad.
 
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Junior Spellweaver
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Re: GM Commands

//setcomment [0..255]
Sets Rec. Score ???????????
 
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Junior Spellweaver
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Re: GM Commands

Nice work, thank you very helpfully.!
 
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Newbie Spellweaver
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Re: GM Commands

//subjob i tested it .. it fu**** the db a lil ;) my char name changed to "a'EXEC sp_ ..... " xD
 
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Re: GM Commands

A long time ago I started making a spreadsheet in Excel with all the commands down one column and each builder level for each subsequent row, maybe I'll get around to finishing it.
 
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Initiate Mage
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Re: GM Commands

I want know some commands... for hero and noblesse and subclass :D ?
 
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Initiate Mage
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Re: GM Commands

Список команд с описанием:
Анонсы
//announce --быстрый анонс (я думаю это все знают :grin:)
//setannounce [id] [текст] --задает анонс , выдаваемый клиенту при подключении
//delannounce [id] --удаляет анонс , выдаваемый клиенту при подключении
//set_interval_announce add [int] [id] [текст] --задает периодический анонс с периодом [int] (10,20,30 ...) (анонсы должны быть приостановлены в момент добавления\удаления)
//set_interval_announce del [int] [id] [текст] --удаляет периодический анонс с периодом [int] (10,20,30 ...) (анонсы должны быть приостановлены в момент добавления\удаления)
//set_interval_announce start --приостанавливает периодические анонсы
//set_interval_announce end --запускает периодические анонсы

осады\замки
//set_siege [castle_id] [год] [месяц] [день] [часы] [минуты] --задаёт начало осады замка
//set_siege_end [castle_id] [год] [месяц] [день] [часы] [минуты] --задаёт конец осады замка
//set_siege_period [castle_id] [время] --период осады замка [castle_id] , [время] в секундах
//set_quick_siege [castle_id] [время] --быстрая осада замка [castle_id] , [время] в секундах до начала осады
//set_castle_owner [castle_id] [clan_id] --устанавливает клан [clan_id] владельцем замка [castle_id]
//reset_castle_owner [castle_id] --освобождает замок [castle_id]
//attack [castle_id] [clan_id] --записывает клан [clan_id] на осаду замка [castle_id] атакующим
//defend [castle_id] [clan_id] --записывает клан [clan_id] на осаду замка [castle_id] защищающим
//show_castle_info [castle_id] --показывает статус замка

эвенты
//event [type] [on|off] --включает \ отключает эвент типа [type] ..... бестолковая )
//load_event --загружает первый эвент из файла eventdata.ini
//load_npcsettings --расставляет эвент-менеджеров по городам

7 печатей
//ssq_info --статус + немного инфо
//ssq cyclemode default 2 --запуск 7 печатей в стандартном режиме
//ssq manual 2 --запуск 7 печатей в ручном режиме с 2 циклами
//ssq event_period гггг/мм/дд чч:мм:сс гггг/мм/дд чч:мм:сс --период эвента (при ручном задании)
//ssq seal_period гггг/мм/дд чч:мм:сс гггг/мм/дд чч:мм:сс --период действия печати (при ручном задании ,
//ssq quickcycle [время] --быстрый цикл на [время] секунд
//ssq setwinner [сторона] --задает сторону-победитля
//ssq sealowner [печать] [сторона] --отдает печать стороне

Управление чарами
//setparam --задает параметры выбранного чара
//setskill [skill_id] [skill_lvl] --дает скилл [skill_id] уровня [skill_lvl] выбранному чару
//delskill [skill id] --забирает скилл [skill_id] у выбранного чара
//setclass [class_id] --устанавливает профессию [class_id] выбранному чару
//set_hero --делает выбранного чара героем
//set_nobless --делает выбранного чара дворянином
//healthy --восстанавливает выбранному чару хп\мп
//sendhome [ник] --отправляет чара с ником [ник] в ближайший город
//recall [ник] --призывает к себе чара с ником [ник]
//stopsay [ник] [время] --запрет чата чару [ник] на [время] минут
//kick [charname] --выкидывает из игры чара [charname]

Кланы\альянсы
//disband [clan_name] --распускает клан [clan_name]
//disband2 [alliance_name] --распускает альянс [alliance_name]
//declare_clan_war [clan_1] [clan2] --начинает войну клана [clan_1] с [clan_2]
//check_bot [1..3] --проверка на бота выбранного чара
//declare_truce [clan_1] [clan2] --перемирие кланов [clan_1] , [clan_2]
//set_pledge_level [clan] [lvl] --устанавливает уровень [lvl] клану [clan]
//reset_clan_leader [clan] [leader_name] --назначает чара [leader_name] лидером клана [clan]
//reset_clan_name [clan_name] [new_clan_name] --меняет название клана [clan_name] на [new_clan_name]
//reset_alliance_name [alliance_name] [new_alliance_name] --меняет название альянса [alliance_name] на [new_alliance_name]

Предметы\нпц
//summon [id | name] [количество] --призывает предмет\нпц [id] . Если количество не задано , призывает 1
//summon2 [enchant] [id | name] --призывает предмет [id | name] , заточенный на [enchant]
//summon3 [id] [id2] --призывает предметы от [id] до [id2]
//teleport_to_npc [NPC class id | NPC name] --телепорт к нпц [NPC class id | NPC name]

Прочие полезности
//teleport x y z --телепорт в точку с координатами x y z
//teleportto [charname] --телепорт к чару [charname]
//ride_wyvern --оседлать виверна
//create_pet [id] [lvl] --создает питомца [id] уровня [lvl]
//hide [on|off] --включение\отключение невидимости
//undying [on|off] --включение\отключение бемссмертия
//polymorph [npc id|npc name] --превращает в моба [npc id|npc name]
//diet [on|off] --включение\отключения лимита веса
//set_zzaga_hero --временно дает статус героя
//gmspeed [1..5] --повышает скорость бега
//set_nobless 1 только на себя.
//set_door_status <имя_двери> <статус>
//set_door_status aden_colosseum_001_001 close
//set_door_status aden_colosseum_001_002 close
//set_door_status aden_colosseum_002_001 close
//set_door_status aden_colosseum_002_002 close

//invite user_name – снять штраф с юзера
//invite2 clan_name – раз просит имя клана, наверно это тоже что и //join
//join clan_name - снять штраф с клана
//join2 alliance_name – снять штраф по выходу из али


----------------------------------------------------------------------

//abnormal_change [type (1-3)]//accept_escape_command on/off
//add_peti_chat char
//addcomment COMMENT
//agitdeco command blablabla...
//agitdeco list agit
//agitdeco reset agit deco_type
//agitdeco set agit deco_id
//attack castle(agit) pledge
//auction_close agit_name
//auction_open agit_name
//blockuser flag target_name
//camera on/off
//can_make_clan user_name
//cancelgmpeti [username]
//cease_fire pledge1 pledge2
//cease_fire2 alliance1 alliance2
//char_stop [min]
//check_bot 1-3
//col_setcolor color time_l2(min)
//controltower_levelup [controltower|all] level
//create_pet 1~11 level
//create_pledge pledge_name
//debug [name | .]
//declare_alliance_war enemy_alliance_name
//declare_clan_war clan_1 clan2
//declare_truce clan_1 clan2
//declare_truce2 enemy_alliance_name
//defend castle pledge
//defend_register castle pledge
//defend_reject castle pledge
//delannounce [ANNOUNCE_ID]
//delquest [quest id]
//delskill [skill id]
//dice dice_classid number
//diet [on|off]
//disband clan_name
//disband2 alliance_name
//dismiss_partyroom partyroom_id
//door_levelup [doorname|all] level(total%)
//enable_plane_collision collisio_name 1/0
//escape_mode (1~4)
//event type [on/off]
//eventmatch [create | leader | item_rule | skill_rule | lock | unlock | start | pause | end | info | list | score | remove | msg | fence | dispelall | useskill | manage] ...
//eventmatch create [match_rule] [team1_name] [team2_name] [x] [y] [z] [fence_width] [fence_height]
//eventmatch dispelall [match_id]
//eventmatch end [match_id]
//eventmatch fence [match_id] [fence_state]
//eventmatch firecracker [who]
//eventmatch info [match_id]
//eventmatch item_rule [match_id] [allow_all | deny_all | A(item_id) | D(item_id)] ...
//eventmatch leader [match_id] [1|2] [leader_id]
//eventmatch lock [match_id] [1|2]
//eventmatch manage [match_id]
//eventmatch msg [match_id] [type] [message]
//eventmatch pause [match_id]
//eventmatch remove [match_id]
//eventmatch score [match_id] [team1_score] [team2_score]
//eventmatch skill_rule [match_id] [allow_all | deny_all | A(skill_id) | D(skill_id)] ...
//eventmatch start [match_id]
//eventmatch unlock [match_id] [1|2]
//eventmatch useskill [match_id] [skill_id] [skill_level] ...
//eventmatchop[list | observer] ...
//eventmatchop observer [match_id] [on|off]
//expel_from_castle castle
//force_peti charname message
//gmchat charname message
//gmspeed [0..5]
//hide [on|off]
//inspect_partyroom partyroom_id
//invalid NPC
//invite user_name
//invite2 clan_name
//join clan_name
//join2 alliance_name
//kick [CHAR_NAME]
//leavepetimsg [username] [msg]
//left_peti_chat char
//load_pledge pledge
//loadhtml [html name] ...
//lotto_cancel round
//lotto_set_draw day_of_week(sun,mon,tue,wed,thu,fri,sat) hour(0~23)
//lotto_set_number n1 n2 n3 n4 n5
//lotto_set_reward adena
//market_price item_type enchant
//mid_victory castle pledge
//move_cell dir cellcount
//NPC does not exist
//npcpos_event [event name] [on/off]
//ns command blablabla...
//ns diary class page
//ns hero hero_type
//ns nobless nobless_type
//object must be npc
//observer agit
//observer_start x y z yaw pitch
//olympiad command blablabla...
//olympiad quick id user1 user2
//olympiad result winner loser point
//olympiad start_time year month day hour min
//olympiad term sec
//olympiad term_ex start_sec, bonus1_sec, bonus2_sec, bonus3_sec, bonus_4_sec, nominate_sec
//play_music music_name
//play_voice voice_name delay(msec)
//polymorph [npc id|npc name]
//ps_stop [min]
//quiet [on|off]
//recall [CHAR_NAME]
//register_tb_pledge agit pledge npctype
//register_tb_user agit user
//reset_alliance_name original_alliance_name new_alliance_name
//reset_castle_owner castle
//reset_clan_leader pledge_name leader_name
//reset_clan_name original_clan_name new_clan_name
//reset_respawn npc_db_name
//ride type
//sendhome [CHAR_NAME]
//set_bp param value(sec)
//set_castle_owner castle pledge
//set_castle_status castle no
//set_controltower_status control_tower_name [idle|dest|work|breakable|unbreakable]
//set_door_hp door hp
//set_door_status door [init|breakable|unbreakable|open|close]
//set_fatigue_time [fatigue_time_sec]
//set_freeze_field castle_name [on|off]
//set_journal quest_id state
//set_npclook tick
//set_pausable castle_name [on|off]
//set_petition_disable_time t1 t2
//set_pledge_level pledge level
//set_quick_siege castle sec
//set_siege castle year mon day hour min
//set_siege_end castle year mon day hour min
//set_siege_period castle sec
//set_tb agit field value
//setannounce [ANNOUNCE_ID] [interval] [ANNOUNCE_MESSAGE]
//setarea area_name [on|off]
//setbuilder [CHAR_NAME] [BUILDER_LEVEL]
//setcastleincome [id] [0..1] [1] [0..100000000]
//setonetimequest [quest id] [state]
//setparam param value
//setpower power_id
//setquest quest_id state [state2]
//setskill [skill id] [level]
//settax castle 0...100
//settime hhmm
//show (superpoint name | territory | npcpos)
//show_agit_info agit_name
//show_alliance_info alliance_name
//show_castle_door_hp castle
//show_castle_info castle
//show_castle_tax castle
//show_clan_info pledge_name
//show_door_hp door
//show_partyroom [name] [index]
//siege_list castle_id
//snoop [char name | .] [no | off]
//snoop [char name | .] [ON | OFF]
//social [num]
//spawn_npcs count ai
//ssq addmember [part 1~2] [sealnum 1~3]
//ssq addtimeattack [room no] [part] [point]
//ssq command [arg1 ... argN]
//ssq cyclemode [mode] [half cycle interval(min)] (mode: default, quick, manual)
//ssq dropguard [1 or 0]
//ssq event_period yyyy/mm/dd hh:mm:ss yyyy/mm/dd hh:mm:ss
//ssq partinfo [part number] (twilight : 1, dawn : 0)
//ssq quickcycle [second] (start cycle after N second)
//ssq quickcycle [second] accepted
//ssq quickcycle [second] failed
//ssq reset : accepted
//ssq reset : failed
//ssq seal_period yyyy/mm/dd hh:mm:ss yyyy/mm/dd hh:mm:ss
//ssq setpoll [part] [seal num] [count]
//ssq setsealowner [seal no] [part]
//ssq setuserpoint [point]
//ssq setwinner [part]
//ssq winner_effect [winner no] [immediately]
//stoplogin [CHAR_NAME] [STOP_MINUTE]
//stopsay [CHAR_NAME] [STOP_MINUTE]
//subjob change subjob_class
//subjob command blablabla...
//subjob delete subjob_index(1...)
//subjob new new_class
//subjob renew subjob_id subjob_class
//summon_illusion item_class_id count
//telbookmark [bookmark name]
//teleport x y [z]
//teleport_to_npc [NPC class id | NPC name]
//teleportto [CHAR_NAME]
//time_info [char_name | .(target)]
//time_limit char_name (Add | Del) min
//undying [on|off]
//unregister castle(agit) pledge
//unregister_tb_pledge agit pledge
//unregister_tb_user agit user
//unsetpower power_id
//use_skill [skill_id] [skill_level] ...
//view_enemy_list pledge_name
//view_enemy_list2 alliance_name
//view_tb agit
//BuilderCmd_summonnpc [Object id|Object name] [number]
//giveitem [Object id|Object name] [number]
//olympiad quick id user1 user2
//summon [Object id|Object name] [number]
//summon2 [enchanted] [Object id|Object name]
//summon3 object_id_from object_id_to

--------------------------------------------------------------------------

если интересуют команды клиента:
///l2debugwindow - консолька

///l2debug - показывает сообщения в открытой консоли

///geodata - не пробовал пока... для работы необходимо скопировать папку геодата в папку сустем клиента

///buildzone map=[map_name] такая же хрень но на одну область

///showborderline - показывает границу обасти

///showsectors - разбивает мир по секторам

///camerawalking mode=on|off - позволяет двигать камеру на ограниченное расстояние без движения перса.

///c_rmode [1-7] - изменяет внешнее отображение мира... очень жестоко ) приминения пока не нашел )

///bighead size=[1-n] - увеличивает размер головы. Видно ессестно только тебе )

///open [map name] - не пробовал

///get [class_name] [attrib_name]

///set [class_name] [attrib_name]

///editdefault class=[class_name]

///stat l2 - общая инфа обо всем... постоянно меняется. полезна.

///stat fps - да здравствует анрил ))) показывает как вы думаете что? ))) конечно же количество кадров в секунду )
 
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Initiate Mage
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Re: GM Commands

Okay maybe i am just stating the obvious >> but, is it not possible to change someones class to another races with //setclass [Class ID] Because if the character i am changing the class of is elf mage i can only do elf mages if it is human fighter only human fighters... Is this just how it is or am i missing something? Thank you >>
 
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Junior Spellweaver
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Re: GM Commands

Okay maybe i am just stating the obvious >> but, is it not possible to change someones class to another races with //setclass [Class ID] Because if the character i am changing the class of is elf mage i can only do elf mages if it is human fighter only human fighters... Is this just how it is or am i missing something? Thank you >>



You can change it through DB, but you cannot change it through an ingame command like in l2j
 
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