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Skill.ssf convertion to *.csv file (Source Code)

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SSFtoCSV

This just source code only..put this code into your ep7 source code directory (same directory as Smtm.sln or solution file project)..

Feature:

1. save and load Skill.ssf
2. save and load *.csv file

Download:


little tut to compile this code without error:

- copy this archive into your source directory (same as basic and other directory).
- Right-Click -> Extract here.
- Open your Smtm.sln.
- Select Smtm solution in solution explorer, Right-Click-> add project -> existing project and choose SSFtoCSV.vcproj inside SSFtoCSV folder.
- Compile it.

you can change this to whatever do you want..not too useful (and not newbie friendly) but maybe you can make skill editor from this (even this code really far to reach skill editor)..With this, if you make your max skill to 200 in source code, this tools can reach it.

Support : NO

Credit:
is this important?? :huh:
if yes, all this code belongs to me
 
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oZvvD - Skill.ssf convertion to *.csv file (Source Code) - RaGEZONE Forums


Working perfectly. Finally something to help the confusion of hexing. THX !
 

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Thnx For this.. This is the only part that i can't figure out ... maybe ill release ah.. Skill editor source soon once.. i finish mine.. thnx again for this your a nice guy geger009
 
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i have error

i allready figure it out... sry.. sry for my bad english
Code:
Linking...
SSFtoCSVDlg.obj : error LNK2019: unresolved external symbol "long __cdecl GMTOOL::Create(char const *)" (?Create@GMTOOL@@YAJPBD@Z) referenced in function "protected: virtual int __thiscall CSSFtoCSVDlg::OnInitDialog(void)" (?OnInitDialog@CSSFtoCSVDlg@@MAEHXZ)
SSFtoCSVDlg.obj : error LNK2019: unresolved external symbol _xGetSystemMetrics@4 referenced in function "protected: void __thiscall CSSFtoCSVDlg::OnPaint(void)" (?OnPaint@CSSFtoCSVDlg@@IAEXXZ)
SSFtoCSVDlg.obj : error LNK2019: unresolved external symbol "public: long __thiscall GLSkillMan::LoadCsvFile(class CWnd *)" (?LoadCsvFile@GLSkillMan@@QAEJPAVCWnd@@@Z) referenced in function "public: void __thiscall CSSFtoCSVDlg::OnBnClickedButton3(void)" (?OnBnClickedButton3@CSSFtoCSVDlg@@QAEXXZ)
SSFtoCSVDlg.obj : error LNK2019: unresolved external symbol "public: static class GLSkillMan & __cdecl GLSkillMan::GetInstance(void)" (?GetInstance@GLSkillMan@@SAAAV1@XZ) referenced in function "public: void __thiscall CSSFtoCSVDlg::OnBnClickedButton3(void)" (?OnBnClickedButton3@CSSFtoCSVDlg@@QAEXXZ)
SSFtoCSVDlg.obj : error LNK2019: unresolved external symbol "public: long __thiscall GLSkillMan::SaveCsvFile(class CWnd *)" (?SaveCsvFile@GLSkillMan@@QAEJPAVCWnd@@@Z) referenced in function "public: void __thiscall CSSFtoCSVDlg::OnBnClickedButton4(void)" (?OnBnClickedButton4@CSSFtoCSVDlg@@QAEXXZ)
SSFtoCSVDlg.obj : error LNK2019: unresolved external symbol "public: long __thiscall GLSkillMan::SaveFile(char const *)" (?SaveFile@GLSkillMan@@QAEJPBD@Z) referenced in function "public: long __thiscall CSSFtoCSVDlg::DoSave(void)" (?DoSave@CSSFtoCSVDlg@@QAEJXZ)
SSFtoCSVDlg.obj : error LNK2019: unresolved external symbol "char const * __cdecl GLOGIC::GetPath(void)" (?GetPath@GLOGIC@@YAPBDXZ) referenced in function "public: long __thiscall CSSFtoCSVDlg::DoSave(void)" (?DoSave@CSSFtoCSVDlg@@QAEJXZ)
SSFtoCSVDlg.obj : error LNK2019: unresolved external symbol "public: long __thiscall GLSkillMan::LoadFile(char const *,bool)" (?LoadFile@GLSkillMan@@QAEJPBD_N@Z) referenced in function "public: long __thiscall CSSFtoCSVDlg::DoLoad(void)" (?DoLoad@CSSFtoCSVDlg@@QAEJXZ)
C:\Ep7 Source code\Source\/_Bin/SSFtoCSV.exe : fatal error LNK1120: 8 unresolved externals
 
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you may also use skilleditor for converting ssf to csv...
 
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you may also use skilleditor for converting ssf to csv...

i know that..

but with this..everythings that you change in source (skill source) will automaticly implemented in this tools..

e.g :
- you change your MAX_CLASSSKILL to 200. you can add 200 skill (for each type. dex, int, pow and etc) to your skill.ssf with this tools that you compile with your edited source code.
- you add summon skill code to your source. you can add that skill with this tools via *.csv to your skill.ssf

this is same like skill editor, but this just can save and load file (*.ssf and *.csv file) and can edit your skill via *.csv (excel). with this you can add your creative feature for skill that skill editor doesnt have.

if you use your edited server file and game.exe then this code is useful (maybe) for you. else this code useless (absolutely) for you..
 
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mind to share?
we have same error
i try locating some include files
but still error
thanks
i have error

i allready figure it out... sry.. sry for my bad english
Code:
Linking...
SSFtoCSVDlg.obj : error LNK2019: unresolved external symbol "long __cdecl GMTOOL::Create(char const *)" (?Create@GMTOOL@@YAJPBD@Z) referenced in function "protected: virtual int __thiscall CSSFtoCSVDlg::OnInitDialog(void)" (?OnInitDialog@CSSFtoCSVDlg@@MAEHXZ)
SSFtoCSVDlg.obj : error LNK2019: unresolved external symbol _xGetSystemMetrics@4 referenced in function "protected: void __thiscall CSSFtoCSVDlg::OnPaint(void)" (?OnPaint@CSSFtoCSVDlg@@IAEXXZ)
SSFtoCSVDlg.obj : error LNK2019: unresolved external symbol "public: long __thiscall GLSkillMan::LoadCsvFile(class CWnd *)" (?LoadCsvFile@GLSkillMan@@QAEJPAVCWnd@@@Z) referenced in function "public: void __thiscall CSSFtoCSVDlg::OnBnClickedButton3(void)" (?OnBnClickedButton3@CSSFtoCSVDlg@@QAEXXZ)
SSFtoCSVDlg.obj : error LNK2019: unresolved external symbol "public: static class GLSkillMan & __cdecl GLSkillMan::GetInstance(void)" (?GetInstance@GLSkillMan@@SAAAV1@XZ) referenced in function "public: void __thiscall CSSFtoCSVDlg::OnBnClickedButton3(void)" (?OnBnClickedButton3@CSSFtoCSVDlg@@QAEXXZ)
SSFtoCSVDlg.obj : error LNK2019: unresolved external symbol "public: long __thiscall GLSkillMan::SaveCsvFile(class CWnd *)" (?SaveCsvFile@GLSkillMan@@QAEJPAVCWnd@@@Z) referenced in function "public: void __thiscall CSSFtoCSVDlg::OnBnClickedButton4(void)" (?OnBnClickedButton4@CSSFtoCSVDlg@@QAEXXZ)
SSFtoCSVDlg.obj : error LNK2019: unresolved external symbol "public: long __thiscall GLSkillMan::SaveFile(char const *)" (?SaveFile@GLSkillMan@@QAEJPBD@Z) referenced in function "public: long __thiscall CSSFtoCSVDlg::DoSave(void)" (?DoSave@CSSFtoCSVDlg@@QAEJXZ)
SSFtoCSVDlg.obj : error LNK2019: unresolved external symbol "char const * __cdecl GLOGIC::GetPath(void)" (?GetPath@GLOGIC@@YAPBDXZ) referenced in function "public: long __thiscall CSSFtoCSVDlg::DoSave(void)" (?DoSave@CSSFtoCSVDlg@@QAEJXZ)
SSFtoCSVDlg.obj : error LNK2019: unresolved external symbol "public: long __thiscall GLSkillMan::LoadFile(char const *,bool)" (?LoadFile@GLSkillMan@@QAEJPBD_N@Z) referenced in function "public: long __thiscall CSSFtoCSVDlg::DoLoad(void)" (?DoLoad@CSSFtoCSVDlg@@QAEJXZ)
C:\Ep7 Source code\Source\/_Bin/SSFtoCSV.exe : fatal error LNK1120: 8 unresolved externals
 
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i already rebuild the project before i build the tool
clean then rebuild
then clean again tnx rebuild entire project
still error

i also trace some of the dependencies
maybe i overlook some data

thanks

ill just try again

nice release



are you already check project dependencies??or detele _RBuildData, _RDBuildData, _DBuildData folder and than compile it again??
 
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mind to share?
we have same error
i try locating some include files
but still error
thanks

how to compile it w/o error and how to make it work
click "solution 'smtm' " the project solution then after clicking it once. right click it and click properties then click common properties then click project dependencies and the project tab
Project: look at the image shown below then check this names..
Bugtrap
EngineLib
EngineSoundLib
EngineUILib
MfxExlib
NetCLientLib
RanClientLib
RanClientUILib


TipTowork - Skill.ssf convertion to *.csv file (Source Code) - RaGEZONE Forums

sorry for my bad English Hope it helps others to make it work...
thnx again mr geger the nice guy..:thumbup1:
 

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Can i ask for a SSFtoCSV for the skill of sir ramispo?. Just the program please?
 
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SSFtoCSV

This just source code only..put this code into your ep7 source code directory (same directory as Smtm.sln or solution file project)..

Feature:

1. save and load Skill.ssf
2. save and load *.csv file

Download:


little tut to compile this code without error:

- copy this archive into your source directory (same as basic and other directory).
- Right-Click -> Extract here.
- Open your Smtm.sln.
- Select Smtm solution in solution explorer, Right-Click-> add project -> existing project and choose SSFtoCSV.vcproj inside SSFtoCSV folder.
- Compile it.

you can change this to whatever do you want..not too useful (and not newbie friendly) but maybe you can make skill editor from this (even this code really far to reach skill editor)..With this, if you make your max skill to 200 in source code, this tools can reach it.

Support : NO

Credit:
is this important?? :huh:
if yes, all this code belongs to me

sir, once i finish my .csv, could i turn it back to .ssf via that tool?:creep:
 
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oZvvD - Skill.ssf convertion to *.csv file (Source Code) - RaGEZONE Forums


Working perfectly. Finally something to help the confusion of hexing. THX !

Dear Sir, would you pls share the tool that you had compiled? i really need it, but i never learn about compile. i would appreciate it!
 

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Dear Sir, would you pls share the tool that you had compiled? i really need it, but i never learn about compile. i would appreciate it!

just see my post in the first page then you will know how to compile it..
 
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