[Share] Saga Revised Compilations

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I will list all the compiled Saga Revised here

Compiled on Windows XP (sp3)
512mb of RAM, Core2duo 2.0 ghz
Visual C# Express Edition 2008






List of compiled Revisions

From the Saga Revised dev SVN Changelogs
Fixed inventory bug
Fixed skill bug
Fixed start position bug
Fixed random exceptions

Aloha Changelogs
I forgot to mention I have added the 3 server .bat incase one of the server crash it will auto-restart after 15 seconds. First start the startMap-sql.bat once the map is done loading run the startGateway-sql.bat and startAuth-sql.bat! Thanks to Jbain for this .bat programs.

Download > <

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From the Saga Revised dev SVN Changelogs
Added shutdown commands.
Fixed unsupported calls for mono.
Fixed configuration detection for mono.
Fixed thread aborts.
Fixed exception handling inside the console reader. (Cause a exception under mono linux when resizing the window)
Fixed database transactions declining on saving a character that failed. (This could have caused the disappereance of items and such)

Aloha Changelogs
I forgot to mention I have added the 3 server .bat incase one of the server crash it will auto-restart after 15 seconds. First start the startMap-sql.bat once the map is done loading run the startGateway-sql.bat and startAuth-sql.bat! Thanks to Jbain for this .bat programs.

Download > <

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From the Saga Revised dev SVN Changelogs
- Added drop-rate configuration.
- Fixed configuration for cexp/jexp/wexp rates. (Effects have not been tested)
- Modified database plug in it now uses transactions, and a single pooled connection.
- Added an automated system restore utility. If something funny happens to the database, e.g. connection lost, it will collect the characters pending information, and stores it in the ASR system. On reboot of the system, or by manual iterations, the characters data can be restored whenever the database has been restored.
- Added commands to detect which users are online. World server can detect characternames/playernames. Auth server can detect account names.
- Added some exception handeling in gateway server
- Gateway now doesn't show 'test' anymore
- Mapserver now doesn't show 'party split hate' and other random stuff used for testing
- Screenshots are now enabled.
- Mapserver had been added by 3 new commands: 'asr -create' to manually create a restore point of a character who is currently online. 'asr -restore' to manually iterate over all restore points and handpick them to restore. 'asr -repair' will detect missing data in the tables, e.g. blob value of additions missing, and restore this with default data.
- Quest derializing is now logged into the trace-log instead of output to the console.
- On server launch the automated system recovery will attempt restore all logged entries. Entries with more than 10 exceptions/failures will be skipped, already processed entries will be skipped. After the system has finished it's recovery it will autmaticly move the log. Use booleanswitch AutoMoveRestorePoints (default 1) to modify this behaviour. Also booleanswitch SkipPreviousHandledRestorePoints (default 1) can be used to modify the asr's defaults.

Download > <

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Thank you ~

NOTE: If you want to setup your own RO2 server please follow thisGUIDE! Once you learn that GUIDE you may now continue setting up with the latest one, compiled here.
 
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Its okay. I just want to share this compilation and continue compiling for every updates. I like RO2 =) looking forward for more updates and fixes by Saga Revised Dev team.
 
alohadoubt - [Share] Saga Revised Compilations - RaGEZONE Forums
 
the setup is fine by following all the guide and im able to login and play.
the thing is, every time i quit the game and re-login, all my inventory is empty. only inventory but not an item that have been equip.

any idea how to fix this?

using both rev64 and 65, run on latest client of RO2 and im on Vista Ultimate SP1 x32

thanks in advance
 
hey, any can help me to make server, i have problem withs frequency in emulators for charging db, n' i dont can continue before this for some erros, any can help to make for chatbox or msn, ty for help ^^
 
thanks for the release. inventory and skill are now fixed. no reset or what so ever. quest is still a mess and with rev 66 is release Ro 2 is much more playable then before. thanks again

@gigok

check your login database and see either your username is correct.
 
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