Simplify Spawn Creation by Reading Mongen from Text Files Mir2 

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Can u change in ur relase the mongen to be read from text files. before u will think this is a stupid thing, i am adding here arguments why i suggest this:

to create spawn in SQL is a pain in the @ss, is very "unclean" to say so...because i cant group spawns on categories for each maps, if i added some spawns then after them other spawn i cant add new spawns near the old added, in this way after adding lots of mobs our spawn table looks like hell, and u cant see what is there only if you know sql very well to make selects on columns and bla bla...

Mir3 for example has database in sql but the mon files and mapinfo is in txt because is easy to manage, also is easy to visualize them.

ye i know SQL is faster, but the Mapinfo and mongen are loaded at the start of m2server.exe and this is a problem of seconds.

If u are not agree with mapinfo at least be agree with mongen because creating spawns in sqll is a really pain.

i am attaching a full MonGen set of files for 2.3 including ViperCaves, FoxMobs and EM...well structured and organized in text mode. Take a look TheDeath and tell me ur opinion if this is far more better or not then SQL

thanks
 

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aye, ur right, but is work in plus....from what we already have, i am a server owner, i don`t have 24/7 time to work in db`s and other stuff so i work for ppl from my spare time, thats why it would be nice so this new server version to lower our work and make it easy and accessible. as u can sow (if u loked) in text files, the possibilities for grouping and easy managing the mongen are unlimited.

SQL is good but not for mongen, sql is good for all other because we can join SQl with php and bring server statistics or player statistics.

But Mongen will never be used for such things....and to make spawns more faster is an plus for server owners.

I say this from my experience because i made spawns in text very very fast, and in SQL takes a while and are hard to manage.

All this is at ur decision, i know u did a great job offering us this files, but like u, we make servers and offer to ppl in order to play, in our advantage is important to have an easy manageable server.

Hope you will understand my point of view.

thanks for ur time
 
Text Mongen FTW :) i have the same opinion as ripman...i can`t start the server with mysql and with mssql when i start the server the map loading thing goes crazy...
 
I agree strongly with ripman, would it be alot of work to make a new line in !Setup? (MONGENTEXT=ON/OFF)
 
i use mssql and have no problems with ti i think it easier on mssql its alot neater and they all there in one screen
only thing ill put in mssql that not there is mondrops and mondroplimit list

VirUs

I know they are one screen, but is easy to manage in text, and as i saw euromir and mir3 use some db still in text.
I can do fine in SQL but i want what is best and faster and takes me a more little time to spare, also it keeps my server files in order and clean as i like, because when i search something or i want to add/remove i can do easly.

I agree strongly with ripman, would it be alot of work to make a new line in !Setup? (MONGENTEXT=ON/OFF)

and Mapinfo :P

will be superb :P

if u do thedeath this we will make u a statue :)

MONGENTEXT=TRUE/FALSE
MAPINFOTEXT=TRUE/FALSE

on SVN is the code to text files already written, u just need to implement it in ur files if u want.

Thanks mate.
ur great
 
there wont be any news ripman


how hard is for u to add something that is useful for us?! i`ll give u the code just add it there, is not a minus to server but a plus...

I did so many great things adding and bringing the server to 2.3 version, but a simple thing that can make easy our work and keep server files in order is so unwanted by u.

anyway, to tell u some bugs,

- BoneHammer & SewingGoods does not work for me, i am using

fixed up sewing goods and bone hammer stdmode for both = 38 source 0 (sewinggoods), source 1 (bonehammer)

- MirSet, it does not add stats as he should. I am using Reserved = 32

if u use any of the combinations writed on that page it wont work.

- Again i beg u to add an option to select Mongen to text :D

- You shuld lower the delay between Blizzard & Meteor because when player casts the spell he remains blocked for 2-3 sec. also i dont know any spel that blocks you after you cast. (sorry but i dont know how is on dserver but dont think that blocks you after u cast)

thanks
 
- actionly both blizzard and meteor have a pretty big cast delay on euro
- mir set works fine you just gotta read the fucking manuals on how to use it (lol last time i checked mirarmours are added to my files you just gotta add the other sets yourself based on the example of the armour)
- and as for the mongen: i dont code files for stupid noob hosts who are to lazy to make a simple ms sql system for their mongen so i dont bother editing a perfectly working code to allow a system that's not even needed tbh :p (basicaly i just dont like helping ppl hosts servers without having to spend any work on it :p)
 
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