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[Showcase] Requiem Online: Desiderium mortis

Newbie Spellweaver
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Hi everyone, nice to see you, here is ewix developer of Requiem reborn project. In this thread I will share information on the development of our server.
A small description of the project:
The server is developed from scratch based on the latest actual client and updated in the wake of the official one.
I have developed the necessary tools to analyze and debug the network protocol of the game and partially refine the client if necessary.
Also we help fix bugs on the official server and we want to make this beautiful game work as long as possible. (obviously this is necessary for development).

What's ready:
Login server - 100%
Account system - 100%
Clustering - 100%
Character accounting system - 100%
Exception handlers - ~50%

Game server - 5%
NPC system - 80%
Inventory/storage - will be ready in the next update.
Damage system - 20%
Movement between locations - 50%
Movement of NPCs/characters - 50%
Skill usage - 10%
Level system - 100%
Chat system - 90%, whispering is disabled.

Many other systems are under development and it does not make sense to specify them now.
Public test server is available 24/7, you can check it out for yourself if you want.

More information about the project, launcher, chat commands you can find in our community -

Ask questions, I'll be happy to answer them all :)


In the attached files I have added a launcher to log in to our server.
Installation: unzip and place RebornLauncher in the folder requiem.
Usage: Run RebornLauncher.
You can also use the old method, run requiem.exe with the startup parameters requiem-reborn.ru -FromLauncher 0/0 0 0 0 0 0 1 3 0
On the server is enabled automatic registration of accounts, do not enter data from the official server!
Thank you, have a nice day!
 

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Hi everyone, nice to see you, here is ewix developer of Requiem reborn project. In this thread I will share information on the development of our server.
A small description of the project:
The server is developed from scratch based on the latest actual client and updated in the wake of the official one.
I have developed the necessary tools to analyze and debug the network protocol of the game and partially refine the client if necessary.
Also we help fix bugs on the official server and we want to make this beautiful game work as long as possible. (obviously this is necessary for development).

What's ready:
Login server - 100%
Account system - 100%
Clustering - 100%
Character accounting system - 100%
Exception handlers - ~50%

Game server - 5%
NPC system - 80%
Inventory/storage - will be ready in the next update.
Damage system - 20%
Movement between locations - 50%
Movement of NPCs/characters - 50%
Skill usage - 10%
Level system - 100%
Chat system - 90%, whispering is disabled.

Many other systems are under development and it does not make sense to specify them now.
Public test server is available 24/7, you can check it out for yourself if you want.

More information about the project, launcher, chat commands you can find in our community -

Ask questions, I'll be happy to answer them all :)


In the attached files I have added a launcher to log in to our server.
Installation: unzip and place RebornLauncher in the folder requiem.
Usage: Run RebornLauncher.
You can also use the old method, run requiem.exe with the startup parameters requiem-reborn.ru -FromLauncher 0/0 0 0 0 0 0 1 3 0
On the server is enabled automatic registration of accounts, do not enter data from the official server!
Thank you, have a nice day!

Finally someone would develope an emulator..do you think the project could also be open source for future development and maybe closed state with help from others if needs?i offer my help
 
Finally someone would develope an emulator..do you think the project could also be open source for future development and maybe closed state with help from others if needs?i offer my help
Currently a fully private source code project, you can still help if you have the right skills, DM me in discord @ewixru. Thank you
 
any news?
All updates currently are oriented to make the server code look better and increase the QoL of the project

Server project is now fully CI/CD, and the project was made to be more professional, more easier to work with, and it is now fully async and multi threaded which makes it more faster and optimized. Refactored the server code in order to make the code more OOP. And i'm now working on the blockchain system for the items( Example: Auction that shows the Item data, where did it appear, how much times was it traded and etc ), and i'm also working on the server anti-cheat system.
 
All updates currently are oriented to make the server code look better and increase the QoL of the project

Server project is now fully CI/CD, and the project was made to be more professional, more easier to work with, and it is now fully async and multi threaded which makes it more faster and optimized. Refactored the server code in order to make the code more OOP. And i'm now working on the blockchain system for the items( Example: Auction that shows the Item data, where did it appear, how much times was it traded and etc ), and i'm also working on the server anti-cheat system.
did you changed the database as we spoke to postgreSQL ? or will be a future plan
 
wanting to have my own server to add to my collection and play offline without pvp cheaters
 
wanting to have my own server to add to my collection and play offline without pvp cheaters
Local pve with the current architecture is impossible, it will be super boring, we are trying to make the game interesting despite the outdated mechanics and graphics, there will be world bosses and random events, as well as rmt friendly relationship with the trading platform, this is already implemented and will soon be public.

wanting to have my own server to add to my collection and play offline without pvp cheaters
Also you can still use the server locally if you're a developer. Join and you will be happy
 
Local pve with the current architecture is impossible, it will be super boring, we are trying to make the game interesting despite the outdated mechanics and graphics, there will be world bosses and random events, as well as rmt friendly relationship with the trading platform, this is already implemented and will soon be public.


Also you can still use the server locally if you're a developer. Join and you will be happy
Hello! Where I can get the source files to use the server locally?
 
Hello! Where I can get the source files to use the server locally?
Source its closed , and wont be open anymore as i know because new sponsor joined the project ( i was in the project,inspected the code to join and then kicked me off because of sponsor ) and they dont need anymore peoples to help.
 
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