Initiate Mage
- Joined
- Jun 10, 2011
- Messages
- 1
- Reaction score
- 1
(This is a translation from Google I'm French)
Hello,
Snowing [/ b] is an emulator 1.29.1 develop in C # by myself.
That they want it different from existing emulators by its flexibility and stability. [/ B]
The project began a few weeks, and to avoid any "lazy" and "trouble" I'm not working every day on it, which one side makes me think of the structure.
Snowing extensive use LINQ [/ b], thanks to this it saves a lot of time.
Here are some goal I set myself:
- Using an ORM (phone) [/ b]
_________________________________________________________
Allows management of the database with a more optimal cache system and can buy time for a query.
- Using LINQ [/ b]
- Implement a system with LUA scripting [/ b]
_________________________________________________________
This will help to create watches for behavior, shares in NPCs and various things related to the world
- Stability [/ b]
_________________________________________________________
The emulator is constantly subjected to tests (Benchmark) for calculating the performance of this one.
- Documentation of code [/ b]
_________________________________________________________
All the code is "normally comment" to allow developers to easily navigate.
- OpenSource [/ b]
_________________________________________________________
Rare are those who love the free world (Finally here)
Here are the current advancements: [/ i]
Hello,
Snowing [/ b] is an emulator 1.29.1 develop in C # by myself.
That they want it different from existing emulators by its flexibility and stability. [/ B]
The project began a few weeks, and to avoid any "lazy" and "trouble" I'm not working every day on it, which one side makes me think of the structure.
Snowing extensive use LINQ [/ b], thanks to this it saves a lot of time.
Here are some goal I set myself:
- Using an ORM (phone) [/ b]
_________________________________________________________
Allows management of the database with a more optimal cache system and can buy time for a query.
- Using LINQ [/ b]
- Implement a system with LUA scripting [/ b]
_________________________________________________________
This will help to create watches for behavior, shares in NPCs and various things related to the world
- Stability [/ b]
_________________________________________________________
The emulator is constantly subjected to tests (Benchmark) for calculating the performance of this one.
- Documentation of code [/ b]
_________________________________________________________
All the code is "normally comment" to allow developers to easily navigate.
- OpenSource [/ b]
_________________________________________________________
Rare are those who love the free world (Finally here)
Here are the current advancements: [/ i]
Code:
> Connection with plans to conduct
> Inter-server Protocol do
> Link-Game Realm perform
> Transfer complete information
> IP Address Management banished perform
- Added June 7
> Creating / Deleting characters
[/ Code]
[I] Some improvement was made: [/ i]
[Code]
> Add a timeout for sending the player on the GameServer
> System command in the console
> Registration dialog via the customer
[/ Code]
[I] I would add here all the revs: [/ i]
[Code]
Rev17: Game: Walking / Pathfinding finished, have a few functions to do
REV16: Game: Start of Pathfinding
Rev15: Game: display / display-players on the map
Rev14: SVN: Added File CMS and Tools
Game: Displaying characters on the map
Game: Display of character's name in the stats
Rev13: Game: Fixed a bug when you click back when creating
character.
Realm: Fixed a bug with version checking
Rev12: Game: Display Card
Rev11: Added files to compile.
REV10: Game - Correction of some conflicts bind to SVN
Game - Improved Feature Character
Rev9: Game: Adding Events and Registration / unsubscribe the events in the
MapEngine
Rev7: Game: MapEntites + MapEngine
Game: Character Selection
Rev6: Realm Game: Improving the console
Game: Fixed some stuff
Rev5: Game - Class for Stats
Game - Added GameHandler
Rev4: Game - Creation / Deletion of characters
Rev3: Game - Displaying characters link the account
[/ Code]
[B] Want to contribute? [/ B]
___________________________________________
To help it's easy just to know is whether or develop complete data
Here are some task:
[Code]
> Create a logger forward, management level, color, classpaths, configuration progress
> Perform SQL patch if you make improvements in the code
> Improve the code or perform tasks such as TimeOut
[/ Code]
SVN: http://www.assembla.com/code/snowing/subversion/nodes
Forum: http://overload-serveur.com/forum/index.php
Binary on SVN
Contact me: Not yet
[B] Former base [/ b]
________________________________________________________
I also share an old base I made for m'entrainner in C #
What they had to function:
[Code]
- Login
- Creation / Deletion of character
- Display card
- Travel
- NPCs seller
- Items with effects
- Zaaps
- Start of fights (Positioning, displacement)
- Spellbook
- Statistics
[/ Code]
What is missing is to do the spell effects, they are too hard fact has.
So a lot = a method that is in me I think I FightSpell an example with pressure, we must also calculation formulas.
[B] Binary download [/ b] + + DB Src: http://www.multiupload.com/N19E27JUT1