Nope,im quite familiar with 3dmax i can export them/ use the items in game, what i mean is im having hard time making textures like to put in the model, like for example with old items and their targa file that can just be dragged in the model(in 3dmax) and the texture will be exact on the model, when i make a texture on photoshop and export is as bmp/targa and put it in the model, the texture is divided in seperate pieces of the model, even though i used (connect) or (Attach from editmesh) the model is still seperated