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[Showcase]PBCross 2016 Server

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Newbie Spellweaver
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Hi, Im PBCross & PBRage Developer, since few days we're work on a new c# server(compatible with client Brasil version 1.15.23)
Actual progress(Update every time we fix some more, for now the fix is really really small but we're working hard for fix room 8x8):
-Shop 100%
-Item 100% (All type of item, permanent, permanent with bar, quantity, days)
-PlayerEquipment 100%
-Room 90% (Room create, Change settings, change team, change all players of team to other side)
-Battle 45%(Player ready, miss only the pvp)
-BattleServer 10% (Room create/delete packets)
-Clan 0%
-Mission 0%
-Stats 0%
-Title 0%
-Player Config 0%
-Coupon Effect 0%
-Event System 0%
We're actualy fixing the room.

Some ScreenShot of the server:
 

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Newbie Spellweaver
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Sorry can't share!
just showing work!
 
Shh, quiet, you might piss somebody off
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why those servers always rewrite same contents already done in their hands and rewrite and rewrite and never reach somewhere, is not better just learn concepts of abstract systems, a good database master, and TDD to solve your problems ?
 
Newbie Spellweaver
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why those servers always rewrite same contents already done in their hands and rewrite and rewrite and never reach somewhere, is not better just learn concepts of abstract systems, a good database master, and TDD to solve your problems ?
We've a PBPrivate server but the problem is the database. The problem is because use a lot the db so we're remaking the server for found the best type of db! I mean im remake the server with a new db logic. This server is the next server of PBCross.

New fix:
-Room 100%
-PvP
-Bomb and Eliminate Mode
-Mission 10%
 
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just, don't re-create the wheel
 
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just, don't re-create the wheel
To be honest, all the servers currently released in this section have poor database management & error checking. This is why a lot of people get crashes and unwanted results.
 
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