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- Joined
- Mar 26, 2012
- Messages
- 502
- Reaction score
- 103
'00:52:38' [Thread-Start] WorkerThread - TID : 432
'00:52:38' LogServer(127.0.0.1, 3000) Connecting..
'00:52:38' AddField Fail [CHID:7] [MAPIDX:11] [MAPNAME:SaintHaven]
'00:52:44' ResourceNation String [_id]
'00:52:44' ManagedID(SID) [1003]
'00:52:44' ResourcePath [E:\DN\Server\dn\GameRes]
ResourceRevision [157073]
'00:52:44' ServiceManager [IP:127.0.0.1][Port:8501]
'00:52:44' Create SameType Creat Count Num[1] Index[0]
'00:52:44' SocketMax:3000 VillageID:1
'00:52:44' ## ClientAcceptPort:14400
'00:52:44' LogInfo (Ip:127.0.0.1, Port:3000)
'00:52:44' Cash(127.0.0.1, 12600)
'00:52:44' Master(127.0.0.1, 8000)
'00:52:44' DBInfo(127.0.0.1, 2600)
'00:52:44' DolbyAxon Info PrivateIp:, PublicIP:, APort:0 CPort:0
'00:52:44' _AhnHS_CreateServerObject() Start!
'00:52:44' _AhnHS_CreateServerObject() End!
'00:52:44' _AhnHS_CreateServerObject() Success!
I got this fix and I can enter the game now.
Only need to change something in ChannelInfo.XML
Post your System\serverstruct.xml file and I will fix it for you.
<?xml version="1.0" encoding="euc-kr" standalone="yes" ?>
<ServerStruct>
<Struct Version="1" />
<ServiceManager IP="127.0.0.1" Port="8600" />
<GSMInfo>
<GSMDB IP="127.0.0.1,1433" DBName="DNGSM" />
</GSMInfo>
<NetLauncherList>
<Launcher ID="1" IP="127.0.0.1" WID="1" PID="1" />
</NetLauncherList>
<DefaultServerInfo>
<SocketMax Socket="500" />
<DBPort Port="2600" />
<LoginMasterPort Port="7000" />
<LoginClientPort Port="14303" />
<MasterVillagePort Port="8000" />
<MasterGamePort Port="9000" />
<VillageClientPort Port="14400" />
<GameClientPortUDP Port="15100" />
<GameClientPortTCP Port="14500" />
<CashPort Port="12600" />
<LogPort Port="3000" />
</DefaultServerInfo>
<DefaultDataBaseInfo>
<MemberShip IP="127.0.0.1" Port="1433" DBID="DragonNest" DBName="DNMembership" />
<Log IP="127.0.0.1" Port="1433" DBID="DragonNest" DBName="DNServerLog" />
<World WorldID="1" IP="127.0.0.1" Port="1433" DBID="DragonNest" DBName="DNWorld" />
<GSM IP="127.0.0.1" Port= "1433" DBName="DNGSM" />
<staging IP="127.0.0.1" Port= "1433" DBName="DNStaging" />
</DefaultDataBaseInfo>
<ServerInfo SID="1000" Type="DB" AssignedLauncherID="1" ExcuteFileName="DNDBServer64_DE.exe" />
<ServerInfo SID="1001" Type="Login" AssignedLauncherID="1" ExcuteFileName="DNLoginServer64_DE.exe" />
<ServerInfo SID="1002" Type="Master" AssignedLauncherID="1" ExcuteFileName="DNMasterServer64_DE.exe" />
<ServerInfo SID="1003" Type="Village" AssignedLauncherID="1" ExcuteFileName="DNVillageServer64_DE.exe">
<VillageID ID="1" />
</ServerInfo>
<ServerInfo SID="1004" Type="Game" AssignedLauncherID="1" ExcuteFileName="DNGameServer64_DE.exe" />
<ServerInfo SID="1005" Type="Log" AssignedLauncherID="1" ExcuteFileName="DNLogServer64_DE.exe" />
<ServerInfo SID="1006" Type="Cash" AssignedLauncherID="1" ExcuteFileName="DNCashServer64_DE.exe" />
</ServerStruct>
I got this fix and I can enter the game now.
Only need to change something in ChannelInfo.XML
ahh, so it's the same problem with SaintHaven..
i'm curious how to get SaintHaven to running..i think it won't running because lack of map resource